On Thu, 2015-08-20 at 14:37 +1000, Timothy Arceri wrote: > Changes in v4: > - Desktop support (see patch 18 for limitations) > - Image support > - Much faster constant optimisation pass (patch 11) > > Changes in v3: > - Rebased on the tessellation and subroutine changes > - Atomic counter AoA now working including indirect indexing (previously I > had broken piglit tests that were always passing as long as the shader > compiled) > - Included fix for atomic counters with binding other than 0 > - Split the program interface query chages for easier review > > Changes in v2: > - Reworked how uniform AoA are handled which simplified things greatly. > - Transform feedback and program interface query now working with AoA. > - Speed up glsl optimisation pass via improvement to dead code elimination. > - Some smaller reviewed patches pushed. >
You can grab it here: Branch: mesa_11_AoA https://github.com/tarceri/Mesa_arrays_of_arrays.git _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev