On Wed, Sep 30, 2015 at 12:58 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > The next commit will introduce a new intrinsic for shaders which process > multiple vertices (i.e. geometry, tessellation). This plumbing allows > us to generate different intrinsics based on the shader stage.
It's actually two patches later. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev