patches 1,2,3 and patches for AoA size calculation 11,12,16
Reviewed-by: Tapani Pälli <tapani.pa...@intel.com> (will review some more later) On 07/29/2015 04:56 PM, Timothy Arceri wrote:
If useful the series is in the 'gles8' branch of the repo here: https://github.com/tarceri/Mesa_arrays_of_arrays.git Changes in v3: - Rebased on the tessellation and subroutine changes - Atomic counter AoA now working including indirect indexing (previously I had broken piglit tests that were always passing as long as the shader compiled) - Included fix for atomic counters with binding other than 0 - Split the program interface query chages for easier review Changes in v2: - Reworked how uniform AoA are handled which simplified things greatly. - Transform feedback and program interface query now working with AoA. - Speed up glsl optimisation pass via improvement to dead code elimination. - Some smaller reviewed patches pushed. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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