Hi Iago

Nice work, was it an oversight this wasn't enabled for GLES 3.1? Or is the
implementation slightly different?

Cheers

Mike

On Tue, 14 Jul 2015 at 08:48 Iago Toral Quiroga <ito...@igalia.com> wrote:

> ---
>  docs/GL3.txt | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 33a282e..6427616 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -164,7 +164,7 @@ GL 4.3, GLSL 4.30:
>    GL_ARB_program_interface_query                       DONE (all drivers)
>    GL_ARB_robust_buffer_access_behavior                 not started
>    GL_ARB_shader_image_size                             in progress
> (Martin Peres)
> -  GL_ARB_shader_storage_buffer_object                  in progress (Iago
> Toral, Samuel Iglesias)
> +  GL_ARB_shader_storage_buffer_object                  DONE (i965)
>    GL_ARB_stencil_texturing                             DONE (i965/gen8+,
> nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
>    GL_ARB_texture_buffer_range                          DONE (nv50, nvc0,
> i965, r600, radeonsi, llvmpipe)
>    GL_ARB_texture_query_levels                          DONE (all drivers
> that support GLSL 1.30)
> --
> 1.9.1
>
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