https://bugs.freedesktop.org/show_bug.cgi?id=91889
--- Comment #14 from Krzysztof A. Sobiecki <sob...@gmail.com> --- So I was looking trough PA.2.trace in qapitrace and I found that in frame 3001 it somehow corrupts framebuffer So it happens like that: glTexImage2D(GL_TEXTURE_2D,...., binary data) < binary data is a pointer that should point to image data, it points apparently to wrong data glGenBuffers glBindBuffer glBufferData glDrawElements < here correct framebuffer gets overwritten by faulty texture It's close to the end of the frame, so should be easy to find So how glTexImage2D gets wrong data? -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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