https://bugs.freedesktop.org/show_bug.cgi?id=91387
--- Comment #6 from Michael Godfrey <michaeldgodf...@gmail.com> --- The Octave developer for this code made a change based on: I attached a preliminary patch that avoids using the GL_SELECT mechanism when we are only looking for axes objects. This change prevents the seg. fault. Do you need more information? Thanks for looking at this problem. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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