On Wed, Jul 29, 2015 at 2:20 PM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > Hi all, > > Below is the preliminary release schedule for Mesa 11.0.0 > > August 21st 2015 - Feature freeze/Release candidate 1 > August 28th 2015 - Release candidate 2 > September 04th 2015 - Release candidate 3 > September 11th 2015 - Release candidate 4/Mesa 11.0.0 > > We have roughly three weeks for new features and I would prefer if we with it. > > Although if you do have some compelling work let me know and we'll > think of something.
just fwiw, now with TF landed we are advertising gles3[*] on a3xx.. and if I have time to do MRT and z32_s8 support for a4xx we could have gles3 there too.. I guess not as important as getting gl4 out to the desktop users, but would be a nice thing to go along w/ mesa 11 ;-) [*] partially because compute_version_es2 incorrectly doesn't check msaa.. but I was thinking of perhaps just enabling PIPE_CAP_FAKE_SW_MSAA for now, since really to use MSAA on a tiler we want some mesa st support for doing MSAA resolve in tile->memory along with extension to control that (EXT_multisampled_render_to_texture?) and driconf option to force-enable it for games not aware of the extension, but which don't need the super-sampled intermediate results).. and really, who cares about MSAA on a 5" 4k display ;-) > Thanks > Emil > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev