On Tue, Sep 15, 2015 at 3:18 AM, Iago Toral <ito...@igalia.com> wrote: > On Sun, 2015-09-13 at 11:51 -0400, Rob Clark wrote: >> From: Rob Clark <robcl...@freedesktop.org> >> >> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >> --- >> src/glsl/nir/nir_print.c | 73 >> ++++++++++++++++++++++++++++++++++++++---------- >> 1 file changed, 59 insertions(+), 14 deletions(-) >> >> diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c >> index 69cadba..6c9bd4b 100644 >> --- a/src/glsl/nir/nir_print.c >> +++ b/src/glsl/nir/nir_print.c >> @@ -26,6 +26,7 @@ >> */ >> >> #include "nir.h" >> +#include "glsl/shader_enums.h" > > I think you don't need the "glsl/" prefix for this include. > >> #include <stdio.h> >> #include <stdlib.h> >> >> @@ -37,6 +38,9 @@ print_tabs(unsigned num_tabs, FILE *fp) >> } >> >> typedef struct { >> + FILE *fp; >> + >> + nir_shader *shader; >> /** map from nir_variable -> printable name */ >> struct hash_table *ht; >> >> @@ -206,8 +210,10 @@ print_alu_instr(nir_alu_instr *instr, FILE *fp) >> } >> >> static void >> -print_var_decl(nir_variable *var, print_var_state *state, FILE *fp) >> +print_var_decl(nir_variable *var, print_var_state *state) >> { >> + FILE *fp = state->fp; >> + >> fprintf(fp, "decl_var "); >> >> const char *const cent = (var->data.centroid) ? "centroid " : ""; >> @@ -215,10 +221,10 @@ print_var_decl(nir_variable *var, print_var_state >> *state, FILE *fp) >> const char *const inv = (var->data.invariant) ? "invariant " : ""; >> const char *const mode[] = { "shader_in ", "shader_out ", "", "", >> "uniform ", "shader_storage", "system " }; >> - const char *const interp[] = { "", "smooth", "flat", "noperspective" }; >> >> fprintf(fp, "%s%s%s%s%s ", >> - cent, samp, inv, mode[var->data.mode], >> interp[var->data.interpolation]); >> + cent, samp, inv, mode[var->data.mode], >> + glsl_interp_qualifier_name(var->data.interpolation)); >> >> glsl_print_type(var->type, fp); >> >> @@ -241,7 +247,41 @@ print_var_decl(nir_variable *var, print_var_state >> *state, FILE *fp) >> var->data.mode == nir_var_shader_out || >> var->data.mode == nir_var_uniform || >> var->data.mode == nir_var_shader_storage) { >> - fprintf(fp, " (%u, %u)", var->data.location, >> var->data.driver_location); >> + const char *loc = NULL; >> + char buf[4]; >> + >> + switch (state->shader->stage) { >> + case MESA_SHADER_VERTEX: >> + if (var->data.mode == nir_var_shader_in) >> + loc = gl_vert_attrib_name(var->data.location); >> + else if (var->data.mode == nir_var_shader_out) >> + loc = gl_varying_slot_name(var->data.location); >> + break; >> + case MESA_SHADER_GEOMETRY: >> + if ((var->data.mode == nir_var_shader_in) || >> + (var->data.mode == nir_var_shader_out)) >> + loc = gl_vert_attrib_name(var->data.location); > > Mmm... shouldn't this be the same as in the case of a vertex shader? > that is, use gl_varying_slot_name for GS outputs.
yeah, and actually gl_varying_slot for input too, according to comment in 'struct nir_variable_data'.. I just copy/pasted the wrong thing.. I've fixed it up locally (and the header path) thanks BR, -R > >> + break; >> + case MESA_SHADER_FRAGMENT: >> + if (var->data.mode == nir_var_shader_in) >> + loc = gl_varying_slot_name(var->data.location); >> + else if (var->data.mode == nir_var_shader_out) >> + loc = gl_frag_result_name(var->data.location); >> + break; >> + case MESA_SHADER_TESS_CTRL: >> + case MESA_SHADER_TESS_EVAL: >> + case MESA_SHADER_COMPUTE: >> + default: >> + /* TODO */ >> + break; >> + } >> + >> + if (!loc) { >> + snprintf(buf, sizeof(buf), "%u", var->data.location); >> + loc = buf; >> + } >> + >> + fprintf(fp, " (%s, %u)", loc, var->data.driver_location); >> } >> >> fprintf(fp, "\n"); >> @@ -772,7 +812,7 @@ print_function_impl(nir_function_impl *impl, >> print_var_state *state, FILE *fp) >> >> foreach_list_typed(nir_variable, var, node, &impl->locals) { >> fprintf(fp, "\t"); >> - print_var_decl(var, state, fp); >> + print_var_decl(var, state); >> } >> >> foreach_list_typed(nir_register, reg, node, &impl->registers) { >> @@ -832,16 +872,19 @@ print_function_overload(nir_function_overload >> *overload, >> } >> >> static void >> -print_function(nir_function *func, print_var_state *state, FILE *fp) >> +print_function(nir_function *func, print_var_state *state) >> { >> + FILE *fp = state->fp; >> foreach_list_typed(nir_function_overload, overload, node, >> &func->overload_list) { >> print_function_overload(overload, state, fp); >> } >> } >> >> static void >> -init_print_state(print_var_state *state) >> +init_print_state(print_var_state *state, nir_shader *shader, FILE *fp) >> { >> + state->fp = fp; >> + state->shader = shader; >> state->ht = _mesa_hash_table_create(NULL, _mesa_hash_pointer, >> _mesa_key_pointer_equal); >> state->syms = _mesa_set_create(NULL, _mesa_key_hash_string, >> @@ -860,26 +903,28 @@ void >> nir_print_shader(nir_shader *shader, FILE *fp) >> { >> print_var_state state; >> - init_print_state(&state); >> + init_print_state(&state, shader, fp); >> + >> + fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage)); >> >> foreach_list_typed(nir_variable, var, node, &shader->uniforms) { >> - print_var_decl(var, &state, fp); >> + print_var_decl(var, &state); >> } >> >> foreach_list_typed(nir_variable, var, node, &shader->inputs) { >> - print_var_decl(var, &state, fp); >> + print_var_decl(var, &state); >> } >> >> foreach_list_typed(nir_variable, var, node, &shader->outputs) { >> - print_var_decl(var, &state, fp); >> + print_var_decl(var, &state); >> } >> >> foreach_list_typed(nir_variable, var, node, &shader->globals) { >> - print_var_decl(var, &state, fp); >> + print_var_decl(var, &state); >> } >> >> foreach_list_typed(nir_variable, var, node, &shader->system_values) { >> - print_var_decl(var, &state, fp); >> + print_var_decl(var, &state); >> } >> >> foreach_list_typed(nir_register, reg, node, &shader->registers) { >> @@ -887,7 +932,7 @@ nir_print_shader(nir_shader *shader, FILE *fp) >> } >> >> foreach_list_typed(nir_function, func, node, &shader->functions) { >> - print_function(func, &state, fp); >> + print_function(func, &state); >> } >> >> destroy_print_state(&state); > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev