On 08/03/2015 04:57 PM, Jason Ekstrand wrote: > > On Aug 3, 2015 4:17 AM, "Eduardo Lima Mitev" <el...@igalia.com > <mailto:el...@igalia.com>> wrote: >> >> On 08/01/2015 02:59 PM, Eduardo Lima Mitev wrote: >> > On 07/31/2015 10:48 AM, Eduardo Lima Mitev wrote: >> >> On 07/30/2015 09:48 PM, Jason Ekstrand wrote: >> >>> >> >>> On Jul 27, 2015 3:39 PM, "Jason Ekstrand" <ja...@jlekstrand.net > <mailto:ja...@jlekstrand.net> >> >>> <mailto:ja...@jlekstrand.net <mailto:ja...@jlekstrand.net>>> wrote: >> >>>> >> >>>> On Mon, Jul 27, 2015 at 2:07 PM, Eduardo Lima Mitev > <el...@igalia.com <mailto:el...@igalia.com> >> >>> <mailto:el...@igalia.com <mailto:el...@igalia.com>>> wrote: >> >>>>> On 07/25/2015 03:08 AM, Jason Ekstrand wrote: >> >>>>>> Alright, I got through it again... >> >>>>>> >> >>>>>> I asked for a few trivial changes on a few of the patches. > With those >> >>>>>> fixed, everything except patch 65 and 66 are >> >>>>>> >> >>>>> >> >>>>> Thanks! we have fixed most of the patches already. >> >>>>> >> >>>>>> Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com > <mailto:jason.ekstr...@intel.com> >> >>> <mailto:jason.ekstr...@intel.com <mailto:jason.ekstr...@intel.com>>> >> >>>>>> >> >>>>>> While the requested changes on the texturing patches are not >> >>>>>> complicated, I would like to see the updated version of those two >> >>>>>> patches before I give a formal R-B. >> >>>>>> >> >>>>> >> >>>>> Sure, we will send new versions of patch 65 and 66 as soon as we > have >> >>>>> them ready and tested. >> >>>>> >> >>>>>> There is one caveat to the above review: Something is badly > broken on >> >>>>>> HSW. I'm not sure what, but one of the patches badly breaks > HSW even >> >>>>>> in the non-NIR case. We need to figure out what that is before >> >>>>>> pushing anything. That said, please don't re-send the full series; >> >>>>>> just figure out where the bug is, fix it, and re-send the one > patch. >> >>>>>> >> >>>>> >> >>>>> We have done extensive testing today, trying to find something > strange >> >>>>> that explains this breakage you are experiencing. Most of us > have HSW >> >>>>> laptops so it is our normal development environments. >> >>>>> >> >>>>> However, we have not been able to reproduce any fail that would > suggest >> >>>>> our branch breaks something. Using current master as baseline, I > have >> >>>>> tested both nir-vec4 and vec4_visitor against it (piglit and > dEQP), and >> >>>>> we see no regressions other that the one we described in the cover >> >>> letter. >> >>>>> >> >>>>> Please, could you be more specific about the symptoms of this > breakage >> >>>>> and give us any possible info that would help us reproduce it > locally? >> >>>>> Maybe details of your system, kernel and gcc version; anything that >> >>>>> might be different to a standard linux system. >> >>>> >> >>>> I'm not sure what happened there. I may have had a bad rebase or >> >>>> something. I pulled your branch, rebased on master, and tried it >> >>>> again. Now it seems to be ok. On Broadwell and Cherryview, however, >> >>>> it's not so ok. It looks like you may have accidentally broken > scalar >> >>>> VS or something like that. I can't even run glxgears on BDW without >> >>>> hitting an assert. If your dev machine is a HSW, you can use >> >>>> INTEL_DEVID_OVERRIDE to tell it to compile shaders as if it's a BDW >> >>>> and figure out why it's crashing. The patch titled > "nir/nir_lower_io: >> >>>> Add vec4 support" makes glxgears render black on BDW. It seems > like a >> >>>> later patch is causing the crash. In any case, you should be able to >> >>>> use INTEL_DEVID_OVERRIDE and compare the shader results. >> >>>> >> >>>> --Jason >> >>> >> >>> Any progress on this? >> >>> >> >> >> >> Yes, I think I found the issue and fixed it, (at least the only one I >> >> was able to find so far); and it was indeed the one causing the assert >> >> in glxgears. >> >> >> >> Basically, it was a silly mistake in one of the patches I authored: >> >> > https://github.com/Igalia/mesa/commit/2d72ae5f9e26c3c11dce9e779407984ef9774a52 >> >> >> >> You can see that I passed 'false' in 'is_scalar' argument of >> >> brw_create_nir() for ARB_vertex_programs, ignoring that in BDW > those are >> >> scalar too. The fix was to pass 'brw->intelScreen->compiler->scalar_vs' >> >> instead of 'false' there. >> >> >> >> Indirectly, this error was messing up the lowering passes in brw_nir, >> >> assuming non-scalar when it was scalar. Specifically, the pass >> >> nir_lower_alu_to_scalar() was not called because we disabled it on >> >> non-scalar shaders. >> >> >> >> I will send a new version of the patch I changed, in case you want to >> >> have a look. I also updated the git-tree of the branch with the fix and >> >> rebased against master: >> >> >> > >> > I sent new versions of patches 09/78 and 74/78, which are the ones >> > modified to fix the issue in BDW. As I commented there, the changes are >> > trivial, but I send the new versions for the sake of reference and >> > completeness. >> > >> >> https://github.com/Igalia/mesa/tree/nir-vec4-v2 >> >> >> > >> > This branch has also been updated with the changes. In general, it is >> > safe to assume that this branch always contain the latest version of the >> > series we have. >> > >> >> Please, let us know if you find more issues. >> >> >> >> >> >> Right now we have ~8 new piglit regressions (in HSW) after rebasing >> >> master. I'm currently analyzing them and hope to fix them soon. > They are >> >> under "arb_shader_atomic_counters" set, so that you know in case > you see >> >> them. >> >> >> > >> > I fixed this regressions already. Patch "i965: Lift the constness >> > restriction on surface indices passed to untyped ops." broke our the >> > atomics intrinsic code, but the fix was easy to trace. >> > >> > So now the branch is back at zero regressions at least in 6 <= gen < 8. >> > >> >> Hi Jason, >> >> I think we are ready to merge the branch to master as soon as you can >> confirm that the issues on BDW are gone. As far as we can tell, all the >> patches in the series have R-b from you. >> >> This morning I rebased master again and did another round of testing. No >> regressions. > > I'll run it on or CI system some time this morning. Once I've verified > that it at least doesn't break anything in the non-NIR case, feel free > to push. If you'd like, I can push it once the tests come back. Either > is fine with me.
Ok, then please push it once you think it is safe. Thanks a lot! Eduardo > --Jason > >> Thanks! >> >> >> Thank you Jason! >> >> >> >> Eduardo >> >> >> >>>>> Thanks again for the review and patience. >> >>>>> >> >>>>> Eduardo >> >>>>> >> >>>>>> --Jason >> >>>>>> >> >>>>>> On Thu, Jul 23, 2015 at 3:16 AM, Eduardo Lima Mitev >> >>> <el...@igalia.com <mailto:el...@igalia.com> > <mailto:el...@igalia.com <mailto:el...@igalia.com>>> wrote: >> >>>>>>> Hi, >> >>>>>>> >> >>>>>>> This is the second version of the series that adds a new vec4 >> >>> backend for i965 based on NIR. The first series was sent some > weeks ago >> >>> [1] and went through review by Jason and Kenneth (thanks a lot!). This >> >>> series is a result of addressing issues detected during that feedback. >> >>>>>>> >> >>>>>>> This series also adds support for the NIR->vec4 pass on geometry >> >>> shaders and on ARB_vertex_programs. Both supports were > work-in-progress >> >>> by the time we sent the first version, and are now completed. The >> >>> patch-sets for GS and ARB_vertex_program were added at the end of the >> >>> series. >> >>>>>>> >> >>>>>>> Like the first version, we tested the backend on gen6 and gen7 >> >>> (specifically, SNB, IVB and HSW); and with both piglit and dEQP. No >> >>> regressions observed with piglit. The issues related with register >> >>> spilling that we had in the first version have been fixed. >> >>>>>>> >> >>>>>>> With dEQP, we observe a regression that is causing the following 3 >> >>> tests to fail: >> >>>>>>> >> >>> > dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.vector_counter_vertex >> >>>>>>> >> >>> > dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex >> >>>>>>> >> >>> > dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex >> >>>>>>> >> >>>>>>> We have a patch that solves those specific cases, but we would >> >>> like to discuss it independently, before including it in the > series. We >> >>> believe these regressions should not block the review of the series. >> >>>>>>> >> >>>>>>> As usual, a git tree is available at >> >>> https://github.com/Igalia/mesa/tree/nir-vec4-v2 to ease testing. >> >>>>>>> >> >>>>>>> cheers, >> >>>>>>> Eduardo >> >>>>>>> >> >>>>>>> [1] >> >>> http://lists.freedesktop.org/archives/mesa-dev/2015-June/087448.html >> >>>>>>> >> >>>>>>> >> >>>>>>> Alejandro Piñeiro (9): >> >>>>>>> i965/vec4: Redefine make_reg_for_system_value() to allow > reuse in >> >>>>>>> NIR->vec4 pass >> >>>>>>> i965/nir/vec4: Add setup for system values >> >>>>>>> i965/nir/vec4: Implement intrinsics that load system values >> >>>>>>> i965/nir/vec4: Implement atomic counter intrinsics (read, inc >> >>> and dec) >> >>>>>>> i965/nir: Disable alu_to_scalar pass on non-scalar shaders >> >>>>>>> i965/vec4: Change vec4_visitor::swizzle_result() method to allow >> >>> reuse >> >>>>>>> i965/vec4: Add a new dst_reg constructor accepting a > brw_reg_type >> >>>>>>> i965/ir/vec4: Refactor visit(ir_texture *ir) >> >>>>>>> i965/nir/vec4: Add implementation of nir_emit_texture() >> >>>>>>> >> >>>>>>> Antia Puentes (36): >> >>>>>>> i965/nir/vec4: Implement loading values from an UBO >> >>>>>>> i965/nir/vec4: Prepare source and destination registers for ALU >> >>>>>>> operations >> >>>>>>> i965/nir/vec4: Implement single-element "mov" operations >> >>>>>>> i965/nir/vec4: Lower "vecN" instructions and mark them > unreachable >> >>>>>>> i965/nir/vec4: Implement int<->float format conversion ops >> >>>>>>> i965/nir/vec4: Implement the addition operation >> >>>>>>> i965/nir/vec4: Implement multiplication >> >>>>>>> i965/vec4: Return the last emitted instruction in emit_math() >> >>>>>>> i965/nir/vec4: Implement more math operations >> >>>>>>> i965/nir/vec4: Implement carry/borrow for addition/subtraction >> >>>>>>> i965/nir/vec4: Implement various rounding functions >> >>>>>>> i965/vec4: Return the emitted instruction in emit_minmax() >> >>>>>>> i965/nir/vec4: Implement min/max operations >> >>>>>>> i965/nir/vec4: Derivatives are not allowed in VS >> >>>>>>> i965/nir: Add utility method for comparisons >> >>>>>>> i965/nir/vec4: Implement non-vector comparison ops >> >>>>>>> i965/nir/vec4: Implement equality ops on vectors >> >>>>>>> i965/nir/vec4: Implement non-equality ops on vectors >> >>>>>>> i965/nir/vec4: Implement logical operators >> >>>>>>> i965/nir/vec4: Implement "bool<->int,float" format conversion >> >>>>>>> i965/nir/vec4: "noise" ops should already be lowered >> >>>>>>> i965/nir/vec4: Implement pack/unpack operations >> >>>>>>> i965/nir/vec4: Implement bit operations >> >>>>>>> i965/nir/vec4: Implement the "sign" operation >> >>>>>>> i965/nir/vec4: Implement "shift" operations >> >>>>>>> i965/nir/vec4: Implement floating-point fused multiply-add >> >>>>>>> i965/vec4: Return the emitted instruction in emit_lrp() >> >>>>>>> i965/nir/vec4: Implement linear interpolation >> >>>>>>> i965/nir/vec4: Implement conditional select >> >>>>>>> i965/nir/vec4: Implement the dot product operation >> >>>>>>> i965/nir/vec4: Implement vector "any" operation >> >>>>>>> i965/nir/vec4: Mark as unreachable ops that should be already >> >>> lowered >> >>>>>>> i965/vec4: Enable NIR-vec4 pass on ARB_vertex_programs >> >>>>>>> i965/vec4: Generate missing NIR for fixed-function vertex > programs >> >>>>>>> i965/nir/vec4: Handle uniforms on vertex programs >> >>>>>>> i965/vec4: Handle uniform and GRF array access on vertex > programs >> >>>>>>> (NIR) >> >>>>>>> >> >>>>>>> Eduardo Lima Mitev (20): >> >>>>>>> i965/nir/vec4: Add implementation placeholders for a new > NIR->vec4 >> >>>>>>> pass >> >>>>>>> i965/nir/vec4: Select between new nir_vec4 or current > vec4_visitor >> >>>>>>> code-paths >> >>>>>>> i965/vec4: Move type_size() method to brw_vec4_visitor class >> >>>>>>> i965/nir/vec4: Add setup of input variables in NIR->vec4 pass >> >>>>>>> i965/nir/vec4: Add shader function implementation >> >>>>>>> i965/nir: Pass a is_scalar boolean to brw_create_nir() >> >>>>>>> i965/nir/vec4: Implement load_const intrinsic >> >>>>>>> i965/nir: Move brw_type_for_nir_type() to brw_nir to allow reuse >> >>>>>>> i965/vec4: Add auxiliary func to build a writemask from a > component >> >>>>>>> size >> >>>>>>> i965/nir/vec4: Add get_nir_dst() and get_nir_src() methods >> >>>>>>> i965/nir/vec4: Implement loop statements (nir_cf_node_loop) >> >>>>>>> i965/nir/vec4: Implement load_input intrinsic >> >>>>>>> i965/vec4: Make sure that register types always match during >> >>>>>>> emit_urb_slot() >> >>>>>>> nir-lower_io: Store data.location instead, in const_index[0] of >> >>>>>>> store_output >> >>>>>>> i965/nir/vec4: Implement store_output intrinsic >> >>>>>>> i965/nir/vec4: Implement nir_emit_jump >> >>>>>>> i965/nir: Add new utility method > brw_glsl_base_type_for_nir_type() >> >>>>>>> i965/vec4: Move is_high_sample() method to vec4_visitor class >> >>>>>>> i965/vec4: Change vec4_visitor::emit_mcs_fetch() method to allow >> >>> reuse >> >>>>>>> i965/vec4: Change vec4_visitor::gather_channel() method to allow >> >>> reuse >> >>>>>>> >> >>>>>>> Iago Toral Quiroga (11): >> >>>>>>> i965/nir/vec4: Add setup of uniform variables >> >>>>>>> nir/nir_lower_io: Add vec4 support >> >>>>>>> i965/nir: Dot not assign direct uniform locations first for >> >>> vec4-based >> >>>>>>> shaders >> >>>>>>> i965/nir/vec4: Implement conditional statements (nir_cf_node_if) >> >>>>>>> i965/nir/vec4: Implement load_uniform intrinsic >> >>>>>>> i965/nir: Enable NIR-vec4 pass on geometry shaders >> >>>>>>> i965/gs: Refactor ir_emit_vertex and ir_end_primitive >> >>>>>>> i965/nir/gs: Handle geometry shaders inputs >> >>>>>>> i965/nir/gs: Implement EmitVertex and EndPrimitive >> >>>>>>> i965/nir/gs: Implement support for gl_InvocationID system value >> >>>>>>> i965/nir: Do not scalarize phis in non-scalar setups >> >>>>>>> >> >>>>>>> Samuel Iglesias Gonsalvez (2): >> >>>>>>> nir: Fix output swizzle in get_mul_for_src >> >>>>>>> i965/gs/gen6: Refactor ir_emit_vertex and ir_end_primitive > for gen6 >> >>>>>>> >> >>>>>>> src/glsl/nir/nir.h | 18 +- >> >>>>>>> src/glsl/nir/nir_lower_io.c | 99 +- >> >>>>>>> src/glsl/nir/nir_opt_peephole_ffma.c | 13 +- >> >>>>>>> src/mesa/drivers/dri/i965/Makefile.sources | 2 + >> >>>>>>> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 34 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_ir_vec4.h | 2 + >> >>>>>>> src/mesa/drivers/dri/i965/brw_nir.c | 93 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_nir.h | 8 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_program.c | 6 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_reg.h | 6 + >> >>>>>>> src/mesa/drivers/dri/i965/brw_shader.cpp | 24 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_vec4.cpp | 53 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_vec4.h | 82 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp | 118 ++ >> >>>>>>> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 27 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h | 9 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 1507 >> >>> +++++++++++++++++++++ >> >>>>>>> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 470 ++++--- >> >>>>>>> src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp | 5 +- >> >>>>>>> src/mesa/drivers/dri/i965/brw_vs.h | 3 +- >> >>>>>>> src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp | 13 +- >> >>>>>>> src/mesa/drivers/dri/i965/gen6_gs_visitor.h | 2 + >> >>>>>>> 22 files changed, 2263 insertions(+), 331 deletions(-) >> >>>>>>> create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp >> >>>>>>> create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> >>>>>>> >> >>>>>>> -- _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev