On 07/30/2015 09:48 PM, Jason Ekstrand wrote: > > On Jul 27, 2015 3:39 PM, "Jason Ekstrand" <ja...@jlekstrand.net > <mailto:ja...@jlekstrand.net>> wrote: >> >> On Mon, Jul 27, 2015 at 2:07 PM, Eduardo Lima Mitev <el...@igalia.com > <mailto:el...@igalia.com>> wrote: >> > On 07/25/2015 03:08 AM, Jason Ekstrand wrote: >> >> Alright, I got through it again... >> >> >> >> I asked for a few trivial changes on a few of the patches. With those >> >> fixed, everything except patch 65 and 66 are >> >> >> > >> > Thanks! we have fixed most of the patches already. >> > >> >> Reviewed-by: Jason Ekstrand <jason.ekstr...@intel.com > <mailto:jason.ekstr...@intel.com>> >> >> >> >> While the requested changes on the texturing patches are not >> >> complicated, I would like to see the updated version of those two >> >> patches before I give a formal R-B. >> >> >> > >> > Sure, we will send new versions of patch 65 and 66 as soon as we have >> > them ready and tested. >> > >> >> There is one caveat to the above review: Something is badly broken on >> >> HSW. I'm not sure what, but one of the patches badly breaks HSW even >> >> in the non-NIR case. We need to figure out what that is before >> >> pushing anything. That said, please don't re-send the full series; >> >> just figure out where the bug is, fix it, and re-send the one patch. >> >> >> > >> > We have done extensive testing today, trying to find something strange >> > that explains this breakage you are experiencing. Most of us have HSW >> > laptops so it is our normal development environments. >> > >> > However, we have not been able to reproduce any fail that would suggest >> > our branch breaks something. Using current master as baseline, I have >> > tested both nir-vec4 and vec4_visitor against it (piglit and dEQP), and >> > we see no regressions other that the one we described in the cover > letter. >> > >> > Please, could you be more specific about the symptoms of this breakage >> > and give us any possible info that would help us reproduce it locally? >> > Maybe details of your system, kernel and gcc version; anything that >> > might be different to a standard linux system. >> >> I'm not sure what happened there. I may have had a bad rebase or >> something. I pulled your branch, rebased on master, and tried it >> again. Now it seems to be ok. On Broadwell and Cherryview, however, >> it's not so ok. It looks like you may have accidentally broken scalar >> VS or something like that. I can't even run glxgears on BDW without >> hitting an assert. If your dev machine is a HSW, you can use >> INTEL_DEVID_OVERRIDE to tell it to compile shaders as if it's a BDW >> and figure out why it's crashing. The patch titled "nir/nir_lower_io: >> Add vec4 support" makes glxgears render black on BDW. It seems like a >> later patch is causing the crash. In any case, you should be able to >> use INTEL_DEVID_OVERRIDE and compare the shader results. >> >> --Jason > > Any progress on this? >
Yes, I think I found the issue and fixed it, (at least the only one I was able to find so far); and it was indeed the one causing the assert in glxgears. Basically, it was a silly mistake in one of the patches I authored: https://github.com/Igalia/mesa/commit/2d72ae5f9e26c3c11dce9e779407984ef9774a52 You can see that I passed 'false' in 'is_scalar' argument of brw_create_nir() for ARB_vertex_programs, ignoring that in BDW those are scalar too. The fix was to pass 'brw->intelScreen->compiler->scalar_vs' instead of 'false' there. Indirectly, this error was messing up the lowering passes in brw_nir, assuming non-scalar when it was scalar. Specifically, the pass nir_lower_alu_to_scalar() was not called because we disabled it on non-scalar shaders. I will send a new version of the patch I changed, in case you want to have a look. I also updated the git-tree of the branch with the fix and rebased against master: https://github.com/Igalia/mesa/tree/nir-vec4-v2 Please, let us know if you find more issues. Right now we have ~8 new piglit regressions (in HSW) after rebasing master. I'm currently analyzing them and hope to fix them soon. They are under "arb_shader_atomic_counters" set, so that you know in case you see them. Thank you Jason! Eduardo >> > Thanks again for the review and patience. >> > >> > Eduardo >> > >> >> --Jason >> >> >> >> On Thu, Jul 23, 2015 at 3:16 AM, Eduardo Lima Mitev > <el...@igalia.com <mailto:el...@igalia.com>> wrote: >> >>> Hi, >> >>> >> >>> This is the second version of the series that adds a new vec4 > backend for i965 based on NIR. The first series was sent some weeks ago > [1] and went through review by Jason and Kenneth (thanks a lot!). This > series is a result of addressing issues detected during that feedback. >> >>> >> >>> This series also adds support for the NIR->vec4 pass on geometry > shaders and on ARB_vertex_programs. Both supports were work-in-progress > by the time we sent the first version, and are now completed. The > patch-sets for GS and ARB_vertex_program were added at the end of the > series. >> >>> >> >>> Like the first version, we tested the backend on gen6 and gen7 > (specifically, SNB, IVB and HSW); and with both piglit and dEQP. No > regressions observed with piglit. The issues related with register > spilling that we had in the first version have been fixed. >> >>> >> >>> With dEQP, we observe a regression that is causing the following 3 > tests to fail: >> >>> > dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.vector_counter_vertex >> >>> > dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex >> >>> > dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex >> >>> >> >>> We have a patch that solves those specific cases, but we would > like to discuss it independently, before including it in the series. We > believe these regressions should not block the review of the series. >> >>> >> >>> As usual, a git tree is available at > https://github.com/Igalia/mesa/tree/nir-vec4-v2 to ease testing. >> >>> >> >>> cheers, >> >>> Eduardo >> >>> >> >>> [1] > http://lists.freedesktop.org/archives/mesa-dev/2015-June/087448.html >> >>> >> >>> >> >>> Alejandro Piñeiro (9): >> >>> i965/vec4: Redefine make_reg_for_system_value() to allow reuse in >> >>> NIR->vec4 pass >> >>> i965/nir/vec4: Add setup for system values >> >>> i965/nir/vec4: Implement intrinsics that load system values >> >>> i965/nir/vec4: Implement atomic counter intrinsics (read, inc > and dec) >> >>> i965/nir: Disable alu_to_scalar pass on non-scalar shaders >> >>> i965/vec4: Change vec4_visitor::swizzle_result() method to allow > reuse >> >>> i965/vec4: Add a new dst_reg constructor accepting a brw_reg_type >> >>> i965/ir/vec4: Refactor visit(ir_texture *ir) >> >>> i965/nir/vec4: Add implementation of nir_emit_texture() >> >>> >> >>> Antia Puentes (36): >> >>> i965/nir/vec4: Implement loading values from an UBO >> >>> i965/nir/vec4: Prepare source and destination registers for ALU >> >>> operations >> >>> i965/nir/vec4: Implement single-element "mov" operations >> >>> i965/nir/vec4: Lower "vecN" instructions and mark them unreachable >> >>> i965/nir/vec4: Implement int<->float format conversion ops >> >>> i965/nir/vec4: Implement the addition operation >> >>> i965/nir/vec4: Implement multiplication >> >>> i965/vec4: Return the last emitted instruction in emit_math() >> >>> i965/nir/vec4: Implement more math operations >> >>> i965/nir/vec4: Implement carry/borrow for addition/subtraction >> >>> i965/nir/vec4: Implement various rounding functions >> >>> i965/vec4: Return the emitted instruction in emit_minmax() >> >>> i965/nir/vec4: Implement min/max operations >> >>> i965/nir/vec4: Derivatives are not allowed in VS >> >>> i965/nir: Add utility method for comparisons >> >>> i965/nir/vec4: Implement non-vector comparison ops >> >>> i965/nir/vec4: Implement equality ops on vectors >> >>> i965/nir/vec4: Implement non-equality ops on vectors >> >>> i965/nir/vec4: Implement logical operators >> >>> i965/nir/vec4: Implement "bool<->int,float" format conversion >> >>> i965/nir/vec4: "noise" ops should already be lowered >> >>> i965/nir/vec4: Implement pack/unpack operations >> >>> i965/nir/vec4: Implement bit operations >> >>> i965/nir/vec4: Implement the "sign" operation >> >>> i965/nir/vec4: Implement "shift" operations >> >>> i965/nir/vec4: Implement floating-point fused multiply-add >> >>> i965/vec4: Return the emitted instruction in emit_lrp() >> >>> i965/nir/vec4: Implement linear interpolation >> >>> i965/nir/vec4: Implement conditional select >> >>> i965/nir/vec4: Implement the dot product operation >> >>> i965/nir/vec4: Implement vector "any" operation >> >>> i965/nir/vec4: Mark as unreachable ops that should be already > lowered >> >>> i965/vec4: Enable NIR-vec4 pass on ARB_vertex_programs >> >>> i965/vec4: Generate missing NIR for fixed-function vertex programs >> >>> i965/nir/vec4: Handle uniforms on vertex programs >> >>> i965/vec4: Handle uniform and GRF array access on vertex programs >> >>> (NIR) >> >>> >> >>> Eduardo Lima Mitev (20): >> >>> i965/nir/vec4: Add implementation placeholders for a new NIR->vec4 >> >>> pass >> >>> i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor >> >>> code-paths >> >>> i965/vec4: Move type_size() method to brw_vec4_visitor class >> >>> i965/nir/vec4: Add setup of input variables in NIR->vec4 pass >> >>> i965/nir/vec4: Add shader function implementation >> >>> i965/nir: Pass a is_scalar boolean to brw_create_nir() >> >>> i965/nir/vec4: Implement load_const intrinsic >> >>> i965/nir: Move brw_type_for_nir_type() to brw_nir to allow reuse >> >>> i965/vec4: Add auxiliary func to build a writemask from a component >> >>> size >> >>> i965/nir/vec4: Add get_nir_dst() and get_nir_src() methods >> >>> i965/nir/vec4: Implement loop statements (nir_cf_node_loop) >> >>> i965/nir/vec4: Implement load_input intrinsic >> >>> i965/vec4: Make sure that register types always match during >> >>> emit_urb_slot() >> >>> nir-lower_io: Store data.location instead, in const_index[0] of >> >>> store_output >> >>> i965/nir/vec4: Implement store_output intrinsic >> >>> i965/nir/vec4: Implement nir_emit_jump >> >>> i965/nir: Add new utility method brw_glsl_base_type_for_nir_type() >> >>> i965/vec4: Move is_high_sample() method to vec4_visitor class >> >>> i965/vec4: Change vec4_visitor::emit_mcs_fetch() method to allow > reuse >> >>> i965/vec4: Change vec4_visitor::gather_channel() method to allow > reuse >> >>> >> >>> Iago Toral Quiroga (11): >> >>> i965/nir/vec4: Add setup of uniform variables >> >>> nir/nir_lower_io: Add vec4 support >> >>> i965/nir: Dot not assign direct uniform locations first for > vec4-based >> >>> shaders >> >>> i965/nir/vec4: Implement conditional statements (nir_cf_node_if) >> >>> i965/nir/vec4: Implement load_uniform intrinsic >> >>> i965/nir: Enable NIR-vec4 pass on geometry shaders >> >>> i965/gs: Refactor ir_emit_vertex and ir_end_primitive >> >>> i965/nir/gs: Handle geometry shaders inputs >> >>> i965/nir/gs: Implement EmitVertex and EndPrimitive >> >>> i965/nir/gs: Implement support for gl_InvocationID system value >> >>> i965/nir: Do not scalarize phis in non-scalar setups >> >>> >> >>> Samuel Iglesias Gonsalvez (2): >> >>> nir: Fix output swizzle in get_mul_for_src >> >>> i965/gs/gen6: Refactor ir_emit_vertex and ir_end_primitive for gen6 >> >>> >> >>> src/glsl/nir/nir.h | 18 +- >> >>> src/glsl/nir/nir_lower_io.c | 99 +- >> >>> src/glsl/nir/nir_opt_peephole_ffma.c | 13 +- >> >>> src/mesa/drivers/dri/i965/Makefile.sources | 2 + >> >>> src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 34 +- >> >>> src/mesa/drivers/dri/i965/brw_ir_vec4.h | 2 + >> >>> src/mesa/drivers/dri/i965/brw_nir.c | 93 +- >> >>> src/mesa/drivers/dri/i965/brw_nir.h | 8 +- >> >>> src/mesa/drivers/dri/i965/brw_program.c | 6 +- >> >>> src/mesa/drivers/dri/i965/brw_reg.h | 6 + >> >>> src/mesa/drivers/dri/i965/brw_shader.cpp | 24 +- >> >>> src/mesa/drivers/dri/i965/brw_vec4.cpp | 53 +- >> >>> src/mesa/drivers/dri/i965/brw_vec4.h | 82 +- >> >>> src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp | 118 ++ >> >>> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 27 +- >> >>> src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h | 9 +- >> >>> src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 1507 > +++++++++++++++++++++ >> >>> src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 470 ++++--- >> >>> src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp | 5 +- >> >>> src/mesa/drivers/dri/i965/brw_vs.h | 3 +- >> >>> src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp | 13 +- >> >>> src/mesa/drivers/dri/i965/gen6_gs_visitor.h | 2 + >> >>> 22 files changed, 2263 insertions(+), 331 deletions(-) >> >>> create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_gs_nir.cpp >> >>> create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_nir.cpp >> >>> >> >>> -- >> >>> 2.1.4 >> >>> >> >>> _______________________________________________ >> >>> mesa-dev mailing list >> >>> mesa-dev@lists.freedesktop.org <mailto:mesa-dev@lists.freedesktop.org> >> >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> >> >> > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev