On 8 October 2015 at 23:25, Rob Clark <robdcl...@gmail.com> wrote: > From: Rob Clark <robcl...@freedesktop.org> > > First step towards inverting the dependency between glsl and nir (so nir > can be used without glsl). Also solves this issue with 'make distclean' > > Making distclean in mesa > make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' > Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory > make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop. > make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' > Makefile:684: recipe for target 'distclean-recursive' failed > make[1]: *** [distclean-recursive] Error 1 > make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src' > Makefile:615: recipe for target 'distclean-recursive' failed > make: *** [distclean-recursive] Error 1 > > Reported-by: Andy Furniss <adf.li...@gmail.com> > Signed-off-by: Rob Clark <robcl...@freedesktop.org> Reviewed-by: Emil Velikov <emil.veli...@collabora.com>
You might want to pick (as a follow up?) some of these - move VARYING_SLOT_MAX and FRAG_RESULT_MAX from mtypes.h to shader_enum.h - add the missing SYSTEM_VALUE_NUM_WORK_GROUPS enum - use STATIC_ASSERT I'm also wondering if we'd want to use a prefix for symbols (and files?) to easily draw the line between the different components. Through I'd suspect that it will turn into a bikeshed battle ;-) Thanks Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev