Jason Ekstrand <ja...@jlekstrand.net> writes: > I'm not a huge fan of this patch. Really, given how complicated 3-D > textures are on SKL, there really is no sensible horizontal slice > pitch. We could return 0 as an "invalid value" but I think I'd rather > keep it an assert. Code that is dealing with 3-D textures should no > better than to just blindly call this function on SKL. > --Jason
How so? The sub-tile structure may indeed be more complicated on SKL, but the way how Z-slices of whole tiles are laid out in 2D memory for 3D textures is even simpler than on earlier generations -- Say a given tile-slice of LOD l starts at 2D coordinates (x, y), the next tile-slice will start at (x, y + qpitch), IOW the horizontal offset between tile-slices is zero which is what this patch does. We could probably keep the assertion I had but that would complicate update_texture_image_param() a bit more so I'd rather do what AFAIUI is the right thing here. > > On Wed, May 13, 2015 at 9:37 AM, Francisco Jerez <curroje...@riseup.net> > wrote: >> --- >> src/mesa/drivers/dri/i965/brw_tex_layout.c | 4 +--- >> 1 file changed, 1 insertion(+), 3 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c >> b/src/mesa/drivers/dri/i965/brw_tex_layout.c >> index 72b02a2..6c6dc5c 100644 >> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c >> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c >> @@ -281,9 +281,7 @@ brw_miptree_get_horizontal_slice_pitch(const struct >> brw_context *brw, >> const struct intel_mipmap_tree *mt, >> unsigned level) >> { >> - assert(brw->gen < 9); >> - >> - if (mt->target == GL_TEXTURE_3D || >> + if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) || >> (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) { >> return ALIGN(minify(mt->physical_width0, level), mt->align_w); >> } else { >> -- >> 2.3.5 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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