On 07.09.2015 07:17, Marek Olšák wrote: > From: Marek Olšák <marek.ol...@amd.com> > > instead of always doing both. > Usually, only depth is needed, so stencil decompression is useless.
[...] > @@ -247,6 +256,7 @@ void si_flush_depth_textures(struct si_context *sctx, > assert(tex->is_depth && !tex->is_flushing_texture); > > si_blit_decompress_depth_in_place(sctx, tex, > + ((struct > si_sampler_view*)view)->is_stencil_sampler, This cast is a bit ugly, please use a separate local variable of type struct si_sampler_view* for this. With that fixed, Reviewed-by: Michel Dänzer <michel.daen...@amd.com> Correspondingly for patch 3. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev