On 1 October 2015 at 11:41, Jason Ekstrand <ja...@jlekstrand.net> wrote: > That way, if we do the usual thing of multiplying vector_elements by > matrix_columns we get the actual number of components in the type as per > component_slots(). > > While we're at it, we also switch to using the actual C++ field > initializers for vector_elements and matrix_columns.
Reviewed-by: Dave Airlie <airl...@redhat.com> > --- > src/glsl/glsl_types.cpp | 3 +-- > 1 file changed, 1 insertion(+), 2 deletions(-) > > diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp > index 8586b2e..25927f6 100644 > --- a/src/glsl/glsl_types.cpp > +++ b/src/glsl/glsl_types.cpp > @@ -172,7 +172,7 @@ glsl_type::glsl_type(const char *subroutine_name) : > base_type(GLSL_TYPE_SUBROUTINE), > sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), > sampler_type(0), interface_packing(0), > - vector_elements(0), matrix_columns(0), > + vector_elements(1), matrix_columns(1), > length(0) > { > mtx_lock(&glsl_type::mutex); > @@ -180,7 +180,6 @@ glsl_type::glsl_type(const char *subroutine_name) : > init_ralloc_type_ctx(); > assert(subroutine_name != NULL); > this->name = ralloc_strdup(this->mem_ctx, subroutine_name); > - this->vector_elements = 1; > mtx_unlock(&glsl_type::mutex); > } > > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev