Am 09.09.2015 um 12:35 schrieb Krzesimir Nowak: > These functions will be used by textureQueryLod. > --- > src/gallium/drivers/softpipe/sp_tex_sample.c | 100 > +++++++++++++++++++++++++-- > src/gallium/drivers/softpipe/sp_tex_sample.h | 7 ++ > 2 files changed, 101 insertions(+), 6 deletions(-) > > diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c > b/src/gallium/drivers/softpipe/sp_tex_sample.c > index cdec984..6e639e0 100644 > --- a/src/gallium/drivers/softpipe/sp_tex_sample.c > +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c > @@ -1937,6 +1937,38 @@ get_gather_component(const float > lod_in[TGSI_QUAD_SIZE]) > } > > static void > +clamp_lod(const struct sp_sampler_view *sp_sview, > + const struct sp_sampler *sp_samp, > + const float lod[TGSI_QUAD_SIZE], > + float clamped[TGSI_QUAD_SIZE]) > +{ > + const float min_lod = sp_samp->base.min_lod; > + const float max_lod = sp_samp->base.max_lod; > + const float min_level = sp_sview->base.u.tex.first_level; > + const float max_level = sp_sview->base.u.tex.last_level; > + int i; > + > + for (i = 0; i < TGSI_QUAD_SIZE; i++) { > + float cl = lod[i]; > + > + cl = CLAMP(cl, min_lod, max_lod); > + /* XXX: Is min_level ever different from 0? I think the comment is bogus. min_level can easily be different from 0, at least when using ARB_texture_view afaik (playing around with base level might also cause this to be non-zero, though I'm not too familiar with what the state tracker does for those legacy GL weirdness things).
> + */ > + cl = CLAMP(cl, 0, max_level - min_level); > + clamped[i] = cl; > + } > +} > + > +static void > +mip_level_linear(struct sp_sampler_view *sp_sview, > + struct sp_sampler *sp_samp, > + const float lod[TGSI_QUAD_SIZE], > + float level[TGSI_QUAD_SIZE]) > +{ > + clamp_lod(sp_sview, sp_samp, lod, level); > +} > + > +static void > mip_filter_linear(struct sp_sampler_view *sp_sview, > struct sp_sampler *sp_samp, > img_filter_func min_filter, > @@ -1998,6 +2030,23 @@ mip_filter_linear(struct sp_sampler_view *sp_sview, > } > > > +static void > +mip_level_nearest(struct sp_sampler_view *sp_sview, > + struct sp_sampler *sp_samp, > + const float lod[TGSI_QUAD_SIZE], > + float level[TGSI_QUAD_SIZE]) > +{ > + const int first_level = sp_sview->base.u.tex.first_level; > + int j; > + > + clamp_lod(sp_sview, sp_samp, lod, level); > + for (j = 0; j < TGSI_QUAD_SIZE; j++) > + /* TODO: It should rather be: > + * level[j] = first_level + ceil(level[j] + 0.5F) - 1.0F; > + */ > + level[j] = first_level + (int)(level[j] + 0.5F); > +} > + > /** > * Compute nearest mipmap level from texcoords. > * Then sample the texture level for four elements of a quad. > @@ -2050,6 +2099,19 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview, > > > static void > +mip_level_none(struct sp_sampler_view *sp_sview, > + struct sp_sampler *sp_samp, > + const float lod[TGSI_QUAD_SIZE], > + float level[TGSI_QUAD_SIZE]) > +{ > + int j; > + > + for (j = 0; j < TGSI_QUAD_SIZE; j++) { > + level[j] = sp_sview->base.u.tex.first_level; > + } > +} > + > +static void > mip_filter_none(struct sp_sampler_view *sp_sview, > struct sp_sampler *sp_samp, > img_filter_func min_filter, > @@ -2088,6 +2150,15 @@ mip_filter_none(struct sp_sampler_view *sp_sview, > > > static void > +mip_level_none_no_filter_select(struct sp_sampler_view *sp_sview, > + struct sp_sampler *sp_samp, > + const float lod[TGSI_QUAD_SIZE], > + float level[TGSI_QUAD_SIZE]) > +{ > + mip_level_none(sp_sview, sp_samp, lod, level); > +} > + > +static void > mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview, > struct sp_sampler *sp_samp, > img_filter_func min_filter, > @@ -2339,6 +2410,15 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, > } > > > +static void > +mip_level_linear_aniso(struct sp_sampler_view *sp_sview, > + struct sp_sampler *sp_samp, > + const float lod[TGSI_QUAD_SIZE], > + float level[TGSI_QUAD_SIZE]) > +{ > + mip_level_linear(sp_sview, sp_samp, lod, level); > +} > + > /** > * Sample 2D texture using an anisotropic filter. > */ > @@ -2450,6 +2530,14 @@ mip_filter_linear_aniso(struct sp_sampler_view > *sp_sview, > } > } > > +static void > +mip_level_linear_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview, > + struct sp_sampler *sp_samp, > + const float lod[TGSI_QUAD_SIZE], > + float level[TGSI_QUAD_SIZE]) > +{ > + mip_level_linear(sp_sview, sp_samp, lod, level); > +} > > /** > * Specialized version of mip_filter_linear with hard-wired calls to > @@ -2515,12 +2603,12 @@ mip_filter_linear_2d_linear_repeat_POT( > } > } > > -static struct sp_mip mip_linear = {mip_filter_linear}; > -static struct sp_mip mip_nearest = {mip_filter_nearest}; > -static struct sp_mip mip_none = {mip_filter_none}; > -static struct sp_mip mip_none_no_filter_select = > {mip_filter_none_no_filter_select}; > -static struct sp_mip mip_linear_aniso = {mip_filter_linear_aniso}; > -static struct sp_mip mip_linear_2d_linear_repeat_POT = > {mip_filter_linear_2d_linear_repeat_POT}; > +static struct sp_mip mip_linear = {mip_level_linear, mip_filter_linear}; > +static struct sp_mip mip_nearest = {mip_level_nearest, mip_filter_nearest}; > +static struct sp_mip mip_none = {mip_level_none, mip_filter_none}; > +static struct sp_mip mip_none_no_filter_select = > {mip_level_none_no_filter_select, mip_filter_none_no_filter_select}; > +static struct sp_mip mip_linear_aniso = {mip_level_linear_aniso, > mip_filter_linear_aniso}; > +static struct sp_mip mip_linear_2d_linear_repeat_POT = > {mip_level_linear_2d_linear_repeat_POT, > mip_filter_linear_2d_linear_repeat_POT}; > > /** > * Do shadow/depth comparisons. > diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h > b/src/gallium/drivers/softpipe/sp_tex_sample.h > index 7739f59..89cf9d1 100644 > --- a/src/gallium/drivers/softpipe/sp_tex_sample.h > +++ b/src/gallium/drivers/softpipe/sp_tex_sample.h > @@ -87,6 +87,12 @@ typedef void (*mip_filter_func)(struct sp_sampler_view > *sp_sview, > float > rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]); > > > +typedef void (*mip_level_func)(struct sp_sampler_view *sp_sview, > + struct sp_sampler *sp_samp, > + const float lod[TGSI_QUAD_SIZE], > + float level[TGSI_QUAD_SIZE]); > + > + > typedef void (*convert_func)(struct sp_sampler_view *sp_sview, > struct sp_sampler *sp_samp, > const float s[TGSI_QUAD_SIZE], > @@ -129,6 +135,7 @@ struct sp_sampler_view > }; > > struct sp_mip { > + mip_level_func level; > mip_filter_func filter; > }; > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev