On 23/07/15 18:22, Anuj Phogat wrote: > On Thu, Jul 23, 2015 at 2:19 AM, Samuel Iglesias Gonsalvez > <sigles...@igalia.com> wrote: >> Commit a6e9cd14c does not take into account than node_{a,b}->next could be >> NULL >> in some circumstances, such as in a shader containing this code: >> >> #define A 1 /* comment */ >> #define A 1 /* comment */ >> >> This patch fixes the segmentation fault for cases like that. >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91290 >> Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> >> Cc: Anuj Phogat <anuj.pho...@gmail.com> >> Cc: Carl Worth <cwo...@cworth.org> >> --- >> src/glsl/glcpp/glcpp-parse.y | 4 ++-- >> 1 file changed, 2 insertions(+), 2 deletions(-) >> >> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y >> index 7ef4dfd..dd5ec2a 100644 >> --- a/src/glsl/glcpp/glcpp-parse.y >> +++ b/src/glsl/glcpp/glcpp-parse.y >> @@ -1074,9 +1074,9 @@ _token_list_equal_ignoring_space (token_list_t *a, >> token_list_t *b) >> */ >> if (node_a->token->type == SPACE >> && node_b->token->type == SPACE) { >> - while (node_a->token->type == SPACE) >> + while (node_a && node_a->token->type == SPACE) >> node_a = node_a->next; >> - while (node_b->token->type == SPACE) >> + while (node_b && node_b->token->type == SPACE) >> node_b = node_b->next; >> continue; >> } >> -- >> 2.1.4 >> > > Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> >
Thanks! Sam _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev