On Wed, Sep 30, 2015 at 12:58 AM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> The next commit will introduce a new intrinsic for shaders which process
> multiple vertices (i.e. geometry, tessellation).  This plumbing allows
> us to generate different intrinsics based on the shader stage.

It's actually two patches later.
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