Jason Ekstrand <ja...@jlekstrand.net> writes: > On Sat, Aug 8, 2015 at 2:58 AM, Francisco Jerez <curroje...@riseup.net> wrote: >> Jason Ekstrand <ja...@jlekstrand.net> writes: >> >>> I'm not a huge fan of this patch. Really, given how complicated 3-D >>> textures are on SKL, there really is no sensible horizontal slice >>> pitch. We could return 0 as an "invalid value" but I think I'd rather >>> keep it an assert. Code that is dealing with 3-D textures should no >>> better than to just blindly call this function on SKL. >>> --Jason >> >> How so? The sub-tile structure may indeed be more complicated on SKL, >> but the way how Z-slices of whole tiles are laid out in 2D memory for 3D >> textures is even simpler than on earlier generations -- Say a given >> tile-slice of LOD l starts at 2D coordinates (x, y), the next tile-slice >> will start at (x, y + qpitch), IOW the horizontal offset between >> tile-slices is zero which is what this patch does. We could probably >> keep the assertion I had but that would complicate >> update_texture_image_param() a bit more so I'd rather do what AFAIUI is >> the right thing here. > > Doing a little spelunking, it appears as if the code this patch is > modifying is only used for setting up image uniforms (i.e., it's dead > at the moment) and was pushed without review. *sigh* > > Given that, this patch certainly doesn't break anything and seems to > do what you claim it does so I'm fine with it. That said, please do a > follow-on patch that actually documents these new tex_layout > entrypoints. In particular, it should be documented what value they > compute/return. The above description, re-written in a form more > appropriate for a comment, is probably sufficient for > get_horizontal_slice_pitch. Assuming the follow-on will happen, >
There is some documentation about them in the intel_mipmap_tree.h header file, let me know if it's not sufficient for you so I write the follow-up. > Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com> > > Go land things! You can also apply my R-B to the patch that enables > the extension (I don't want dig through my e-mail so I can respond to > the specific patch.) > Cool, thanks. > --Jason > >>> >>> On Wed, May 13, 2015 at 9:37 AM, Francisco Jerez <curroje...@riseup.net> >>> wrote: >>>> --- >>>> src/mesa/drivers/dri/i965/brw_tex_layout.c | 4 +--- >>>> 1 file changed, 1 insertion(+), 3 deletions(-) >>>> >>>> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c >>>> b/src/mesa/drivers/dri/i965/brw_tex_layout.c >>>> index 72b02a2..6c6dc5c 100644 >>>> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c >>>> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c >>>> @@ -281,9 +281,7 @@ brw_miptree_get_horizontal_slice_pitch(const struct >>>> brw_context *brw, >>>> const struct intel_mipmap_tree *mt, >>>> unsigned level) >>>> { >>>> - assert(brw->gen < 9); >>>> - >>>> - if (mt->target == GL_TEXTURE_3D || >>>> + if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) || >>>> (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) { >>>> return ALIGN(minify(mt->physical_width0, level), mt->align_w); >>>> } else { >>>> -- >>>> 2.3.5 >>>> >>>> _______________________________________________ >>>> mesa-dev mailing list >>>> mesa-dev@lists.freedesktop.org >>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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