Reviewed-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
On 07/10/15 10:12, Iago Toral Quiroga wrote: > Also fix style / wrong indentation along the way and make the messages > more uniform. > --- > src/glsl/ast_to_hir.cpp | 29 +++++++++++++++++------------ > 1 file changed, 17 insertions(+), 12 deletions(-) > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > index da79597..e5543ca 100644 > --- a/src/glsl/ast_to_hir.cpp > +++ b/src/glsl/ast_to_hir.cpp > @@ -3170,7 +3170,8 @@ process_initializer(ir_variable *var, ast_declaration > *decl, > */ > if (var->data.mode == ir_var_uniform) { > state->check_version(120, 0, &initializer_loc, > - "cannot initialize uniforms"); > + "cannot initialize uniform %s", > + var->name); > } > > /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec: > @@ -3178,8 +3179,9 @@ process_initializer(ir_variable *var, ast_declaration > *decl, > * "Buffer variables cannot have initializers." > */ > if (var->data.mode == ir_var_shader_storage) { > - _mesa_glsl_error(& initializer_loc, state, > - "SSBO variables cannot have initializers"); > + _mesa_glsl_error(&initializer_loc, state, > + "cannot initialize buffer variable %s", > + var->name); > } > > /* From section 4.1.7 of the GLSL 4.40 spec: > @@ -3189,22 +3191,25 @@ process_initializer(ir_variable *var, ast_declaration > *decl, > * shader." > */ > if (var->type->contains_opaque()) { > - _mesa_glsl_error(& initializer_loc, state, > - "cannot initialize opaque variable"); > + _mesa_glsl_error(&initializer_loc, state, > + "cannot initialize opaque variable %s", > + var->name); > } > > if ((var->data.mode == ir_var_shader_in) && (state->current_function == > NULL)) { > - _mesa_glsl_error(& initializer_loc, state, > - "cannot initialize %s shader input / %s", > - _mesa_shader_stage_to_string(state->stage), > - (state->stage == MESA_SHADER_VERTEX) > - ? "attribute" : "varying"); > + _mesa_glsl_error(&initializer_loc, state, > + "cannot initialize %s shader input / %s %s", > + _mesa_shader_stage_to_string(state->stage), > + (state->stage == MESA_SHADER_VERTEX) > + ? "attribute" : "varying", > + var->name); > } > > if ((var->data.mode == ir_var_shader_out) && (state->current_function == > NULL)) { > _mesa_glsl_error(&initializer_loc, state, > - "cannot initialize %s shader output", > - _mesa_shader_stage_to_string(state->stage)); > + "cannot initialize %s shader output %s", > + _mesa_shader_stage_to_string(state->stage), > + var->name); > } > > /* If the initializer is an ast_aggregate_initializer, recursively store > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev