Unlike the vs/wm structs, brw_gs_compile is actually useful: it contains the input VUE map and information about the control data headers. Passing this in allows us to share that code in brw_gs.c, and calculate them before deciding on vec4 vs. scalar mode, as it's independent of that choice.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_fs.h | 10 ++++++++- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 32 ++++++++++++++++++++++++++-- 2 files changed, 39 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 41b6622..b4175fe 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -62,6 +62,8 @@ namespace brw { class fs_live_variables; } +struct brw_gs_compile; + static inline fs_reg offset(fs_reg reg, const brw::fs_builder& bld, unsigned delta) { @@ -100,7 +102,11 @@ public: struct gl_program *prog, unsigned dispatch_width, int shader_time_index); - + fs_visitor(const struct brw_compiler *compiler, void *log_data, + void *mem_ctx, + struct brw_gs_compile *gs_compile, + struct gl_shader_program *shader_prog); + void init(); ~fs_visitor(); fs_reg vgrf(const glsl_type *const type); @@ -308,6 +314,8 @@ public: const void *const key; const struct brw_sampler_prog_key_data *key_tex; + struct brw_gs_compile *gs_compile; + struct brw_stage_prog_data *prog_data; unsigned int sanity_param_count; diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 316b7d6..6db437f 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -41,6 +41,7 @@ #include "brw_wm.h" #include "brw_cs.h" #include "brw_vec4.h" +#include "brw_vec4_gs_visitor.h" #include "brw_fs.h" #include "main/uniforms.h" #include "glsl/glsl_types.h" @@ -1083,12 +1084,35 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data, int shader_time_index) : backend_shader(compiler, log_data, mem_ctx, shader_prog, prog, prog_data, stage), - key(key), prog_data(prog_data), + key(key), + gs_compile(NULL), dispatch_width(dispatch_width), shader_time_index(shader_time_index), - promoted_constants(0), bld(fs_builder(this, dispatch_width).at_end()) { + init(); +} + +fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data, + void *mem_ctx, + struct brw_gs_compile *c, + struct gl_shader_program *shader_prog) + : backend_shader(compiler, log_data, mem_ctx, shader_prog, + &c->gp->program.Base, &c->prog_data.base.base, + MESA_SHADER_GEOMETRY), + key(&c->key), + gs_compile(c), + dispatch_width(8), + shader_time_index(ST_GS), + bld(fs_builder(this, dispatch_width).at_end()) +{ + init(); +} + + +void +fs_visitor::init() +{ switch (stage) { case MESA_SHADER_FRAGMENT: key_tex = &((const brw_wm_prog_key *) key)->tex; @@ -1106,6 +1130,8 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data, unreachable("unhandled shader stage"); } + this->prog_data = this->stage_prog_data; + this->failed = false; this->simd16_unsupported = false; this->no16_msg = NULL; @@ -1131,6 +1157,8 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data, this->pull_constant_loc = NULL; this->push_constant_loc = NULL; + this->promoted_constants = 0, + this->spilled_any_registers = false; this->do_dual_src = false; -- 2.5.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev