Hi Mark, On 15/09/15 01:14, Mark Janes wrote: > I tested this series, and found a few issues: > > - `make check` fails the dispatch sanity tests in Mesa >
I'm going to take a look at this. > - The branch doesn't rebase cleanly on top of master (this isn't wrong, > it just surprised me, since you sent out the series so recently) > As we add a lot of changes, sometimes a minor change upstream forces us to modify a little bit our patches by hand when rebasing. For example, when someone adds a new intrinsic operation or something like that. I am going to check it too. > - piglit.spec.arb_uniform_buffer_object.getintegeri_v fails > This is a known issue. I have a patch for piglit to fix it, pending to be merged: http://lists.freedesktop.org/archives/piglit/2015-May/015972.html > On the positive side, > deqp-gles3.functional.ubo.random.all_shared_buffer.24 appears to be > fixed by this series. On bsw, there are 7 other deqp tests that are > fixed. > \o/ Thanks! Sam > -Mark > > > Iago Toral Quiroga <ito...@igalia.com> writes: > >> Hi, >> >> this is the latest version of the ARB_shader_storage_buffer_object >> implementation. A good part of the frontend bits for this are already in >> master, but this adds some more missing pieces, specifically std430 and >> memory qualifiers. Additionally, this provides the i965 implementation. >> >> Changes in this version include: >> >> - A new implementation of std430: we no longer have to propagate the layout >> qualifier information down to the type of each buffer variable, which makes >> the implementation a lot easier. >> >> - Added a Nir/Vec4 implementation for all the pieces: loads, stores, atomics >> and unsized arrays. >> >> - A new implementation for computing the length of unsized arrays in SSBO >> definitions that pushes less work to the backends. >> >> - A bunch of fixes to various patches throughout the series. >> >> - All the review feedback addressed. >> >> This branch no longer depends on other uncommitted work, the few remaining >> patches we needed (a vec4 implementation of Curro's IR builder together with >> some helper functions) are now part of this series (patches 33-35). >> >> We have not dropped the old vec4_visitor implementation from the patch set, >> however, now that Nir/Vec4 has been enabled by default and that there are >> patches in the mailing list that address the shader-db regressions it looks >> like we might not be interested in these patches any more, feel free to skip >> the review of these if that is the case, they are patches: >> >> Patch 16: i965/vec4: Implement ir_unop_get_buffer_size >> Patch 39: i965/vec4: Implement __intrinsic_store_ssbo >> Patch 43: i965/vec4: Implement __intrinsic_load_ssbo >> Patch 53: i965/vec4: Implement lowered SSBO atomic intrinsics >> >> Finally, notice that there are 23 patches in this series that already have >> a Reviewed-by. >> >> Development branch: >> >> https://github.com/Igalia/mesa.git >> branch itoral-ARB_shader_storage_buffer_object-v5 >> >> Piglit: >> >> All SSBO piglit tests are in piglit master under >> tests/spec/arb_shader_storage_buffer_object. >> >> Samuel has a modified version of Ian's branch for random testing of UBOs that >> he used to verify the implementation of std430. We found a few bugs thanks to >> that! If someone wants to play with it, this modified version is here: >> >> https://github.com/Igalia/piglit.git >> branch ssbo-random-tests-std430 >> >> Antia Puentes (1): >> glsl: Mark as active all elements of shared/std140 block arrays >> >> Francisco Jerez (3): >> i965/vec4: Introduce VEC4 IR builder. >> i965/vec4: Import helpers to convert vectors into arrays and back. >> i965/vec4: Import surface message builder functions. >> >> Iago Toral Quiroga (29): >> i965: Use 16-byte offset alignment for shader storage buffers >> i965: Implement DriverFlags.NewShaderStorageBuffer >> i965: Set MaxShaderStorageBuffers for compute shaders >> i965: Upload Shader Storage Buffer Object surfaces >> i965: handle visiting of ir_var_shader_storage variables >> i965/fs: Do not split buffer variables >> nir: Implement __intrinsic_store_ssbo >> i965/nir/fs: Implement nir_intrinsic_store_ssbo >> i965/nir/vec4: Implement nir_intrinsic_store_ssbo >> i965/vec4: Implement __intrinsic_store_ssbo >> nir: Implement __intrinsic_load_ssbo >> i965/nir/fs: Implement nir_intrinsic_load_ssbo >> i965/nir/vec4: Implement nir_intrinsic_load_ssbo >> i965/vec4: Implement __intrinsic_load_ssbo >> nir/glsl_to_nir: ignore an instruction's dest if it hasn't any >> glsl: Rename atomic counter functions >> glsl: Add atomic functions from ARB_shader_storage_buffer_object >> glsl: lower SSBO atomic intrinsics >> nir: Implement lowered SSBO atomic intrinsics >> i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_* >> i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_* >> i965/vec4: Implement lowered SSBO atomic intrinsics >> glsl: First argument to atomic functions must be a buffer variable >> mesa: Add queries for GL_SHADER_STORAGE_BUFFER >> glsl: Allow use of memory qualifiers with >> ARB_shader_storage_buffer_object. >> glsl: Apply memory qualifiers to buffer variables >> glsl: Do not allow assignments to read-only buffer variables >> glsl: Do not allow reads from write-only buffer variables >> docs: Mark ARB_shader_storage_buffer_object as done for i965 >> >> Kristian Høgsberg (1): >> glsl: atomic counters can be declared as buffer-qualified variables >> >> Samuel Iglesias Gonsalvez (36): >> mesa: set MAX_SHADER_STORAGE_BUFFERS to 15. >> i965: set ARB_shader_storage_buffer_object related constant values >> glsl: return error if unsized arrays are found in OpenGL ES >> glsl: add support for unsized arrays in shader storage blocks >> glsl: Add parser/compiler support for unsized array's length() >> glsl: implement unsized array length >> nir: Implement ir_unop_get_buffer_size >> i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE >> i965/vec4/nir: implement nir_intrinsic_get_buffer_size >> i965/vec4: Implement ir_unop_get_buffer_size >> i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE >> i965/fs/nir: implement nir_intrinsic_get_buffer_size >> i965/wm: emit null buffer surfaces when null buffers are attached >> i965/wm: surfaces should have the API buffer size, not the drm buffer >> size >> glsl: layout qualifier can appear more than once since OpenGL 4.20 >> glsl: ignore default qualifier declarations when checking for >> duplicate layout qualifiers >> glsl: refactor parser processing of an interface block definition >> glsl: allow default qualifiers for shader storage block definitions >> glsl: Add std430 related member functions to glsl_type class >> glsl: Add parser/compiler support for std430 interface packing >> qualifier >> glsl: Add std430 interface packing support to >> program_resource_visitor's member functions >> glsl: add std430 interface packing support to ssbo related operations >> glsl: a shader storage buffer must be smaller than the maximum size >> allowed >> glsl: number of active shader storage blocks must be within allowed >> limits >> glsl: ignore buffer variables when counting uniform components >> glsl: shader storage blocks use different max block size values than >> uniforms >> glsl: use ir_rvalue instead of ir_dereference in auxiliary functions >> mesa: add glShaderStorageBlockBinding() >> glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no >> buffer object is bound >> glsl: Allow memory qualifiers on shader storage buffer blocks >> main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for >> ARB_program_interface_query >> main/tests: add ARB_shader_storage_buffer_object tokens to >> enum_strings >> glapi: add ARB_shader_storage_block_buffer_object >> mesa: Add getters for the GL_ARB_shader_storage_buffer_object max >> constants >> mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1 >> i965: Enable ARB_shader_storage_buffer_object extension for gen7+ >> >> docs/GL3.txt | 4 +- >> src/glsl/ast.h | 9 + >> src/glsl/ast_array_index.cpp | 3 +- >> src/glsl/ast_function.cpp | 50 +- >> src/glsl/ast_to_hir.cpp | 222 +++++++- >> src/glsl/ast_type.cpp | 2 + >> src/glsl/builtin_functions.cpp | 215 +++++++- >> src/glsl/glsl_lexer.ll | 10 +- >> src/glsl/glsl_parser.yy | 196 +++---- >> src/glsl/glsl_parser_extras.cpp | 141 ++++- >> src/glsl/glsl_parser_extras.h | 9 +- >> src/glsl/glsl_types.cpp | 238 +++++++- >> src/glsl/glsl_types.h | 33 +- >> src/glsl/ir.cpp | 8 + >> src/glsl/ir.h | 33 +- >> src/glsl/ir_uniform.h | 5 + >> src/glsl/ir_validate.cpp | 11 + >> src/glsl/link_uniform_block_active_visitor.cpp | 23 + >> src/glsl/link_uniform_blocks.cpp | 51 +- >> src/glsl/link_uniforms.cpp | 107 +++- >> src/glsl/linker.cpp | 174 ++++-- >> src/glsl/linker.h | 7 +- >> src/glsl/lower_ubo_reference.cpp | 435 ++++++++++++++- >> src/glsl/nir/glsl_to_nir.cpp | 184 ++++++- >> src/glsl/nir/nir_intrinsics.h | 55 +- >> src/glsl/nir/nir_lower_phis_to_scalar.c | 2 + >> .../glapi/gen/ARB_shader_storage_buffer_object.xml | 36 ++ >> src/mapi/glapi/gen/GL4x.xml | 18 +- >> src/mapi/glapi/gen/Makefile.am | 1 + >> src/mapi/glapi/gen/gl_API.xml | 6 +- >> src/mesa/drivers/dri/i965/Makefile.sources | 3 + >> src/mesa/drivers/dri/i965/brw_context.c | 16 + >> src/mesa/drivers/dri/i965/brw_context.h | 6 + >> src/mesa/drivers/dri/i965/brw_defines.h | 4 + >> src/mesa/drivers/dri/i965/brw_fs.cpp | 1 + >> src/mesa/drivers/dri/i965/brw_fs.h | 5 + >> .../dri/i965/brw_fs_channel_expressions.cpp | 2 + >> src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 47 ++ >> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 235 ++++++++ >> .../drivers/dri/i965/brw_fs_vector_splitting.cpp | 1 + >> src/mesa/drivers/dri/i965/brw_shader.cpp | 6 + >> src/mesa/drivers/dri/i965/brw_state_upload.c | 1 + >> src/mesa/drivers/dri/i965/brw_vec4.cpp | 1 + >> src/mesa/drivers/dri/i965/brw_vec4.h | 11 + >> src/mesa/drivers/dri/i965/brw_vec4_builder.h | 602 >> +++++++++++++++++++++ >> src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 31 ++ >> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 306 +++++++++++ >> .../drivers/dri/i965/brw_vec4_surface_builder.cpp | 332 ++++++++++++ >> .../drivers/dri/i965/brw_vec4_surface_builder.h | 69 +++ >> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 369 ++++++++++++- >> src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 72 ++- >> src/mesa/drivers/dri/i965/intel_buffer_objects.c | 2 + >> src/mesa/drivers/dri/i965/intel_extensions.c | 1 + >> src/mesa/main/config.h | 2 +- >> src/mesa/main/get.c | 44 +- >> src/mesa/main/get_hash_params.py | 16 + >> src/mesa/main/mtypes.h | 3 +- >> src/mesa/main/program_resource.c | 7 +- >> src/mesa/main/shader_query.cpp | 265 ++++++++- >> src/mesa/main/tests/enum_strings.cpp | 15 + >> src/mesa/main/uniforms.c | 52 ++ >> src/mesa/main/uniforms.h | 4 + >> src/mesa/program/ir_to_mesa.cpp | 2 + >> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 5 + >> 64 files changed, 4511 insertions(+), 315 deletions(-) >> create mode 100644 src/mapi/glapi/gen/ARB_shader_storage_buffer_object.xml >> create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_builder.h >> create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_surface_builder.cpp >> create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_surface_builder.h >> >> -- >> 1.9.1 >> >> 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