On Wed, 2015-09-30 at 18:41 -0700, Jason Ekstrand wrote: > The way we deal with GLSL uniforms and builtins is basically the same in > both the vec4 and the fs backend. This commit takes the best parts of both > implementations and pulls the common code into a shared helper function. > --- > src/mesa/drivers/dri/i965/brw_fs.h | 2 - > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 79 +--------------- > src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 120 > +++++++++++++++++++++++++ > src/mesa/drivers/dri/i965/brw_vec4.h | 2 - > src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 74 +-------------- > 5 files changed, 126 insertions(+), 151 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.h > b/src/mesa/drivers/dri/i965/brw_fs.h > index 6231652..0bc639d 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.h > +++ b/src/mesa/drivers/dri/i965/brw_fs.h > @@ -241,8 +241,6 @@ public: > void nir_setup_inputs(nir_shader *shader); > void nir_setup_outputs(nir_shader *shader); > void nir_setup_uniforms(nir_shader *shader); > - void nir_setup_uniform(nir_variable *var); > - void nir_setup_builtin_uniform(nir_variable *var); > void nir_emit_system_values(nir_shader *shader); > void nir_emit_impl(nir_function_impl *impl); > void nir_emit_cf_list(exec_list *list); > diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > index 3ba6a67..829c663 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp > @@ -183,15 +183,14 @@ fs_visitor::nir_setup_uniforms(nir_shader *shader) > uniforms = shader->num_uniforms; > > if (shader_prog) { > + brw_nir_setup_glsl_uniforms(shader, shader_prog, prog, > + stage_prog_data, true); > + > foreach_list_typed(nir_variable, var, node, &shader->uniforms) { > /* UBO's and atomics don't take up space in the uniform file */ > if (var->interface_type != NULL || var->type->contains_atomic()) > continue; > > - if (strncmp(var->name, "gl_", 3) == 0) > - nir_setup_builtin_uniform(var); > - else > - nir_setup_uniform(var); > if(type_size_scalar(var->type) > 0) > param_size[var->data.driver_location] = > type_size_scalar(var->type); > } > @@ -203,78 +202,6 @@ fs_visitor::nir_setup_uniforms(nir_shader *shader) > } > } > > -void > -fs_visitor::nir_setup_uniform(nir_variable *var) > -{ > - int namelen = strlen(var->name); > - > - /* The data for our (non-builtin) uniforms is stored in a series of > - * gl_uniform_driver_storage structs for each subcomponent that > - * glGetUniformLocation() could name. We know it's been set up in the > - * same order we'd walk the type, so walk the list of storage and find > - * anything with our name, or the prefix of a component that starts with > - * our name. > - */ > - unsigned index = var->data.driver_location; > - for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) { > - struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u]; > - > - if (storage->builtin) > - continue; > - > - if (strncmp(var->name, storage->name, namelen) != 0 || > - (storage->name[namelen] != 0 && > - storage->name[namelen] != '.' && > - storage->name[namelen] != '[')) { > - continue; > - } > - > - if (storage->type->is_image()) { > - brw_setup_image_uniform_values(stage, stage_prog_data, > - index, storage); > - } else { > - unsigned slots = storage->type->component_slots(); > - if (storage->array_elements) > - slots *= storage->array_elements; > - > - for (unsigned i = 0; i < slots; i++) { > - stage_prog_data->param[index++] = &storage->storage[i]; > - } > - } > - } > -} > - > -void > -fs_visitor::nir_setup_builtin_uniform(nir_variable *var) > -{ > - const nir_state_slot *const slots = var->state_slots; > - assert(var->state_slots != NULL); > - > - unsigned uniform_index = var->data.driver_location; > - for (unsigned int i = 0; i < var->num_state_slots; i++) { > - /* This state reference has already been setup by ir_to_mesa, but we'll > - * get the same index back here. > - */ > - int index = _mesa_add_state_reference(this->prog->Parameters, > - (gl_state_index > *)slots[i].tokens); > - > - /* Add each of the unique swizzles of the element as a parameter. > - * This'll end up matching the expected layout of the > - * array/matrix/structure we're trying to fill in. > - */ > - int last_swiz = -1; > - for (unsigned int j = 0; j < 4; j++) { > - int swiz = GET_SWZ(slots[i].swizzle, j); > - if (swiz == last_swiz) > - break; > - last_swiz = swiz; > - > - stage_prog_data->param[uniform_index++] = > - &prog->Parameters->ParameterValues[index][swiz]; > - } > - } > -} > - > static bool > emit_system_values_block(nir_block *block, void *void_visitor) > { > diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp > b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp > index ede4e91..087a099 100644 > --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp > +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp > @@ -23,6 +23,126 @@ > > #include "brw_shader.h" > #include "brw_nir.h" > +#include "glsl/ir.h" > +#include "glsl/ir_uniform.h" > + > +void > +brw_nir_setup_glsl_builtin_uniform(nir_variable *var, > + const struct gl_program *prog, > + struct brw_stage_prog_data > *stage_prog_data, > + unsigned comps_per_unit) > +
Shouldn't this be static? > { > + const nir_state_slot *const slots = var->state_slots; > + assert(var->state_slots != NULL); > + > + unsigned uniform_index = var->data.driver_location * comps_per_unit; > + for (unsigned int i = 0; i < var->num_state_slots; i++) { > + /* This state reference has already been setup by ir_to_mesa, but we'll > + * get the same index back here. > + */ > + int index = _mesa_add_state_reference(prog->Parameters, > + (gl_state_index *)slots[i].tokens); > + > + /* Add each of the unique swizzles of the element as a parameter. > + * This'll end up matching the expected layout of the > + * array/matrix/structure we're trying to fill in. > + */ > + int last_swiz = -1; > + for (unsigned j = 0; j < 4; j++) { > + int swiz = GET_SWZ(slots[i].swizzle, j); > + > + /* If we hit a pair of identical swizzles, this means we've hit the > + * end of the builtin variable. In scalar mode, we should just quit > + * and move on to the next one. In vec4, we need to continue and > pad > + * it out to 4 components. > + */ > + if (swiz == last_swiz && j >= comps_per_unit) > + break; Not that it matters much, but why not just: if (swiz == last_swiz && comps_per_unit == 1) break; If we only want to break in the scalar case I think that makes it more obvious. > + last_swiz = swiz; > + > + stage_prog_data->param[uniform_index++] = > + &prog->Parameters->ParameterValues[index][swiz]; > + } > + } > +} > + > +void > +brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var, > + struct gl_shader_program *shader_prog, > + struct brw_stage_prog_data *stage_prog_data, > + unsigned comps_per_unit) Shouldn't this be static? > +{ > + int namelen = strlen(var->name); > + > + /* The data for our (non-builtin) uniforms is stored in a series of > + * gl_uniform_driver_storage structs for each subcomponent that > + * glGetUniformLocation() could name. We know it's been set up in the > same > + * order we'd walk the type, so walk the list of storage and find anything > + * with our name, or the prefix of a component that starts with our name. > + */ > + unsigned index = var->data.driver_location * comps_per_unit; > + for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) { > + struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u]; > + > + if (storage->builtin) > + continue; > + > + if (strncmp(var->name, storage->name, namelen) != 0 || > + (storage->name[namelen] != 0 && > + storage->name[namelen] != '.' && > + storage->name[namelen] != '[')) { > + continue; > + } > + > + if (storage->type->is_image()) { > + brw_setup_image_uniform_values(stage, stage_prog_data, index, > storage); > + } else { > + gl_constant_value *components = storage->storage; > + unsigned vector_count = (MAX2(storage->array_elements, 1) * > + storage->type->matrix_columns); > + unsigned vector_size = storage->type->vector_elements; > + > + for (unsigned s = 0; s < vector_count; s++) { > + unsigned i; > + for (i = 0; i < vector_size; i++) { > + stage_prog_data->param[index++] = components++; > + } > + > + /* Pad out with zeros if needed (only needed for vec4) */ > + for (; i < comps_per_unit; i++) { > + static const gl_constant_value zero = { 0.0 }; > + stage_prog_data->param[index++] = &zero; > + } > + } > + } > + } > +} > + > +void > +brw_nir_setup_glsl_uniforms(nir_shader *shader, > + struct gl_shader_program *shader_prog, > + const struct gl_program *prog, > + struct brw_stage_prog_data *stage_prog_data, > + bool is_scalar) As I mentioned in a previous patch, you need to pull the header declaration of this function into this patch. With that and the static functions, this is: Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> > +{ > + unsigned comps_per_unit = is_scalar ? 1 : 4; > + > + foreach_list_typed(nir_variable, var, node, &shader->uniforms) { > + /* UBO's, atomics and samplers don't take up space in the > + uniform file */ > + if (var->interface_type != NULL || var->type->contains_atomic()) > + continue; > + > + if (strncmp(var->name, "gl_", 3) == 0) { > + brw_nir_setup_glsl_builtin_uniform(var, prog, stage_prog_data, > + comps_per_unit); > + } else { > + brw_nir_setup_glsl_uniform(shader->stage, var, shader_prog, > + stage_prog_data, comps_per_unit); > + } > + } > +} > > void > brw_nir_setup_arb_uniforms(nir_shader *shader, struct gl_program *prog, > diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h > b/src/mesa/drivers/dri/i965/brw_vec4.h > index b3a62d2..098fff01 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4.h > +++ b/src/mesa/drivers/dri/i965/brw_vec4.h > @@ -334,8 +334,6 @@ public: > virtual void emit_nir_code(); > virtual void nir_setup_inputs(nir_shader *shader); > virtual void nir_setup_uniforms(nir_shader *shader); > - virtual void nir_setup_uniform(nir_variable *var); > - virtual void nir_setup_builtin_uniform(nir_variable *var); > virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr); > virtual void nir_setup_system_values(nir_shader *shader); > virtual void nir_emit_impl(nir_function_impl *impl); > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > index 99fd71f..36bb35f 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > @@ -137,6 +137,9 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader) > uniforms = shader->num_uniforms; > > if (shader_prog) { > + brw_nir_setup_glsl_uniforms(shader, shader_prog, prog, > + stage_prog_data, false); > + > foreach_list_typed(nir_variable, var, node, &shader->uniforms) { > /* UBO's, atomics and samplers don't take up space in the > uniform file */ > @@ -146,11 +149,6 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader) > } > > uniform_size[var->data.driver_location] = type_size_vec4(var->type); > - > - if (strncmp(var->name, "gl_", 3) == 0) > - nir_setup_builtin_uniform(var); > - else > - nir_setup_uniform(var); > } > } else { > brw_nir_setup_arb_uniforms(shader, prog, stage_prog_data); > @@ -161,72 +159,6 @@ vec4_visitor::nir_setup_uniforms(nir_shader *shader) > } > > void > -vec4_visitor::nir_setup_uniform(nir_variable *var) > -{ > - int namelen = strlen(var->name); > - > - /* The data for our (non-builtin) uniforms is stored in a series of > - * gl_uniform_driver_storage structs for each subcomponent that > - * glGetUniformLocation() could name. We know it's been set up in the > same > - * order we'd walk the type, so walk the list of storage and find anything > - * with our name, or the prefix of a component that starts with our name. > - */ > - unsigned index = var->data.driver_location * 4; > - for (unsigned u = 0; u < shader_prog->NumUniformStorage; u++) { > - struct gl_uniform_storage *storage = &shader_prog->UniformStorage[u]; > - > - if (storage->builtin) > - continue; > - > - if (strncmp(var->name, storage->name, namelen) != 0 || > - (storage->name[namelen] != 0 && > - storage->name[namelen] != '.' && > - storage->name[namelen] != '[')) { > - continue; > - } > - > - gl_constant_value *components = storage->storage; > - unsigned vector_count = (MAX2(storage->array_elements, 1) * > - storage->type->matrix_columns); > - > - for (unsigned s = 0; s < vector_count; s++) { > - int i; > - for (i = 0; i < storage->type->vector_elements; i++) { > - stage_prog_data->param[index++] = components++; > - } > - for (; i < 4; i++) { > - static const gl_constant_value zero = { 0.0 }; > - stage_prog_data->param[index++] = &zero; > - } > - } > - } > -} > - > -void > -vec4_visitor::nir_setup_builtin_uniform(nir_variable *var) > -{ > - const nir_state_slot *const slots = var->state_slots; > - assert(var->state_slots != NULL); > - > - unsigned uniform_index = var->data.driver_location * 4; > - for (unsigned int i = 0; i < var->num_state_slots; i++) { > - /* This state reference has already been setup by ir_to_mesa, > - * but we'll get the same index back here. We can reference > - * ParameterValues directly, since unlike brw_fs.cpp, we never > - * add new state references during compile. > - */ > - int index = _mesa_add_state_reference(prog->Parameters, > - (gl_state_index *)slots[i].tokens); > - gl_constant_value *values = > - &prog->Parameters->ParameterValues[index][0]; > - > - for (unsigned j = 0; j < 4; j++) > - stage_prog_data->param[uniform_index++] = > - &values[GET_SWZ(slots[i].swizzle, j)]; > - } > -} > - > -void > vec4_visitor::nir_emit_impl(nir_function_impl *impl) > { > nir_locals = ralloc_array(mem_ctx, dst_reg, impl->reg_alloc); _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev