https://bugs.freedesktop.org/show_bug.cgi?id=91387

--- Comment #1 from Brian Paul <bri...@vmware.com> ---
Can you debug this a bit to see where this is happening and what the texture
target is?

I don't see how this would directly lead to a segfault in Mesa.  After the
error message we select the null_sample_func() function for texture sampling,
which is a no-op.

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