A future commit will remove all texture object-dependent derived state from the image unit struct to make validation unnecessary on texture state changes. Instead of checking gl_image_unit::_Valid drivers will be required to call this function when needed to find out whether an image unit is in a valid state and whether access from the shader is allowed.
Tested-by: Ye Tian <yex.t...@intel.com> CC: "11.0" <mesa-sta...@lists.freedesktop.org> --- src/mesa/main/shaderimage.c | 8 ++++---- src/mesa/main/shaderimage.h | 11 +++++++++++ 2 files changed, 15 insertions(+), 4 deletions(-) diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index c4bba84..a0a3b7b 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -415,8 +415,8 @@ _mesa_init_image_units(struct gl_context *ctx) ctx->ImageUnits[i] = _mesa_default_image_unit(ctx); } -static GLboolean -validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) +GLboolean +_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u) { struct gl_texture_object *t = u->TexObj; mesa_format tex_format; @@ -567,7 +567,7 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, u->Access = access; u->Format = format; u->_ActualFormat = _mesa_get_shader_image_format(format); - u->_Valid = validate_image_unit(ctx, u); + u->_Valid = _mesa_is_image_unit_valid(ctx, u); if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) { u->Layered = layered; @@ -707,7 +707,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) u->Access = GL_READ_WRITE; u->Format = tex_format; u->_ActualFormat = _mesa_get_shader_image_format(tex_format); - u->_Valid = validate_image_unit(ctx, u); + u->_Valid = _mesa_is_image_unit_valid(ctx, u); } else { /* Unbind the texture from the unit */ _mesa_reference_texobj(&u->TexObj, NULL); diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h index bbe088a..14a544f 100644 --- a/src/mesa/main/shaderimage.h +++ b/src/mesa/main/shaderimage.h @@ -55,6 +55,17 @@ void _mesa_init_image_units(struct gl_context *ctx); /** + * Return GL_TRUE if the state of the image unit passed as argument is valid + * and access from the shader is allowed. Otherwise loads from this unit + * should return zero and stores should have no effect. + * + * The result depends on context state other than the passed image unit, part + * of the _NEW_TEXTURE set. + */ +GLboolean +_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); + +/** * Recalculate the \c _Valid flag of a context's shader image units. * * To be called when the state of any texture bound to an image unit -- 2.4.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev