I ran the series through Piglit but there are some issues. The texelFetch test appears to be broken for sample counts > 10 and needs this patch to work:
http://patchwork.freedesktop.org/patch/59485/ The accuracy tests are failing but I think the problem is just that it is too strict. I've written a page about this with a diagram here: http://busydoingnothing.co.uk/accuracy-test-is-broken/ The following tests are failing but on my SKL device the corresponding tests with 8 samples are also failing. As far as I understand these aren't known regressions for other people so it may be something to do with my device being pre-production. It would be great if someone could test on a production device. multisample-formats 16 gl_arb_texture_float multisample-formats 16 gl_arb_texture_rg multisample-formats 16 gl_arb_texture_rg-float multisample-formats 16 gl_arb_texture_rg-int multisample-formats 16 gl_ext_packed_float multisample-formats 16 gl_ext_texture_integer multisample-formats 16 gl_ext_texture_snorm multisample-formats 16 gl_ext_texture_srgb alpha-to-one-dual-src-blend 16 formats 16 blit-scaled samples=16 These two tests are only failing with 16 samples but so far I haven't been able to figure out why. I'm hoping that these will magically pass on a production device. clip-and-scissor-blit 16 downsample unaligned-blit 16 color msaa Jenkins is reporting some unstable tests on g45 and g965 but they don't seem related so I'm a bit confused. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev