On Fri, Sep 11, 2015 at 08:12:13AM +0200, Iago Toral wrote: > On Thu, 2015-09-10 at 15:17 -0400, Ilia Mirkin wrote: > > On Thu, Sep 10, 2015 at 2:52 PM, Ian Romanick <i...@freedesktop.org> wrote: > > > On 09/10/2015 10:45 AM, Ilia Mirkin wrote: > > >> On Thu, Sep 10, 2015 at 9:35 AM, Iago Toral Quiroga <ito...@igalia.com> > > >> wrote: > > >>> From: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > >>> > > >>> This patch sets the same value used for uniform buffers. > > >>> > > >>> Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > >>> --- > > >>> src/mesa/main/config.h | 2 +- > > >>> 1 file changed, 1 insertion(+), 1 deletion(-) > > >>> > > >>> diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h > > >>> index b35031d..69acd7d 100644 > > >>> --- a/src/mesa/main/config.h > > >>> +++ b/src/mesa/main/config.h > > >>> @@ -171,7 +171,7 @@ > > >>> #define MAX_PROGRAM_LOCAL_PARAMS 4096 > > >>> #define MAX_UNIFORMS 4096 > > >>> #define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform > > >>> buffer */ > > >>> -#define MAX_SHADER_STORAGE_BUFFERS 7 /* + 1 default shader > > >>> storage buffer */ > > >>> +#define MAX_SHADER_STORAGE_BUFFERS 15 /* + 1 default shader > > >>> storage buffer */ > > >> > > >> Is there such a thing as a default shader storage buffer? I would have > > >> assumed not, but haven't read the spec. > > > > > > Technically no, but I think (and I'm sure Ken will correct me) i965 uses > > > one for register spilling. Or is "scratch space" a different sort of > > > thing? > > > > Sure, but that's a driver-specific thing. The MAX_UNIFORM_BUFFERS > > thing is in reference to the number of uniform buffers in the GL. > > MAX_SHADER_STORAGE_BUFFERS seems like it should be the same thing. Why > > not make it 16? Or perhaps leave it at 15 and remove the comment? > > Right, this is used to define the maximum number of binding points > available per shader stage. There is no such thing as a default shader > storage buffer that is different from the others, I think that comment > is just a copy&paste mistake. We can remove the comment and leave this > at 15, or round it up to 16 as you suggest. I'd go with the latter. > > Iago
Yes, there's nothing in our hardware that limits the number of SSBOs, except the ~256 total entries limit in the binding table. I agree, go with 16 and drop the comment. Reviewed-by: Kristian Høgsberg <k...@bitplanet.net> > > With uniform buffers, there's a "default" uniform buffer, and then > > there are actual user ones. > > > > > > > > >>> /* 6 is for vertex, hull, domain, geometry, fragment, and compute > > >>> shader. */ > > >>> #define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) > > >>> #define MAX_COMBINED_SHADER_STORAGE_BUFFERS > > >>> (MAX_SHADER_STORAGE_BUFFERS * 6) > > >>> -- > > >>> 1.9.1 > > >>> > > >>> _______________________________________________ > > >>> mesa-dev mailing list > > >>> mesa-dev@lists.freedesktop.org > > >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > >> _______________________________________________ > > >> mesa-dev mailing list > > >> mesa-dev@lists.freedesktop.org > > >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > > > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev