I tested this series, and found a few issues: - `make check` fails the dispatch sanity tests in Mesa
- The branch doesn't rebase cleanly on top of master (this isn't wrong, it just surprised me, since you sent out the series so recently) - piglit.spec.arb_uniform_buffer_object.getintegeri_v fails On the positive side, deqp-gles3.functional.ubo.random.all_shared_buffer.24 appears to be fixed by this series. On bsw, there are 7 other deqp tests that are fixed. -Mark Iago Toral Quiroga <ito...@igalia.com> writes: > Hi, > > this is the latest version of the ARB_shader_storage_buffer_object > implementation. A good part of the frontend bits for this are already in > master, but this adds some more missing pieces, specifically std430 and > memory qualifiers. Additionally, this provides the i965 implementation. > > Changes in this version include: > > - A new implementation of std430: we no longer have to propagate the layout > qualifier information down to the type of each buffer variable, which makes > the implementation a lot easier. > > - Added a Nir/Vec4 implementation for all the pieces: loads, stores, atomics > and unsized arrays. > > - A new implementation for computing the length of unsized arrays in SSBO > definitions that pushes less work to the backends. > > - A bunch of fixes to various patches throughout the series. > > - All the review feedback addressed. > > This branch no longer depends on other uncommitted work, the few remaining > patches we needed (a vec4 implementation of Curro's IR builder together with > some helper functions) are now part of this series (patches 33-35). > > We have not dropped the old vec4_visitor implementation from the patch set, > however, now that Nir/Vec4 has been enabled by default and that there are > patches in the mailing list that address the shader-db regressions it looks > like we might not be interested in these patches any more, feel free to skip > the review of these if that is the case, they are patches: > > Patch 16: i965/vec4: Implement ir_unop_get_buffer_size > Patch 39: i965/vec4: Implement __intrinsic_store_ssbo > Patch 43: i965/vec4: Implement __intrinsic_load_ssbo > Patch 53: i965/vec4: Implement lowered SSBO atomic intrinsics > > Finally, notice that there are 23 patches in this series that already have > a Reviewed-by. > > Development branch: > > https://github.com/Igalia/mesa.git > branch itoral-ARB_shader_storage_buffer_object-v5 > > Piglit: > > All SSBO piglit tests are in piglit master under > tests/spec/arb_shader_storage_buffer_object. > > Samuel has a modified version of Ian's branch for random testing of UBOs that > he used to verify the implementation of std430. We found a few bugs thanks to > that! If someone wants to play with it, this modified version is here: > > https://github.com/Igalia/piglit.git > branch ssbo-random-tests-std430 > > Antia Puentes (1): > glsl: Mark as active all elements of shared/std140 block arrays > > Francisco Jerez (3): > i965/vec4: Introduce VEC4 IR builder. > i965/vec4: Import helpers to convert vectors into arrays and back. > i965/vec4: Import surface message builder functions. > > Iago Toral Quiroga (29): > i965: Use 16-byte offset alignment for shader storage buffers > i965: Implement DriverFlags.NewShaderStorageBuffer > i965: Set MaxShaderStorageBuffers for compute shaders > i965: Upload Shader Storage Buffer Object surfaces > i965: handle visiting of ir_var_shader_storage variables > i965/fs: Do not split buffer variables > nir: Implement __intrinsic_store_ssbo > i965/nir/fs: Implement nir_intrinsic_store_ssbo > i965/nir/vec4: Implement nir_intrinsic_store_ssbo > i965/vec4: Implement __intrinsic_store_ssbo > nir: Implement __intrinsic_load_ssbo > i965/nir/fs: Implement nir_intrinsic_load_ssbo > i965/nir/vec4: Implement nir_intrinsic_load_ssbo > i965/vec4: Implement __intrinsic_load_ssbo > nir/glsl_to_nir: ignore an instruction's dest if it hasn't any > glsl: Rename atomic counter functions > glsl: Add atomic functions from ARB_shader_storage_buffer_object > glsl: lower SSBO atomic intrinsics > nir: Implement lowered SSBO atomic intrinsics > i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_* > i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_* > i965/vec4: Implement lowered SSBO atomic intrinsics > glsl: First argument to atomic functions must be a buffer variable > mesa: Add queries for GL_SHADER_STORAGE_BUFFER > glsl: Allow use of memory qualifiers with > ARB_shader_storage_buffer_object. > glsl: Apply memory qualifiers to buffer variables > glsl: Do not allow assignments to read-only buffer variables > glsl: Do not allow reads from write-only buffer variables > docs: Mark ARB_shader_storage_buffer_object as done for i965 > > Kristian Høgsberg (1): > glsl: atomic counters can be declared as buffer-qualified variables > > Samuel Iglesias Gonsalvez (36): > mesa: set MAX_SHADER_STORAGE_BUFFERS to 15. > i965: set ARB_shader_storage_buffer_object related constant values > glsl: return error if unsized arrays are found in OpenGL ES > glsl: add support for unsized arrays in shader storage blocks > glsl: Add parser/compiler support for unsized array's length() > glsl: implement unsized array length > nir: Implement ir_unop_get_buffer_size > i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE > i965/vec4/nir: implement nir_intrinsic_get_buffer_size > i965/vec4: Implement ir_unop_get_buffer_size > i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE > i965/fs/nir: implement nir_intrinsic_get_buffer_size > i965/wm: emit null buffer surfaces when null buffers are attached > i965/wm: surfaces should have the API buffer size, not the drm buffer > size > glsl: layout qualifier can appear more than once since OpenGL 4.20 > glsl: ignore default qualifier declarations when checking for > duplicate layout qualifiers > glsl: refactor parser processing of an interface block definition > glsl: allow default qualifiers for shader storage block definitions > glsl: Add std430 related member functions to glsl_type class > glsl: Add parser/compiler support for std430 interface packing > qualifier > glsl: Add std430 interface packing support to > program_resource_visitor's member functions > glsl: add std430 interface packing support to ssbo related operations > glsl: a shader storage buffer must be smaller than the maximum size > allowed > glsl: number of active shader storage blocks must be within allowed > limits > glsl: ignore buffer variables when counting uniform components > glsl: shader storage blocks use different max block size values than > uniforms > glsl: use ir_rvalue instead of ir_dereference in auxiliary functions > mesa: add glShaderStorageBlockBinding() > glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no > buffer object is bound > glsl: Allow memory qualifiers on shader storage buffer blocks > main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for > ARB_program_interface_query > main/tests: add ARB_shader_storage_buffer_object tokens to > enum_strings > glapi: add ARB_shader_storage_block_buffer_object > mesa: Add getters for the GL_ARB_shader_storage_buffer_object max > constants > mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1 > i965: Enable ARB_shader_storage_buffer_object extension for gen7+ > > docs/GL3.txt | 4 +- > src/glsl/ast.h | 9 + > src/glsl/ast_array_index.cpp | 3 +- > src/glsl/ast_function.cpp | 50 +- > src/glsl/ast_to_hir.cpp | 222 +++++++- > src/glsl/ast_type.cpp | 2 + > src/glsl/builtin_functions.cpp | 215 +++++++- > src/glsl/glsl_lexer.ll | 10 +- > src/glsl/glsl_parser.yy | 196 +++---- > src/glsl/glsl_parser_extras.cpp | 141 ++++- > src/glsl/glsl_parser_extras.h | 9 +- > src/glsl/glsl_types.cpp | 238 +++++++- > src/glsl/glsl_types.h | 33 +- > src/glsl/ir.cpp | 8 + > src/glsl/ir.h | 33 +- > src/glsl/ir_uniform.h | 5 + > src/glsl/ir_validate.cpp | 11 + > src/glsl/link_uniform_block_active_visitor.cpp | 23 + > src/glsl/link_uniform_blocks.cpp | 51 +- > src/glsl/link_uniforms.cpp | 107 +++- > src/glsl/linker.cpp | 174 ++++-- > src/glsl/linker.h | 7 +- > src/glsl/lower_ubo_reference.cpp | 435 ++++++++++++++- > src/glsl/nir/glsl_to_nir.cpp | 184 ++++++- > src/glsl/nir/nir_intrinsics.h | 55 +- > src/glsl/nir/nir_lower_phis_to_scalar.c | 2 + > .../glapi/gen/ARB_shader_storage_buffer_object.xml | 36 ++ > src/mapi/glapi/gen/GL4x.xml | 18 +- > src/mapi/glapi/gen/Makefile.am | 1 + > src/mapi/glapi/gen/gl_API.xml | 6 +- > src/mesa/drivers/dri/i965/Makefile.sources | 3 + > src/mesa/drivers/dri/i965/brw_context.c | 16 + > src/mesa/drivers/dri/i965/brw_context.h | 6 + > src/mesa/drivers/dri/i965/brw_defines.h | 4 + > src/mesa/drivers/dri/i965/brw_fs.cpp | 1 + > src/mesa/drivers/dri/i965/brw_fs.h | 5 + > .../dri/i965/brw_fs_channel_expressions.cpp | 2 + > src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 47 ++ > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 235 ++++++++ > .../drivers/dri/i965/brw_fs_vector_splitting.cpp | 1 + > src/mesa/drivers/dri/i965/brw_shader.cpp | 6 + > src/mesa/drivers/dri/i965/brw_state_upload.c | 1 + > src/mesa/drivers/dri/i965/brw_vec4.cpp | 1 + > src/mesa/drivers/dri/i965/brw_vec4.h | 11 + > src/mesa/drivers/dri/i965/brw_vec4_builder.h | 602 > +++++++++++++++++++++ > src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 31 ++ > src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 306 +++++++++++ > .../drivers/dri/i965/brw_vec4_surface_builder.cpp | 332 ++++++++++++ > .../drivers/dri/i965/brw_vec4_surface_builder.h | 69 +++ > src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 369 ++++++++++++- > src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 72 ++- > src/mesa/drivers/dri/i965/intel_buffer_objects.c | 2 + > src/mesa/drivers/dri/i965/intel_extensions.c | 1 + > src/mesa/main/config.h | 2 +- > src/mesa/main/get.c | 44 +- > src/mesa/main/get_hash_params.py | 16 + > src/mesa/main/mtypes.h | 3 +- > src/mesa/main/program_resource.c | 7 +- > src/mesa/main/shader_query.cpp | 265 ++++++++- > src/mesa/main/tests/enum_strings.cpp | 15 + > src/mesa/main/uniforms.c | 52 ++ > src/mesa/main/uniforms.h | 4 + > src/mesa/program/ir_to_mesa.cpp | 2 + > src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 5 + > 64 files changed, 4511 insertions(+), 315 deletions(-) > create mode 100644 src/mapi/glapi/gen/ARB_shader_storage_buffer_object.xml > create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_builder.h > create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_surface_builder.cpp > create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_surface_builder.h > > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev 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