https://bugs.freedesktop.org/show_bug.cgi?id=92020
--- Comment #2 from zeif <332447...@qq.com> --- (In reply to Emil Velikov from comment #1) > Hi zeif, > > This looks like a user error, rather than a mesa bug. > > Namely, I suspect that you're feeding attrib as defined by some extension, > without first checking if the latter is available. Is that the case ? > > For example if you want to use WGL_DEPTH_TEXTURE_FORMAT_NV, you should first > check for the WGL_NV_render_depth_texture extension. ///////////////////////////////////////////////////////////////// Thx : I was a rookie at opengl.. But , Android source code do the same things as me. So, I push mesa to Emulator's folder. Android Emulator is not work.. ///////////////////////////////////////////////////////////////// // Android source code : //http://androidxref.com/4.3_r2.1/xref/sdk/emulator/opengl/host/libs/Translator/EGL/EglWindowsApi.cpp#498 int pbAttribs[] = { WGL_TEXTURE_TARGET_ARB ,wglTexTarget, WGL_TEXTURE_FORMAT_ARB ,wglTexFormat, 0 }; if(!s_wglExtProcs->wglCreatePbufferARB) return NULL; EGLNativePbufferType pb = s_wglExtProcs->wglCreatePbufferARB(dpy,cfg->nativeId(),width,height,pbAttribs); if(!pb) { DWORD err = GetLastError(); return NULL; } ////////////////////////////////////////////////////////// -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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