On 25/08/15 12:46, Emil Velikov wrote: > On 25 August 2015 at 06:42, Samuel Iglesias Gonsálvez > <sigles...@igalia.com> wrote: >> On 24/08/15 16:10, Emil Velikov wrote: >>> Hi Samuel, Iago, >>> >>> On 05/08/15 09:30, Iago Toral Quiroga wrote: >>>> From: Samuel Iglesias Gonsalvez <sigles...@igalia.com> >>>> >>>> v2: >>>> - Add ShaderStorageBlockBinding to static_data.py >>>> >>> Why (see comment below) ? >>> >>> >>> v4: >>> - Ship ARB_shader_storage_buffer_object.xml in the tarball. >>> >>> Seems like other patches are also missing v4 revision history :| >>> >> >> We usually send a new version of the patch series when we have not >> received more reviews for several days/weeks > How about pinging individual patches (or a list in the series cover letter) ? > >> and we have enough number >> of changes in different patches (because of reviews and/or major changes >> in master that invalidate our code). >> > Just do a follow up revision of the said patch(es) ? > >> For that reason, some of our patches don't have new comments in the >> revision history. >> > Afaics not even one patch in v4 does has revision history. Please don't do > that. > > Another thing you can try is gradually sending patches rather than > accumulating X months of work. This way the reviewer(s) will do > (almost) all it in one go. >
Yeah, you are right. We are going to take it into account for future submissions. Thanks for the advices! >>> >>>> --- a/src/mapi/glapi/gen/static_data.py >>>> +++ b/src/mapi/glapi/gen/static_data.py >>>> @@ -1305,6 +1305,7 @@ functions = [ >>>> "ShaderBinary", >>>> "ShaderSource", >>>> "ShaderSourceARB", >>>> + "ShaderStorageBlockBinding", >>> This list is for functions exported by libGL.so, which imho should not >>> change (ever). If there is there a program that depends on this static >>> symbol (and the binary drivers expose it), it should be noted in the >>> commit message. >>> >> >> This is a new function defined by ARB_shader_storage_buffer_object >> specification [0]. >> > The spec does not say that the function should be statically available > (via libGL.so). The OpenGL ABI has some information as to which > functions should be available statically/dynamically [1] > > [1] https://www.opengl.org/registry/ABI/ > >> I have a test program that uses that function. If I remove the >> static_data.py definition, I hit this linker error: >> >> <file>: undefined reference to `glShaderStorageBlockBinding' >> > Sounds like a bug in the app. As mentioned by Ian, use libepoxy or > alike which will fetch all the symbols using the appropriate method. > >> So following what how other functions are defined, I added it to >> static_data.py. > git log shows that the list of functions hasn't changed since day one, > while at the same time other extensions were added/enabled in mesa. > > Hope this answers things from a different angle rather then flocking > up a dead horse :) > Thank you very much for this explanation and for the link! Sam > Thanks > Emil > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev