On Tue, Aug 11, 2015 at 12:43 PM, Martin Peres <martin.pe...@linux.intel.com> wrote: > The code is heavily inspired from Francisco Jerez's code supporting the > image_load_store extension. > > I moved out image_types[] out of builtin_builder::add_image_function to > share it with the newly-added builtin_builder::add_image_size_functions. > > Backends willing to support this builtin should handle > __intrinsic_image_size. > > Signed-off-by: Martin Peres <martin.pe...@linux.intel.com> > --- > src/glsl/builtin_functions.cpp | 165 > ++++++++++++++++++++++++++++++----------- > 1 file changed, 122 insertions(+), 43 deletions(-) > > diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp > index 2175c66..e8344f0 100644 > --- a/src/glsl/builtin_functions.cpp > +++ b/src/glsl/builtin_functions.cpp > @@ -399,6 +399,13 @@ shader_image_load_store(const _mesa_glsl_parse_state > *state) > } > > static bool > +shader_image_size(const _mesa_glsl_parse_state *state) > +{ > + return (state->is_version(430, 0) ||
Isn't it also available in GLSL ES 3.10? i.e. this should be state->is_version(430, 310). Or is the remaining image stuff not quite ready for ES 3.10? > + state->ARB_shader_image_size_enable); > +} > + > +static bool > gs_streams(const _mesa_glsl_parse_state *state) > { > return gpu_shader5(state) && gs_only(state); > @@ -502,8 +509,8 @@ private: > }; > > /** > - * Create a new image built-in function for all known image types. > - * \p flags is a bitfield of \c image_function_flags flags. > + * Create a new image built-in function for image load/store for all known > + * image types. \p flags is a bitfield of \c image_function_flags flags. > */ > void add_image_function(const char *name, > const char *intrinsic_name, > @@ -511,14 +518,24 @@ private: > unsigned flags); > > /** > - * Create new functions for all known image built-ins and types. > - * If \p glsl is \c true, use the GLSL built-in names and emit code > - * to call into the actual compiler intrinsic. If \p glsl is > + * Create a new image built-in function for image load/store for all known > + * image types. If \p glsl is \c true, use the GLSL built-in names and > emit > + * code to call into the actual compiler intrinsic. If \p glsl is > * false, emit a function prototype with no body for each image > * intrinsic name. > */ > void add_image_functions(bool glsl); > > + /** > + * Create the imageSize built-in function for all known image built-ins > and > + * types. If \p glsl is \c true, use the GLSL built-in names and emit code > + * to call into the actual compiler intrinsic. If \p glsl is > + * false, emit a function prototype with no body for each image > + * intrinsic name. > + */ > + void add_image_size_functions(const char *name, const char > *intrinsic_name, > + unsigned flags); > + > ir_function_signature *new_sig(const glsl_type *return_type, > builtin_available_predicate avail, > int num_params, ...); > @@ -718,6 +735,10 @@ private: > ir_function_signature *_memory_barrier( > builtin_available_predicate avail); > > + ir_function_signature *_image_size(const glsl_type *image_type, > + const char *intrinsic_name, > + unsigned flags); > + > #undef B0 > #undef B1 > #undef B2 > @@ -2549,53 +2570,54 @@ builtin_builder::add_function(const char *name, ...) > shader->symbols->add_function(f); > } > > +static const glsl_type *const image_types[] = { > + glsl_type::image1D_type, > + glsl_type::image2D_type, > + glsl_type::image3D_type, > + glsl_type::image2DRect_type, > + glsl_type::imageCube_type, > + glsl_type::imageBuffer_type, > + glsl_type::image1DArray_type, > + glsl_type::image2DArray_type, > + glsl_type::imageCubeArray_type, > + glsl_type::image2DMS_type, > + glsl_type::image2DMSArray_type, > + glsl_type::iimage1D_type, > + glsl_type::iimage2D_type, > + glsl_type::iimage3D_type, > + glsl_type::iimage2DRect_type, > + glsl_type::iimageCube_type, > + glsl_type::iimageBuffer_type, > + glsl_type::iimage1DArray_type, > + glsl_type::iimage2DArray_type, > + glsl_type::iimageCubeArray_type, > + glsl_type::iimage2DMS_type, > + glsl_type::iimage2DMSArray_type, > + glsl_type::uimage1D_type, > + glsl_type::uimage2D_type, > + glsl_type::uimage3D_type, > + glsl_type::uimage2DRect_type, > + glsl_type::uimageCube_type, > + glsl_type::uimageBuffer_type, > + glsl_type::uimage1DArray_type, > + glsl_type::uimage2DArray_type, > + glsl_type::uimageCubeArray_type, > + glsl_type::uimage2DMS_type, > + glsl_type::uimage2DMSArray_type > +}; > + > void > builtin_builder::add_image_function(const char *name, > const char *intrinsic_name, > unsigned num_arguments, > unsigned flags) > { > - static const glsl_type *const types[] = { > - glsl_type::image1D_type, > - glsl_type::image2D_type, > - glsl_type::image3D_type, > - glsl_type::image2DRect_type, > - glsl_type::imageCube_type, > - glsl_type::imageBuffer_type, > - glsl_type::image1DArray_type, > - glsl_type::image2DArray_type, > - glsl_type::imageCubeArray_type, > - glsl_type::image2DMS_type, > - glsl_type::image2DMSArray_type, > - glsl_type::iimage1D_type, > - glsl_type::iimage2D_type, > - glsl_type::iimage3D_type, > - glsl_type::iimage2DRect_type, > - glsl_type::iimageCube_type, > - glsl_type::iimageBuffer_type, > - glsl_type::iimage1DArray_type, > - glsl_type::iimage2DArray_type, > - glsl_type::iimageCubeArray_type, > - glsl_type::iimage2DMS_type, > - glsl_type::iimage2DMSArray_type, > - glsl_type::uimage1D_type, > - glsl_type::uimage2D_type, > - glsl_type::uimage3D_type, > - glsl_type::uimage2DRect_type, > - glsl_type::uimageCube_type, > - glsl_type::uimageBuffer_type, > - glsl_type::uimage1DArray_type, > - glsl_type::uimage2DArray_type, > - glsl_type::uimageCubeArray_type, > - glsl_type::uimage2DMS_type, > - glsl_type::uimage2DMSArray_type > - }; > ir_function *f = new(mem_ctx) ir_function(name); > > - for (unsigned i = 0; i < ARRAY_SIZE(types); ++i) { > - if (types[i]->sampler_type != GLSL_TYPE_FLOAT || > + for (unsigned i = 0; i < ARRAY_SIZE(image_types); ++i) { > + if (image_types[i]->sampler_type != GLSL_TYPE_FLOAT || > (flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE)) > - f->add_signature(_image(types[i], intrinsic_name, > + f->add_signature(_image(image_types[i], intrinsic_name, > num_arguments, flags)); > } > > @@ -2603,6 +2625,20 @@ builtin_builder::add_image_function(const char *name, > } > > void > +builtin_builder::add_image_size_functions(const char *name, > + const char *intrinsic_name, > + unsigned flags) > +{ > + ir_function *f = new(mem_ctx) ir_function(name); > + > + for (unsigned i = 0; i < ARRAY_SIZE(image_types); ++i) { > + f->add_signature(_image_size(image_types[i], intrinsic_name, > flags)); 3-space indent please. > + } > + > + shader->symbols->add_function(f); > +} > + > +void > builtin_builder::add_image_functions(bool glsl) > { > const unsigned flags = (glsl ? IMAGE_FUNCTION_EMIT_STUB : 0); > @@ -2645,6 +2681,10 @@ builtin_builder::add_image_functions(bool glsl) > add_image_function((glsl ? "imageAtomicCompSwap" : > "__intrinsic_image_atomic_comp_swap"), > "__intrinsic_image_atomic_comp_swap", 2, flags); > + > + add_image_size_functions((glsl ? "imageSize" : > + "__intrinsic_image_size"), > + "__intrinsic_image_size", flags); > } > > ir_variable * > @@ -4864,6 +4904,45 @@ > builtin_builder::_memory_barrier(builtin_available_predicate avail) > return sig; > } > > +ir_function_signature * > +builtin_builder::_image_size(const glsl_type *image_type, > + const char *intrinsic_name, unsigned flags) > +{ > + const glsl_type *ret_type = glsl_type::get_instance( > + image_type->sampler_type, image_type->coordinate_components(), > 1); errr.... wha? Shouldn't this be glsl_type::get_instance(GLSL_TYPE_INT, image_type->coordinate_components(), 1) ? Otherwise a image2D will be a vec2 instead of an ivec2. Also what about cube? I assume that it has 3 coordinate components, but it's supposed to only return an ivec2. > + > + ir_variable *image = in_var(image_type, "image"); > + ir_function_signature *sig = new_sig(ret_type, shader_image_size, 1, > image); > + > + if (flags & IMAGE_FUNCTION_EMIT_STUB) { > + ir_factory body(&sig->body, mem_ctx); > + ir_function *f = shader->symbols->get_function(intrinsic_name); > + > + ir_variable *ret_val = body.make_temp(sig->return_type, "_ret_val"); > + body.emit(call(f, ret_val, sig->parameters)); > + body.emit(ret(ret_val)); > + > + sig->is_defined = true; > + } else { > + sig->is_intrinsic = true; > + } > + > + /* Set the maximal set of qualifiers allowed for this image > + * built-in. Function calls with arguments having fewer > + * qualifiers than present in the prototype are allowed by the > + * spec, but not with more, i.e. this will make the compiler > + * accept everything that needs to be accepted, and reject cases > + * like loads from write-only or stores to read-only images. > + */ > + image->data.image_read_only = true; > + image->data.image_write_only = true; > + image->data.image_coherent = true; > + image->data.image_volatile = true; > + image->data.image_restrict = true; > + > + return sig; > +} > + > /** @} */ > > > /******************************************************************************/ > -- > 2.5.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev