https://bugs.freedesktop.org/show_bug.cgi?id=92020
--- Comment #3 from Emil Velikov <emil.l.veli...@gmail.com> --- Congratulations - seems like you found a bug in the emulator :-) I would suggest taking a closer look into the emulator code. To do things properly it should: 1. Create OpenGL context 2. Call wglGetProcAddress("wglGetExtensionsStringARB") 3. If non NULL, call the function to get a list of WGL extensions 4. Search for "WGL_ARB_render_texture" (the provider of WGL_TEXTURE_TARGET_ARB and WGL_TEXTURE_FORMAT_ARB) 5. Act depending on its presence. Here are a couple of links which should be useful [1] https://www.opengl.org/wiki/Load_OpenGL_Functions#Windows_2 [2] https://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt If you want to add support for the extension in mesa that'll be great. Check the Developer info [3] page for more details. Cheers, Emil [3] http://www.mesa3d.org/devinfo.html -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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