https://bugs.freedesktop.org/show_bug.cgi?id=91387

--- Comment #6 from Michael Godfrey <michaeldgodf...@gmail.com> ---
The Octave developer for this code made a change based on:

I attached a preliminary patch that avoids using the GL_SELECT mechanism when
we are only looking for axes objects. 

This change prevents the seg. fault.

Do you need more information?

Thanks for looking at this problem.

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