On Tue, Aug 25, 2015 at 1:42 AM, Samuel Iglesias Gonsálvez <sigles...@igalia.com> wrote: > This is a new function defined by ARB_shader_storage_buffer_object > specification [0]. > > I have a test program that uses that function. If I remove the > static_data.py definition, I hit this linker error: > > <file>: undefined reference to `glShaderStorageBlockBinding'
Hrm, I was about to tell you that libGL.so isn't supposed to expose any of those, but... $ nm -D /usr/lib/libGL.so | grep TexStorage 000000000006b760 T glTexStorage1D 000000000006b780 T glTexStorage2D 000000000006ba00 T glTexStorage2DMultisample 000000000006b7a0 T glTexStorage3D 000000000006ba20 T glTexStorage3DMultisample $ nm -D /usr/lib/opengl/nvidia/lib/libGL.so | grep TexStorage 00000000000e0a80 T glTexStorage1D 00000000000f2f60 T glTexStorage1DEXT 00000000000e0ac0 T glTexStorage2D 00000000000f2fa0 T glTexStorage2DEXT 00000000000e1440 T glTexStorage2DMultisample 00000000000e0b00 T glTexStorage3D 00000000000f2fe0 T glTexStorage3DEXT 00000000000e1480 T glTexStorage3DMultisample 00000000000f56e0 T glTexStorage3DMultisampleOES wtf? I thought the whole point of Ian's thing was to not export that stuff that we weren't supposed to be exporting. [And yeah, I also tried it on a libGL built from master... same thing.] Is it because we had been messing up for so long and he didn't want to break the ABI? Either way, your application needs to get its glShaderStorageBlockBinding pointer from *GetProcAddress... -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev