https://bugs.freedesktop.org/show_bug.cgi?id=91889

--- Comment #14 from Krzysztof A. Sobiecki <sob...@gmail.com> ---
So I was looking trough PA.2.trace in qapitrace and I found that in frame 3001
it somehow corrupts framebuffer
So it happens like that:
glTexImage2D(GL_TEXTURE_2D,...., binary data) < binary data is a pointer that
should point to image data, it points apparently to wrong data
glGenBuffers
glBindBuffer
glBufferData
glDrawElements < here correct framebuffer gets overwritten by faulty texture

It's close to the end of the frame, so should be easy to find

So how glTexImage2D gets wrong data?

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