On Fri, 2015-07-31 at 09:09 +0300, Tapani Pälli wrote: > On 07/14/2015 10:46 AM, Iago Toral Quiroga wrote: > > From: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > > > Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE queries. > > > > Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > > --- > > src/glsl/ir_uniform.h | 5 + > > src/glsl/link_uniforms.cpp | 17 ++- > > src/glsl/linker.cpp | 10 +- > > src/mesa/main/program_resource.c | 7 +- > > src/mesa/main/shader_query.cpp | 265 > > +++++++++++++++++++++++++++++++++++++-- > > 5 files changed, 289 insertions(+), 15 deletions(-) > > > > diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h > > index e1b8014..71d894c 100644 > > --- a/src/glsl/ir_uniform.h > > +++ b/src/glsl/ir_uniform.h > > @@ -186,6 +186,11 @@ struct gl_uniform_storage { > > * This is a built-in uniform that should not be modified > > through any gl API. > > */ > > bool builtin; > > + > > + /** > > + * This is a shader storage buffer variable, not an uniform. > > + */ > > + bool is_shader_storage; > > }; > > > > #ifdef __cplusplus > > diff --git a/src/glsl/link_uniforms.cpp > > b/src/glsl/link_uniforms.cpp > > index eefe7dc..29a8799 100644 > > --- a/src/glsl/link_uniforms.cpp > > +++ b/src/glsl/link_uniforms.cpp > > @@ -638,6 +638,9 @@ private: > > if (!this->uniforms[id].builtin) > > this->uniforms[id].storage = this->values; > > > > + this->uniforms[id].is_shader_storage = > > + current_var->is_in_shader_storage_block(); > > + > > if (this->ubo_block_index != -1) { > > this->uniforms[id].block_index = this->ubo_block_index; > > > > @@ -647,8 +650,12 @@ private: > > this->ubo_byte_offset += type->std140_size(row_major); > > > > if (type->is_array()) { > > - this->uniforms[id].array_stride = > > - glsl_align(type->fields.array > > ->std140_size(row_major), 16); > > + if (type->interface_packing == > > GLSL_INTERFACE_PACKING_STD430) > > + this->uniforms[id].array_stride = > > + type->fields.array->std430_size(row_major); > > + else > > + this->uniforms[id].array_stride = > > + glsl_align(type->fields.array > > ->std140_size(row_major), 16); > > } else { > > this->uniforms[id].array_stride = 0; > > } > > @@ -659,7 +666,11 @@ private: > > const unsigned items = row_major ? matrix > > ->matrix_columns : matrix->vector_elements; > > > > assert(items <= 4); > > - this->uniforms[id].matrix_stride = glsl_align(items * > > N, 16); > > + if (type->interface_packing == > > GLSL_INTERFACE_PACKING_STD430) > > + this->uniforms[id].matrix_stride = items < 3 ? > > items * N : > > + glsl_align(items > > * N, 16); > > + else > > + this->uniforms[id].matrix_stride = glsl_align(items > > * N, 16); > > this->uniforms[id].row_major = row_major; > > } else { > > this->uniforms[id].matrix_stride = 0; > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > > index 330ef56..e82aa61 100644 > > --- a/src/glsl/linker.cpp > > +++ b/src/glsl/linker.cpp > > @@ -2852,14 +2852,18 @@ build_program_resource_list(struct > > gl_context *ctx, > > } > > } > > > > - if (!add_program_resource(shProg, GL_UNIFORM, > > + bool is_shader_storage = shProg > > ->UniformStorage[i].is_shader_storage; > > + GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : > > GL_UNIFORM; > > + if (!add_program_resource(shProg, type, > > &shProg->UniformStorage[i], > > stageref)) > > return; > > } > > > > - /* Add program uniform blocks. */ > > + /* Add program uniform blocks and shader storage blocks. */ > > for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) { > > - if (!add_program_resource(shProg, GL_UNIFORM_BLOCK, > > + bool is_shader_storage = shProg > > ->UniformBlocks[i].IsShaderStorage; > > + GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK : > > GL_UNIFORM_BLOCK; > > + if (!add_program_resource(shProg, type, > > &shProg->UniformBlocks[i], 0)) > > return; > > } > > diff --git a/src/mesa/main/program_resource.c > > b/src/mesa/main/program_resource.c > > index d857b84..0444e3b 100644 > > --- a/src/mesa/main/program_resource.c > > +++ b/src/mesa/main/program_resource.c > > @@ -40,6 +40,8 @@ supported_interface_enum(GLenum iface) > > case GL_PROGRAM_OUTPUT: > > case GL_TRANSFORM_FEEDBACK_VARYING: > > case GL_ATOMIC_COUNTER_BUFFER: > > + case GL_BUFFER_VARIABLE: > > + case GL_SHADER_STORAGE_BLOCK: > > return true; > > case GL_VERTEX_SUBROUTINE: > > case GL_TESS_CONTROL_SUBROUTINE: > > @@ -53,8 +55,6 @@ supported_interface_enum(GLenum iface) > > case GL_GEOMETRY_SUBROUTINE_UNIFORM: > > case GL_FRAGMENT_SUBROUTINE_UNIFORM: > > case GL_COMPUTE_SUBROUTINE_UNIFORM: > > - case GL_BUFFER_VARIABLE: > > - case GL_SHADER_STORAGE_BLOCK: > > default: > > return false; > > } > > @@ -116,6 +116,7 @@ _mesa_GetProgramInterfaceiv(GLuint program, > > GLenum programInterface, > > case GL_MAX_NUM_ACTIVE_VARIABLES: > > switch (programInterface) { > > case GL_UNIFORM_BLOCK: > > + case GL_SHADER_STORAGE_BLOCK: > > for (i = 0, *params = 0; i < shProg > > ->NumProgramResourceList; i++) { > > if (shProg->ProgramResourceList[i].Type == > > programInterface) { > > struct gl_uniform_block *block = > > @@ -220,12 +221,14 @@ _mesa_GetProgramResourceIndex(GLuint program, > > GLenum programInterface, > > case GL_PROGRAM_INPUT: > > case GL_PROGRAM_OUTPUT: > > case GL_UNIFORM: > > + case GL_BUFFER_VARIABLE: > > case GL_TRANSFORM_FEEDBACK_VARYING: > > /* Validate name syntax for array variables */ > > if (!valid_program_resource_index_name(name)) > > return GL_INVALID_INDEX; > > /* fall-through */ > > case GL_UNIFORM_BLOCK: > > + case GL_SHADER_STORAGE_BLOCK: > > res = _mesa_program_resource_find_name(shProg, > > programInterface, name); > > if (!res) > > return GL_INVALID_INDEX; > > diff --git a/src/mesa/main/shader_query.cpp > > b/src/mesa/main/shader_query.cpp > > index a6246a3..2f1b8e2 100644 > > --- a/src/mesa/main/shader_query.cpp > > +++ b/src/mesa/main/shader_query.cpp > > @@ -482,6 +482,7 @@ _mesa_program_resource_name(struct > > gl_program_resource *res) > > const ir_variable *var; > > switch (res->Type) { > > case GL_UNIFORM_BLOCK: > > + case GL_SHADER_STORAGE_BLOCK: > > return RESOURCE_UBO(res)->Name; > > case GL_TRANSFORM_FEEDBACK_VARYING: > > return RESOURCE_XFB(res)->Name; > > @@ -496,6 +497,7 @@ _mesa_program_resource_name(struct > > gl_program_resource *res) > > case GL_PROGRAM_OUTPUT: > > return RESOURCE_VAR(res)->name; > > case GL_UNIFORM: > > + case GL_BUFFER_VARIABLE: > > return RESOURCE_UNI(res)->name; > > default: > > assert(!"support for resource type not implemented"); > > @@ -515,9 +517,11 @@ _mesa_program_resource_array_size(struct > > gl_program_resource *res) > > case GL_PROGRAM_OUTPUT: > > return RESOURCE_VAR(res)->data.max_array_access; > > case GL_UNIFORM: > > + case GL_BUFFER_VARIABLE: > > return RESOURCE_UNI(res)->array_elements; > > case GL_ATOMIC_COUNTER_BUFFER: > > case GL_UNIFORM_BLOCK: > > + case GL_SHADER_STORAGE_BLOCK: > > return 0; > > default: > > assert(!"support for resource type not implemented"); > > @@ -571,6 +575,8 @@ _mesa_program_resource_find_name(struct > > gl_shader_program *shProg, > > case GL_TRANSFORM_FEEDBACK_VARYING: > > case GL_UNIFORM_BLOCK: > > case GL_UNIFORM: > > + case GL_SHADER_STORAGE_BLOCK: > > + case GL_BUFFER_VARIABLE: > > if (strncmp(rname, name, baselen) == 0) { > > /* Basename match, check if array or struct. */ > > if (name[baselen] == '\0' || > > @@ -619,6 +625,7 @@ _mesa_program_resource_index(struct > > gl_shader_program *shProg, > > > > switch (res->Type) { > > case GL_UNIFORM_BLOCK: > > + case GL_SHADER_STORAGE_BLOCK: > > return RESOURCE_UBO(res)- shProg->UniformBlocks; > > case GL_ATOMIC_COUNTER_BUFFER: > > return RESOURCE_ATC(res) - shProg->AtomicBuffers; > > @@ -644,6 +651,7 @@ _mesa_program_resource_find_index(struct > > gl_shader_program *shProg, > > switch (res->Type) { > > case GL_UNIFORM_BLOCK: > > case GL_ATOMIC_COUNTER_BUFFER: > > + case GL_SHADER_STORAGE_BLOCK: > > if (_mesa_program_resource_index(shProg, res) == index) > > return res; > > break; > > @@ -651,6 +659,7 @@ _mesa_program_resource_find_index(struct > > gl_shader_program *shProg, > > case GL_PROGRAM_INPUT: > > case GL_PROGRAM_OUTPUT: > > case GL_UNIFORM: > > + case GL_BUFFER_VARIABLE: > > if (++idx == (int) index) > > return res; > > break; > > @@ -785,6 +794,197 @@ program_resource_location(struct > > gl_shader_program *shProg, > > } > > } > > > > +static char* > > +get_top_level_name(const char *name) > > +{ > > + const char *first_dot = strchr(name, '.'); > > + const char *first_square_bracket = strchr(name, '['); > > + int name_size = 0; > > + /* From GL_shader_storage_buffer_object spec: > > + * > > + * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer > > identifying the > > + * number of active array elements of the top-level shader > > storage block > > + * member containing to the active variable is written to > > <params>. If the > > + * top-level block member is not declared as an array, the > > value one is > > + * written to <params>. If the top-level block member is an > > array with no > > + * declared size, the value zero is written to <params>. > > + */ > > + > > + /* The buffer variable is on top level.*/ > > + if (!first_square_bracket && !first_dot) > > + name_size = strlen(name); > > + else if ((!first_square_bracket || > > + (first_dot && first_dot < first_square_bracket))) > > + name_size = first_dot - name; > > + else > > + name_size = first_square_bracket - name; > > + > > + return strndup(name, name_size); > > +} > > I think instead of this function you should be able to do something > along the lines of: > > const char *base_name_end; > const char *base_name = > parse_program_resource_name(name, &base_name_end); > > return strndup(base_name, base_name_end - base_name); >
OK > > + > > +static char* > > +get_var_name(const char *name) > > +{ > > + const char *first_dot = strchr(name, '.'); > > + > > + if (!first_dot) > > + return strdup(name); > > + > > + return strndup(first_dot+1, strlen(first_dot) - 1); > > +} > > + > > +static GLint > > +program_resource_top_level_array_size(struct gl_shader_program > > *shProg, > > + struct gl_program_resource > > *res, > > + const char *name) > > +{ > > + int block_index = RESOURCE_UNI(res)->block_index; > > + int array_size = -1; > > + char *var_name = get_top_level_name(name); > > + char *interface_name = > > + get_top_level_name(shProg->UniformBlocks[block_index].Name); > > + > > + if (strcmp(var_name, interface_name) == 0) { > > + /* Deal with instanced array of SSBOs */ > > + char *temp_name = get_var_name(name); > > + free(var_name); > > + var_name = get_top_level_name(temp_name); > > + free(temp_name); > > + } > > + > > + for (unsigned i = 0; i < shProg->NumShaders; i++) { > > + if (shProg->Shaders[i] == NULL) > > + continue; > > + > > + const gl_shader *stage = shProg->Shaders[i]; > > + foreach_in_list(ir_instruction, node, stage->ir) { > > + ir_variable *var = node->as_variable(); > > + if (!var || !var->get_interface_type() || > > + var->data.mode != ir_var_shader_storage) > > + continue; > > + > > + const glsl_type *interface = var->get_interface_type(); > > + > > + if (strcmp(interface_name, interface->name) != 0) { > > + continue; > > + } > > strip { } for single line statement > OK > > + > > + for (unsigned i = 0; i < interface->length; i++) { > > + const glsl_struct_field *field = &interface > > ->fields.structure[i]; > > + if (strcmp(field->name, var_name) != 0) > > + continue; > > + /* From GL_ARB_program_interface_query spec: > > + * > > + * "For the property TOP_LEVEL_ARRAY_SIZE, a single > > integer > > + * identifying the number of active array elements of > > the top-level > > + * shader storage block member containing to the > > active variable is > > + * written to <params>. If the top-level block member > > is not > > + * declared as an array, the value one is written to > > <params>. If > > + * the top-level block member is an array with no > > declared size, > > + * the value zero is written to <params>. > > + */ > > + if (field->type->is_unsized_array()) > > + array_size = 0; > > + else if (field->type->is_array()) > > + array_size = field->type->length; > > + else > > + array_size = 1; > > + goto found_top_level_array_size; > > + } > > + } > > + } > > +found_top_level_array_size: > > + free(interface_name); > > + free(var_name); > > + return array_size; > > +} > > + > > +static GLint > > +program_resource_top_level_array_stride(struct gl_shader_program > > *shProg, > > + struct gl_program_resource > > *res, > > + const char *name) > > +{ > > + int block_index = RESOURCE_UNI(res)->block_index; > > + int array_stride = -1; > > + char *var_name = get_top_level_name(name); > > + char *interface_name = > > + get_top_level_name(shProg->UniformBlocks[block_index].Name); > > + > > + if (strcmp(var_name, interface_name) == 0) { > > + /* Deal with instanced array of SSBOs */ > > + char *temp_name = get_var_name(name); > > + free(var_name); > > + var_name = get_top_level_name(temp_name); > > + free(temp_name); > > + } > > + > > + for (unsigned i = 0; i < shProg->NumShaders; i++) { > > + if (shProg->Shaders[i] == NULL) > > + continue; > > + > > + const gl_shader *stage = shProg->Shaders[i]; > > + foreach_in_list(ir_instruction, node, stage->ir) { > > + ir_variable *var = node->as_variable(); > > + if (!var || !var->get_interface_type() || > > + var->data.mode != ir_var_shader_storage) > > + continue; > > + > > + const glsl_type *interface = var->get_interface_type(); > > + > > + if (strcmp(interface_name, interface->name) != 0) { > > + continue; > > + } > > + > > + for (unsigned i = 0; i < interface->length; i++) { > > + const glsl_struct_field *field = &interface > > ->fields.structure[i]; > > + if (strcmp(field->name, var_name) != 0) > > + continue; > > + /* From GL_ARB_program_interface_query: > > + * > > + * "For the property TOP_LEVEL_ARRAY_STRIDE, a single > > integer > > + * identifying the stride between array elements of > > the top-level > > + * shader storage block member containing the active > > variable is > > + * written to <params>. For top-level block members > > declared as > > + * arrays, the value written is the difference, in > > basic machine > > + * units, between the offsets of the active variable > > for > > + * consecutive elements in the top-level array. For > > top-level > > + * block members not declared as an array, zero is > > written to > > + * <params>." > > + */ > > + if (field->type->is_array()) { > > + const enum glsl_matrix_layout matrix_layout = > > + glsl_matrix_layout(field->matrix_layout); > > + bool row_major = matrix_layout == > > GLSL_MATRIX_LAYOUT_ROW_MAJOR; > > + const glsl_type *array_type = field->type > > ->fields.array; > > + > > + if (array_type->is_record()) { > > + if (field->type->interface_packing == > > GLSL_INTERFACE_PACKING_STD430) { > > + array_stride = array_type > > ->std430_size(row_major); > > + } else { > > + array_stride = array_type > > ->std140_size(row_major); > > + array_stride = glsl_align(array_stride, 16); > > + } > > + } else { > > + unsigned element_base_align = 0; > > + if (field->type->interface_packing == > > GLSL_INTERFACE_PACKING_STD430) { > > + array_stride = array_type > > ->std430_base_alignment(row_major); > > + } else { > > + element_base_align = array_type > > ->std140_base_alignment(row_major); > > + array_stride = MAX2(element_base_align, 16); > > + } > > + } > > + } else { > > + array_stride = 0; > > + } > > + goto found_top_level_array_size; > > + } > > + } > > + } > > +found_top_level_array_size: > > + free(var_name); > > + return array_stride; > > +} > > + > > /** > > * Function implements following location queries: > > * glGetAttribLocation > > @@ -857,7 +1057,7 @@ is_resource_referenced(struct > > gl_shader_program *shProg, > > if (res->Type == GL_ATOMIC_COUNTER_BUFFER) > > return RESOURCE_ATC(res)->StageReferences[stage]; > > > > - if (res->Type == GL_UNIFORM_BLOCK) > > + if (res->Type == GL_UNIFORM_BLOCK || res->Type == > > GL_SHADER_STORAGE_BLOCK) > > return shProg->UniformBlockStageIndex[stage][index] != -1; > > > > return res->StageReferences & (1 << stage); > > @@ -870,7 +1070,8 @@ get_buffer_property(struct gl_shader_program > > *shProg, > > { > > GET_CURRENT_CONTEXT(ctx); > > if (res->Type != GL_UNIFORM_BLOCK && > > - res->Type != GL_ATOMIC_COUNTER_BUFFER) > > + res->Type != GL_ATOMIC_COUNTER_BUFFER && > > + res->Type != GL_SHADER_STORAGE_BLOCK) > > goto invalid_operation; > > > > if (res->Type == GL_UNIFORM_BLOCK) { > > @@ -904,6 +1105,37 @@ get_buffer_property(struct gl_shader_program > > *shProg, > > } > > return RESOURCE_UBO(res)->NumUniforms; > > } > > + } else if (res->Type == GL_SHADER_STORAGE_BLOCK) { > > + switch (prop) { > > + case GL_BUFFER_BINDING: > > + *val = RESOURCE_UBO(res)->Binding; > > + return 1; > > + case GL_BUFFER_DATA_SIZE: > > + *val = RESOURCE_UBO(res)->UniformBufferSize; > > + return 1; > > + case GL_NUM_ACTIVE_VARIABLES: > > + *val = 0; > > + for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; > > i++) { > > + const char *iname = RESOURCE_UBO(res) > > ->Uniforms[i].IndexName; > > + struct gl_program_resource *uni = > > + _mesa_program_resource_find_name(shProg, > > GL_BUFFER_VARIABLE, iname); > > + if (!uni) > > + continue; > > + (*val)++; > > + } > > + return 1; > > + case GL_ACTIVE_VARIABLES: > > + for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; > > i++) { > > + const char *iname = RESOURCE_UBO(res) > > ->Uniforms[i].IndexName; > > + struct gl_program_resource *uni = > > + _mesa_program_resource_find_name(shProg, > > GL_BUFFER_VARIABLE, iname); > > + if (!uni) > > + continue; > > + *val++ = > > + _mesa_program_resource_index(shProg, uni); > > + } > > + return RESOURCE_UBO(res)->NumUniforms; > > + } > > } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) { > > switch (prop) { > > case GL_BUFFER_BINDING: > > @@ -942,6 +1174,10 @@ _mesa_program_resource_prop(struct > > gl_shader_program *shProg, > > if (res->Type != type)\ > > goto invalid_operation; > > > > +#define VALIDATE_TYPE_2(type1, type2)\ > > + if (res->Type != type1 && res->Type != type2)\ > > + goto invalid_operation; > > + > > > add undef for VALIDATE_TYPE2 > OK Thanks for the review! Sam > > > switch(prop) { > > case GL_NAME_LENGTH: > > if (res->Type == GL_ATOMIC_COUNTER_BUFFER) > > @@ -953,6 +1189,7 @@ _mesa_program_resource_prop(struct > > gl_shader_program *shProg, > > case GL_TYPE: > > switch (res->Type) { > > case GL_UNIFORM: > > + case GL_BUFFER_VARIABLE: > > *val = RESOURCE_UNI(res)->type->gl_type; > > return 1; > > case GL_PROGRAM_INPUT: > > @@ -968,6 +1205,7 @@ _mesa_program_resource_prop(struct > > gl_shader_program *shProg, > > case GL_ARRAY_SIZE: > > switch (res->Type) { > > case GL_UNIFORM: > > + case GL_BUFFER_VARIABLE: > > *val = MAX2(RESOURCE_UNI(res)->array_elements, 1); > > return 1; > > case GL_PROGRAM_INPUT: > > @@ -981,23 +1219,23 @@ _mesa_program_resource_prop(struct > > gl_shader_program *shProg, > > goto invalid_operation; > > } > > case GL_OFFSET: > > - VALIDATE_TYPE(GL_UNIFORM); > > + VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); > > *val = RESOURCE_UNI(res)->offset; > > return 1; > > case GL_BLOCK_INDEX: > > - VALIDATE_TYPE(GL_UNIFORM); > > + VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); > > *val = RESOURCE_UNI(res)->block_index; > > return 1; > > case GL_ARRAY_STRIDE: > > - VALIDATE_TYPE(GL_UNIFORM); > > + VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); > > *val = RESOURCE_UNI(res)->array_stride; > > return 1; > > case GL_MATRIX_STRIDE: > > - VALIDATE_TYPE(GL_UNIFORM); > > + VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); > > *val = RESOURCE_UNI(res)->matrix_stride; > > return 1; > > case GL_IS_ROW_MAJOR: > > - VALIDATE_TYPE(GL_UNIFORM); > > + VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE); > > *val = RESOURCE_UNI(res)->row_major; > > return 1; > > case GL_ATOMIC_COUNTER_BUFFER_INDEX: > > @@ -1021,6 +1259,8 @@ _mesa_program_resource_prop(struct > > gl_shader_program *shProg, > > case GL_PROGRAM_INPUT: > > case GL_PROGRAM_OUTPUT: > > case GL_UNIFORM_BLOCK: > > + case GL_BUFFER_VARIABLE: > > + case GL_SHADER_STORAGE_BLOCK: > > case GL_ATOMIC_COUNTER_BUFFER: > > *val = is_resource_referenced(shProg, res, index, > > stage_from_enum(prop)); > > @@ -1045,6 +1285,17 @@ _mesa_program_resource_prop(struct > > gl_shader_program *shProg, > > *val = RESOURCE_VAR(res)->data.index; > > return 1; > > > > + case GL_TOP_LEVEL_ARRAY_SIZE: > > + VALIDATE_TYPE(GL_BUFFER_VARIABLE); > > + *val = program_resource_top_level_array_size(shProg, res, > > + > > _mesa_program_resource_name(res)); > > + return 1; > > + > > + case GL_TOP_LEVEL_ARRAY_STRIDE: > > + VALIDATE_TYPE(GL_BUFFER_VARIABLE); > > + *val = program_resource_top_level_array_stride(shProg, res, > > + > > _mesa_program_resource_name(res)); > > + return 1; > > /* GL_ARB_tessellation_shader */ > > case GL_IS_PER_PATCH: > > case GL_REFERENCED_BY_TESS_CONTROL_SHADER: > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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