On 08/19/2015 09:37 PM, Timothy Arceri wrote: > Desktop GL supports interface block AoA however AMD and Nvidia > dont support it in their drivers curently so we can get away > with disabling it for now. > --- > src/glsl/ast_to_hir.cpp | 10 ++++++---- > 1 file changed, 6 insertions(+), 4 deletions(-) > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > index af69ffd..c8e695a 100644 > --- a/src/glsl/ast_to_hir.cpp > +++ b/src/glsl/ast_to_hir.cpp > @@ -6225,15 +6225,17 @@ ast_interface_block::hir(exec_list *instructions, > } > } > > - /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 spec: > + /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 spec: > * > * * Arrays of arrays of blocks are not allowed > */ > - if (state->es_shader && block_array_type->is_array() && > + /* FIXME: Desktop GL allows interface AoA */ > + if (block_array_type->is_array() && > block_array_type->fields.array->is_array()) { > _mesa_glsl_error(&loc, state, > - "arrays of arrays interface blocks are " > - "not allowed"); > + "arrays of arrays interface blocks are %s", > + state->es_shader ? "not allowed" : > + "not currently supported");
We should probably emit some extra text on desktop noting that this is our bug, not an application bug. > } > > if (this->layout.flags.q.explicit_binding) > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev