On Mon, Aug 24, 2015 at 11:35 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > src/mesa/main/get.c | 37 +------------------------------- > src/mesa/main/get_hash_params.py | 46 > ++++++++++++++++++++-------------------- > 2 files changed, 24 insertions(+), 59 deletions(-) > > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c > index 307a5ff..6a4e233 100644 > --- a/src/mesa/main/get.c > +++ b/src/mesa/main/get.c > @@ -361,48 +361,13 @@ static const int > extra_ARB_shader_image_load_store_and_tessellation[] = { > EXTRA_END > }; > > -static const int extra_ARB_draw_indirect_es31[] = { > - EXT(ARB_draw_indirect), > - EXTRA_API_ES31, > - EXTRA_END > -}; > - > -static const int extra_ARB_shader_image_load_store_es31[] = { > - EXT(ARB_shader_image_load_store), > - EXTRA_API_ES31, > - EXTRA_END > -}; > - > -static const int extra_ARB_shader_atomic_counters_es31[] = { > - EXT(ARB_shader_atomic_counters), > - EXTRA_API_ES31, > - EXTRA_END > -}; > - > -static const int extra_ARB_texture_multisample_es31[] = { > - EXT(ARB_texture_multisample), > - EXTRA_API_ES31, > - EXTRA_END > -}; > - > -static const int extra_ARB_texture_gather_es31[] = { > - EXT(ARB_texture_gather), > - EXTRA_API_ES31, > - EXTRA_END > -}; > - > +/* HACK: remove when ARB_compute_shader is actually supported */ > static const int extra_ARB_compute_shader_es31[] = { > EXT(ARB_compute_shader), > EXTRA_API_ES31, > EXTRA_END > }; > > -static const int extra_ARB_explicit_uniform_location_es31[] = { > - EXT(ARB_explicit_uniform_location), > - EXTRA_API_ES31, > - EXTRA_END > -}; > - > EXTRA_EXT(ARB_texture_cube_map); > EXTRA_EXT(EXT_texture_array); > EXTRA_EXT(NV_fog_distance); > diff --git a/src/mesa/main/get_hash_params.py > b/src/mesa/main/get_hash_params.py > index 517c391..e12166d 100644 > --- a/src/mesa/main/get_hash_params.py > +++ b/src/mesa/main/get_hash_params.py > @@ -410,33 +410,33 @@ descriptor=[ > # Enums in OpenGL and ES 3.1 > { "apis": ["GL", "GL_CORE", "GLES31"], "params": [ > # GL_ARB_shader_image_load_store / GLES 3.1 > - [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), > extra_ARB_shader_image_load_store_es31" ], > - [ "MAX_VERTEX_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), > extra_ARB_shader_image_load_store_es31" ], > - [ "MAX_FRAGMENT_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), > extra_ARB_shader_image_load_store_es31" ], > - [ "MAX_COMBINED_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.MaxCombinedImageUniforms), > extra_ARB_shader_image_load_store_es31" ], > + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), > extra_ARB_shader_image_load_store" ], > + [ "MAX_VERTEX_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), > extra_ARB_shader_image_load_store" ], > + [ "MAX_FRAGMENT_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), > extra_ARB_shader_image_load_store" ], > + [ "MAX_COMBINED_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.MaxCombinedImageUniforms), > extra_ARB_shader_image_load_store" ], > > # GL_ARB_shader_atomic_counters / GLES 3.1 > [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, > extra_ARB_shader_atomic_counters_es31" ],
Errr, naturally this one needs to be fixed too. I've done that locally. > - [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", > "CONTEXT_INT(Const.MaxAtomicBufferBindings), > extra_ARB_shader_atomic_counters_es31" ], > - [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", > "CONTEXT_INT(Const.MaxAtomicBufferSize), > extra_ARB_shader_atomic_counters_es31" ], > - [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), > extra_ARB_shader_atomic_counters_es31" ], > - [ "MAX_VERTEX_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), > extra_ARB_shader_atomic_counters_es31" ], > - [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), > extra_ARB_shader_atomic_counters_es31" ], > - [ "MAX_FRAGMENT_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), > extra_ARB_shader_atomic_counters_es31" ], > - [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), > extra_ARB_shader_atomic_counters_es31" ], > - [ "MAX_COMBINED_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.MaxCombinedAtomicCounters), > extra_ARB_shader_atomic_counters_es31" ], > + [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", > "CONTEXT_INT(Const.MaxAtomicBufferBindings), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", > "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ], > + [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_VERTEX_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_FRAGMENT_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_COMBINED_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.MaxCombinedAtomicCounters), > extra_ARB_shader_atomic_counters" ], > > # GL_ARB_texture_multisample / GLES 3.1 > - [ "TEXTURE_BINDING_2D_MULTISAMPLE", "LOC_CUSTOM, TYPE_INT, > TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample_es31" ], > - [ "MAX_COLOR_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxColorTextureSamples), > extra_ARB_texture_multisample_es31" ], > - [ "MAX_DEPTH_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxDepthTextureSamples), > extra_ARB_texture_multisample_es31" ], > - [ "MAX_INTEGER_SAMPLES", "CONTEXT_INT(Const.MaxIntegerSamples), > extra_ARB_texture_multisample_es31" ], > - [ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), > extra_ARB_texture_multisample_es31" ], > - [ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample_es31" > ], > + [ "TEXTURE_BINDING_2D_MULTISAMPLE", "LOC_CUSTOM, TYPE_INT, > TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample" ], > + [ "MAX_COLOR_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxColorTextureSamples), > extra_ARB_texture_multisample" ], > + [ "MAX_DEPTH_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxDepthTextureSamples), > extra_ARB_texture_multisample" ], > + [ "MAX_INTEGER_SAMPLES", "CONTEXT_INT(Const.MaxIntegerSamples), > extra_ARB_texture_multisample" ], > + [ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), > extra_ARB_texture_multisample" ], > + [ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample" ], > > # GL_ARB_texture_gather / GLES 3.1 > - [ "MIN_PROGRAM_TEXTURE_GATHER_OFFSET", > "CONTEXT_INT(Const.MinProgramTextureGatherOffset), > extra_ARB_texture_gather_es31"], > - [ "MAX_PROGRAM_TEXTURE_GATHER_OFFSET", > "CONTEXT_INT(Const.MaxProgramTextureGatherOffset), > extra_ARB_texture_gather_es31"], > + [ "MIN_PROGRAM_TEXTURE_GATHER_OFFSET", > "CONTEXT_INT(Const.MinProgramTextureGatherOffset), extra_ARB_texture_gather"], > + [ "MAX_PROGRAM_TEXTURE_GATHER_OFFSET", > "CONTEXT_INT(Const.MaxProgramTextureGatherOffset), extra_ARB_texture_gather"], > > # GL_ARB_compute_shader / GLES 3.1 > [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", > "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), > extra_ARB_compute_shader_es31" ], > @@ -449,13 +449,13 @@ descriptor=[ > [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), > extra_ARB_compute_shader_es31" ], > > # GL_ARB_explicit_uniform_location / GLES 3.1 > - [ "MAX_UNIFORM_LOCATIONS", > "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), > extra_ARB_explicit_uniform_location_es31" ], > + [ "MAX_UNIFORM_LOCATIONS", > "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), > extra_ARB_explicit_uniform_location" ], > ]}, > > # Enums in OpenGL Core profile and ES 3.1 > -{ "apis": ["GL_CORE", "GLES3"], "params": [ > +{ "apis": ["GL_CORE", "GLES31"], "params": [ > # GL_ARB_draw_indirect / GLES 3.1 > - [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, > extra_ARB_draw_indirect_es31" ], > + [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, > extra_ARB_draw_indirect" ], > ]}, > > # Remaining enums are only in OpenGL > -- > 2.4.6 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev