On Thu, 2015-09-03 at 23:23 +1000, Timothy Arceri wrote: > Looks like an oversight from when this was originally added. Before this > change it would always end up as std140.
Note this now means linking will fail if the layout qualifier differs between shaders. The spec only says "having the same member-wise layout qualification" and the Nvidia binary doesnt fail for this case. I've got a piglit test for this case, should I send it? Is member-wise meant to imply the block layout should match also? Or are we just doing this check because it makes sense? > > Cc: Ian Romanick <ian.d.roman...@intel.com> > --- > src/glsl/link_uniform_blocks.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/link_uniform_blocks.cpp > b/src/glsl/link_uniform_blocks.cpp > index 4df39e2..5bd5a26 100644 > --- a/src/glsl/link_uniform_blocks.cpp > +++ b/src/glsl/link_uniform_blocks.cpp > @@ -283,7 +283,7 @@ link_uniform_blocks(void *mem_ctx, > > blocks[i].UniformBufferSize = 0; > blocks[i]._Packing = > - gl_uniform_block_packing(block_type->interface_packing); > + gl_uniform_block_packing(block_type->fields.array > ->interface_packing); > > parcel.process(block_type->fields.array, > blocks[i].Name); _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev