On Wed, Sep 9, 2015 at 2:17 PM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 09.09.2015 um 12:35 schrieb Krzesimir Nowak: >> These functions will be used by textureQueryLod. >> --- >> src/gallium/drivers/softpipe/sp_tex_sample.c | 100 >> +++++++++++++++++++++++++-- >> src/gallium/drivers/softpipe/sp_tex_sample.h | 7 ++ >> 2 files changed, 101 insertions(+), 6 deletions(-) >> >> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c >> b/src/gallium/drivers/softpipe/sp_tex_sample.c >> index cdec984..6e639e0 100644 >> --- a/src/gallium/drivers/softpipe/sp_tex_sample.c >> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c >> @@ -1937,6 +1937,38 @@ get_gather_component(const float >> lod_in[TGSI_QUAD_SIZE]) >> } >> >> static void >> +clamp_lod(const struct sp_sampler_view *sp_sview, >> + const struct sp_sampler *sp_samp, >> + const float lod[TGSI_QUAD_SIZE], >> + float clamped[TGSI_QUAD_SIZE]) >> +{ >> + const float min_lod = sp_samp->base.min_lod; >> + const float max_lod = sp_samp->base.max_lod; >> + const float min_level = sp_sview->base.u.tex.first_level; >> + const float max_level = sp_sview->base.u.tex.last_level; >> + int i; >> + >> + for (i = 0; i < TGSI_QUAD_SIZE; i++) { >> + float cl = lod[i]; >> + >> + cl = CLAMP(cl, min_lod, max_lod); >> + /* XXX: Is min_level ever different from 0? > I think the comment is bogus. min_level can easily be different from 0, > at least when using ARB_texture_view afaik (playing around with base > level might also cause this to be non-zero, though I'm not too familiar > with what the state tracker does for those legacy GL weirdness things).
Either setting the base level or a texture view (or both!) can cause the min level to be 0. > >> + */ >> + cl = CLAMP(cl, 0, max_level - min_level); >> + clamped[i] = cl; >> + } >> +} >> + >> +static void >> +mip_level_linear(struct sp_sampler_view *sp_sview, >> + struct sp_sampler *sp_samp, >> + const float lod[TGSI_QUAD_SIZE], >> + float level[TGSI_QUAD_SIZE]) >> +{ >> + clamp_lod(sp_sview, sp_samp, lod, level); >> +} >> + >> +static void >> mip_filter_linear(struct sp_sampler_view *sp_sview, >> struct sp_sampler *sp_samp, >> img_filter_func min_filter, >> @@ -1998,6 +2030,23 @@ mip_filter_linear(struct sp_sampler_view *sp_sview, >> } >> >> >> +static void >> +mip_level_nearest(struct sp_sampler_view *sp_sview, >> + struct sp_sampler *sp_samp, >> + const float lod[TGSI_QUAD_SIZE], >> + float level[TGSI_QUAD_SIZE]) >> +{ >> + const int first_level = sp_sview->base.u.tex.first_level; >> + int j; >> + >> + clamp_lod(sp_sview, sp_samp, lod, level); >> + for (j = 0; j < TGSI_QUAD_SIZE; j++) >> + /* TODO: It should rather be: >> + * level[j] = first_level + ceil(level[j] + 0.5F) - 1.0F; >> + */ >> + level[j] = first_level + (int)(level[j] + 0.5F); >> +} >> + >> /** >> * Compute nearest mipmap level from texcoords. >> * Then sample the texture level for four elements of a quad. >> @@ -2050,6 +2099,19 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview, >> >> >> static void >> +mip_level_none(struct sp_sampler_view *sp_sview, >> + struct sp_sampler *sp_samp, >> + const float lod[TGSI_QUAD_SIZE], >> + float level[TGSI_QUAD_SIZE]) >> +{ >> + int j; >> + >> + for (j = 0; j < TGSI_QUAD_SIZE; j++) { >> + level[j] = sp_sview->base.u.tex.first_level; >> + } >> +} >> + >> +static void >> mip_filter_none(struct sp_sampler_view *sp_sview, >> struct sp_sampler *sp_samp, >> img_filter_func min_filter, >> @@ -2088,6 +2150,15 @@ mip_filter_none(struct sp_sampler_view *sp_sview, >> >> >> static void >> +mip_level_none_no_filter_select(struct sp_sampler_view *sp_sview, >> + struct sp_sampler *sp_samp, >> + const float lod[TGSI_QUAD_SIZE], >> + float level[TGSI_QUAD_SIZE]) >> +{ >> + mip_level_none(sp_sview, sp_samp, lod, level); >> +} >> + >> +static void >> mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview, >> struct sp_sampler *sp_samp, >> img_filter_func min_filter, >> @@ -2339,6 +2410,15 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, >> } >> >> >> +static void >> +mip_level_linear_aniso(struct sp_sampler_view *sp_sview, >> + struct sp_sampler *sp_samp, >> + const float lod[TGSI_QUAD_SIZE], >> + float level[TGSI_QUAD_SIZE]) >> +{ >> + mip_level_linear(sp_sview, sp_samp, lod, level); >> +} >> + >> /** >> * Sample 2D texture using an anisotropic filter. >> */ >> @@ -2450,6 +2530,14 @@ mip_filter_linear_aniso(struct sp_sampler_view >> *sp_sview, >> } >> } >> >> +static void >> +mip_level_linear_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview, >> + struct sp_sampler *sp_samp, >> + const float lod[TGSI_QUAD_SIZE], >> + float level[TGSI_QUAD_SIZE]) >> +{ >> + mip_level_linear(sp_sview, sp_samp, lod, level); >> +} >> >> /** >> * Specialized version of mip_filter_linear with hard-wired calls to >> @@ -2515,12 +2603,12 @@ mip_filter_linear_2d_linear_repeat_POT( >> } >> } >> >> -static struct sp_mip mip_linear = {mip_filter_linear}; >> -static struct sp_mip mip_nearest = {mip_filter_nearest}; >> -static struct sp_mip mip_none = {mip_filter_none}; >> -static struct sp_mip mip_none_no_filter_select = >> {mip_filter_none_no_filter_select}; >> -static struct sp_mip mip_linear_aniso = {mip_filter_linear_aniso}; >> -static struct sp_mip mip_linear_2d_linear_repeat_POT = >> {mip_filter_linear_2d_linear_repeat_POT}; >> +static struct sp_mip mip_linear = {mip_level_linear, mip_filter_linear}; >> +static struct sp_mip mip_nearest = {mip_level_nearest, mip_filter_nearest}; >> +static struct sp_mip mip_none = {mip_level_none, mip_filter_none}; >> +static struct sp_mip mip_none_no_filter_select = >> {mip_level_none_no_filter_select, mip_filter_none_no_filter_select}; >> +static struct sp_mip mip_linear_aniso = {mip_level_linear_aniso, >> mip_filter_linear_aniso}; >> +static struct sp_mip mip_linear_2d_linear_repeat_POT = >> {mip_level_linear_2d_linear_repeat_POT, >> mip_filter_linear_2d_linear_repeat_POT}; >> >> /** >> * Do shadow/depth comparisons. >> diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h >> b/src/gallium/drivers/softpipe/sp_tex_sample.h >> index 7739f59..89cf9d1 100644 >> --- a/src/gallium/drivers/softpipe/sp_tex_sample.h >> +++ b/src/gallium/drivers/softpipe/sp_tex_sample.h >> @@ -87,6 +87,12 @@ typedef void (*mip_filter_func)(struct sp_sampler_view >> *sp_sview, >> float >> rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]); >> >> >> +typedef void (*mip_level_func)(struct sp_sampler_view *sp_sview, >> + struct sp_sampler *sp_samp, >> + const float lod[TGSI_QUAD_SIZE], >> + float level[TGSI_QUAD_SIZE]); >> + >> + >> typedef void (*convert_func)(struct sp_sampler_view *sp_sview, >> struct sp_sampler *sp_samp, >> const float s[TGSI_QUAD_SIZE], >> @@ -129,6 +135,7 @@ struct sp_sampler_view >> }; >> >> struct sp_mip { >> + mip_level_func level; >> mip_filter_func filter; >> }; >> >> > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev