On Thu, Jul 23, 2015 at 2:19 AM, Samuel Iglesias Gonsalvez <sigles...@igalia.com> wrote: > Commit a6e9cd14c does not take into account than node_{a,b}->next could be > NULL > in some circumstances, such as in a shader containing this code: > > #define A 1 /* comment */ > #define A 1 /* comment */ > > This patch fixes the segmentation fault for cases like that. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91290 > Signed-off-by: Samuel Iglesias Gonsalvez <sigles...@igalia.com> > Cc: Anuj Phogat <anuj.pho...@gmail.com> > Cc: Carl Worth <cwo...@cworth.org> > --- > src/glsl/glcpp/glcpp-parse.y | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y > index 7ef4dfd..dd5ec2a 100644 > --- a/src/glsl/glcpp/glcpp-parse.y > +++ b/src/glsl/glcpp/glcpp-parse.y > @@ -1074,9 +1074,9 @@ _token_list_equal_ignoring_space (token_list_t *a, > token_list_t *b) > */ > if (node_a->token->type == SPACE > && node_b->token->type == SPACE) { > - while (node_a->token->type == SPACE) > + while (node_a && node_a->token->type == SPACE) > node_a = node_a->next; > - while (node_b->token->type == SPACE) > + while (node_b && node_b->token->type == SPACE) > node_b = node_b->next; > continue; > } > -- > 2.1.4 >
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev