The reason why you chose to call select_tex_image() several times through a get_tex_image flow eludes me. Why not just get it once at the beginning and pass it around? The old APIs also used a gl_texture_image and not a gl_texture_object. (Obviously the object is implicitly gettable from the image when necessary.)
On Wed, Jul 15, 2015 at 7:40 PM, Brian Paul <bri...@vmware.com> wrote: > 1. Reorganize the error checking code. > 2. Lay groundwork for getting sub images by passing image offset and > dimensions to the error checking code. > 3. Implement _mesa_GetnTexImageARB(), _mesa_GetTexImage() and > _mesa_GetTextureImage() all in terms of get_texture_image(). > > v2: pass offset/width/height/depth arguments to the error checking > function, avoid using magic width/height/depth values. > --- > src/mesa/main/texgetimage.c | 624 > ++++++++++++++++++++++++++++++-------------- > 1 file changed, 429 insertions(+), 195 deletions(-) > > diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c > index e180a4c..49239e7 100644 > --- a/src/mesa/main/texgetimage.c > +++ b/src/mesa/main/texgetimage.c > @@ -891,29 +891,299 @@ legal_getteximage_target(struct gl_context *ctx, > GLenum target, bool dsa) > > > /** > - * Do error checking for a glGetTex(ture)Image() call. > - * \return GL_TRUE if any error, GL_FALSE if no errors. > + * Wrapper for _mesa_select_tex_image() which can handle target being > + * GL_TEXTURE_CUBE_MAP_ARB in which case we use zoffset to select a cube > face. > + * This can happen for glGetTextureImage (DSA function). > */ > -static GLboolean > +static struct gl_texture_image * > +select_tex_image(const struct gl_texture_object *texObj, GLenum target, > + GLint level, GLint zoffset) > +{ > + assert(level >= 0); > + assert(level < MAX_TEXTURE_LEVELS); > + if (target == GL_TEXTURE_CUBE_MAP) { > + assert(zoffset >= 0); > + assert(zoffset < 6); > + target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset; > + } > + return _mesa_select_tex_image(texObj, target, level); > +} > + > + > +/** > + * Error-check the offset and size arguments to > + * glGet[Compressed]TextureSubImage(). Also checks if the specified > + * texture image is missing. > + * \return true if error, false if no error. > + */ > +static bool > +dimensions_error_check(struct gl_context *ctx, > + struct gl_texture_object *texObj, > + GLenum target, GLint level, > + GLint xoffset, GLint yoffset, GLint zoffset, > + GLsizei width, GLsizei height, GLsizei depth, > + const char *caller) > +{ > + const struct gl_texture_image *texImage; > + int i; > + > + if (xoffset < 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, > xoffset); > + return true; > + } > + > + if (yoffset < 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, > yoffset); > + return true; > + } > + > + if (zoffset < 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, > zoffset); > + return true; > + } > + > + if (width < 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width); > + return true; > + } > + > + if (height < 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height); > + return true; > + } > + > + if (depth < 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth); > + return true; > + } > + > + /* do special per-target checks */ > + switch (target) { > + case GL_TEXTURE_1D: > + if (yoffset != 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(1D, yoffset = %d)", caller, yoffset); > + return true; > + } > + if (height != 1) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(1D, height = %d)", caller, height); > + return true; > + } > + /* fall-through */ > + case GL_TEXTURE_1D_ARRAY: > + case GL_TEXTURE_2D: > + case GL_TEXTURE_RECTANGLE: > + if (zoffset != 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(zoffset = %d)", caller, zoffset); > + return true; > + } > + if (depth != 1) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(depth = %d)", caller, depth); > + return true; > + } > + break; > + case GL_TEXTURE_CUBE_MAP: > + /* Non-array cube maps are special because we have a gl_texture_image > + * per face. > + */ > + if (zoffset + depth > 6) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(zoffset + depth = %d)", caller, zoffset + depth); > + return true; > + } > + /* check that the range of faces exist */ > + for (i = 0; i < depth; i++) { > + GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset + i; > + if (!_mesa_select_tex_image(texObj, face, level)) { > + /* non-existant face */ > + _mesa_error(ctx, GL_INVALID_OPERATION, > + "%s(missing cube face)", caller); > + return true; > + } > + } > + break; > + default: > + ; /* nothing */ > + } > + > + texImage = select_tex_image(texObj, target, level, zoffset); > + if (!texImage) { > + /* missing texture image */ > + _mesa_error(ctx, GL_INVALID_OPERATION, > + "%s(zoffset = %d)", caller, zoffset); > + return true; > + } > + > + if (xoffset + width > texImage->Width) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(xoffset %d + width %d > %u)", > + caller, xoffset, width, texImage->Width); > + return true; > + } > + > + if (yoffset + height > texImage->Height) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(yoffset %d + height %d > %u)", > + caller, yoffset, height, texImage->Height); > + return true; > + } > + > + if (target != GL_TEXTURE_CUBE_MAP) { > + /* Cube map error checking was done above */ > + if (zoffset + depth > texImage->Depth) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(zoffset %d + depth %d > %u)", > + caller, zoffset, depth, texImage->Depth); > + return true; > + } > + } > + > + /* Extra checks for compressed textures */ > + { > + GLuint bw, bh; > + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); > + if (bw > 1 || bh > 1) { > + /* offset must be multiple of block size */ > + if (xoffset % bw != 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(xoffset = %d)", caller, xoffset); > + return true; > + } > + if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { > + if (yoffset % bh != 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(yoffset = %d)", caller, yoffset); > + return true; > + } > + } > + > + /* The size must be a multiple of bw x bh, or we must be using a > + * offset+size that exactly hits the edge of the image. > + */ > + if ((width % bw != 0) && > + (xoffset + width != (GLint) texImage->Width)) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(width = %d)", caller, width); > + return true; > + } > + > + if ((height % bh != 0) && > + (yoffset + height != (GLint) texImage->Height)) { > + _mesa_error(ctx, GL_INVALID_VALUE, > + "%s(height = %d)", caller, height); > + return true; > + } > + } > + } > + > + if (width == 0 || height == 0 || depth == 0) { > + /* Not an error, but nothing to do. Return 'true' so that the > + * caller simply returns. > + */ > + return true; > + } > + > + return false; > +} > + > + > +/** > + * Do PBO-related error checking for getting uncompressed images. > + * \return true if there was an error (or the GetTexImage is to be a no-op) > + */ > +static bool > +pbo_error_check(struct gl_context *ctx, GLenum target, > + GLsizei width, GLsizei height, GLsizei depth, > + GLenum format, GLenum type, GLsizei clientMemSize, > + GLvoid *pixels, > + const char *caller) > +{ > + const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; > + > + if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, > depth, > + format, type, clientMemSize, pixels)) { > + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { > + _mesa_error(ctx, GL_INVALID_OPERATION, > + "%s(out of bounds PBO access)", caller); > + } else { > + _mesa_error(ctx, GL_INVALID_OPERATION, > + "%s(out of bounds access: bufSize (%d) is too small)", > + caller, clientMemSize); > + } > + return true; > + } > + > + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { > + /* PBO should not be mapped */ > + if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { > + _mesa_error(ctx, GL_INVALID_OPERATION, > + "%s(PBO is mapped)", caller); > + return true; > + } > + } > + > + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { > + /* not an error, do nothing */ > + return true; > + } > + > + return false; > +} > + > + > +/** > + * Do error checking for all (non-compressed) get-texture-image functions. > + * \return true if any error, false if no errors. > + */ > +static bool > getteximage_error_check(struct gl_context *ctx, > - struct gl_texture_image *texImage, > + struct gl_texture_object *texObj, > GLenum target, GLint level, > - GLenum format, GLenum type, GLsizei clientMemSize, > - GLvoid *pixels, bool dsa) > + GLint xoffset, GLint yoffset, GLint zoffset, > + GLsizei width, GLsizei height, GLsizei depth, > + GLenum format, GLenum type, GLsizei bufSize, > + GLvoid *pixels, const char *caller) > { > - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); > - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; > - GLenum baseFormat; > - const char *suffix = dsa ? "ture" : ""; > + struct gl_texture_image *texImage; > + GLenum baseFormat, err; > + GLint maxLevels; > > - assert(texImage); > - assert(maxLevels != 0); > + assert(texObj); > + > + if (texObj->Target == 0) { > + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller); > + return true; > + } > + > + maxLevels = _mesa_max_texture_levels(ctx, target); > if (level < 0 || level >= maxLevels) { > - _mesa_error(ctx, GL_INVALID_VALUE, > - "glGetTex%sImage(level out of range)", suffix); > - return GL_TRUE; > + _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level); > + return true; > + } > + > + if (dimensions_error_check(ctx, texObj, target, level, > + xoffset, yoffset, zoffset, > + width, height, depth, caller)) { > + return true; > } > > + err = _mesa_error_check_format_and_type(ctx, format, type); > + if (err != GL_NO_ERROR) { > + _mesa_error(ctx, err, "%s(format/type)", caller); > + return true; > + } > + > + if (pbo_error_check(ctx, target, width, height, depth, > + format, type, bufSize, pixels, caller)) { > + return true; > + } > + > + texImage = select_tex_image(texObj, target, level, zoffset); > + assert(texImage); > + > /* > * Format and type checking has been moved up to GetnTexImage and > * GetTextureImage so that it happens before getting the texImage object. > @@ -927,282 +1197,246 @@ getteximage_error_check(struct gl_context *ctx, > if (_mesa_is_color_format(format) > && !_mesa_is_color_format(baseFormat)) { > _mesa_error(ctx, GL_INVALID_OPERATION, > - "glGetTex%sImage(format mismatch)", suffix); > - return GL_TRUE; > + "%s(format mismatch)", caller); > + return true; > } > else if (_mesa_is_depth_format(format) > && !_mesa_is_depth_format(baseFormat) > && !_mesa_is_depthstencil_format(baseFormat)) { > _mesa_error(ctx, GL_INVALID_OPERATION, > - "glGetTex%sImage(format mismatch)", suffix); > - return GL_TRUE; > + "%s(format mismatch)", caller); > + return true; > } > else if (_mesa_is_stencil_format(format) > && !ctx->Extensions.ARB_texture_stencil8) { > _mesa_error(ctx, GL_INVALID_ENUM, > - "glGetTex%sImage(format=GL_STENCIL_INDEX)", suffix); > - return GL_TRUE; > + "%s(format=GL_STENCIL_INDEX)", caller); > + return true; > } > else if (_mesa_is_ycbcr_format(format) > && !_mesa_is_ycbcr_format(baseFormat)) { > _mesa_error(ctx, GL_INVALID_OPERATION, > - "glGetTex%sImage(format mismatch)", suffix); > - return GL_TRUE; > + "%s(format mismatch)", caller); > + return true; > } > else if (_mesa_is_depthstencil_format(format) > && !_mesa_is_depthstencil_format(baseFormat)) { > _mesa_error(ctx, GL_INVALID_OPERATION, > - "glGetTex%sImage(format mismatch)", suffix); > - return GL_TRUE; > + "%s(format mismatch)", caller); > + return true; > } > else if (!_mesa_is_stencil_format(format) && > _mesa_is_enum_format_integer(format) != > _mesa_is_format_integer(texImage->TexFormat)) { > _mesa_error(ctx, GL_INVALID_OPERATION, > - "glGetTex%sImage(format mismatch)", suffix); > - return GL_TRUE; > + "%s(format mismatch)", caller); > + return true; > } > > - if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, > - texImage->Height, texImage->Depth, > - format, type, clientMemSize, pixels)) { > - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { > - _mesa_error(ctx, GL_INVALID_OPERATION, > - "glGetTex%sImage(out of bounds PBO access)", suffix); > - } else { > - _mesa_error(ctx, GL_INVALID_OPERATION, > - "%s(out of bounds access:" > - " bufSize (%d) is too small)", > - dsa ? "glGetTextureImage" : "glGetnTexImageARB", > - clientMemSize); > - } > - return GL_TRUE; > + return false; > +} > + > + > +/** > + * Return the width, height and depth of a texture image. > + * This function must be resilient to bad parameter values since > + * this is called before full error checking. > + */ > +static void > +get_texture_image_dims(const struct gl_texture_object *texObj, > + GLenum target, GLint level, > + GLsizei *width, GLsizei *height, GLsizei *depth) > +{ > + const struct gl_texture_image *texImage = NULL; > + > + if (level >= 0 && level < MAX_TEXTURE_LEVELS) { > + texImage = _mesa_select_tex_image(texObj, target, level); > } > > - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { > - /* PBO should not be mapped */ > - if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) { > - _mesa_error(ctx, GL_INVALID_OPERATION, > - "glGetTex%sImage(PBO is mapped)", suffix); > - return GL_TRUE; > + if (texImage) { > + *width = texImage->Width; > + *height = texImage->Height; > + if (target == GL_TEXTURE_CUBE_MAP) { > + *depth = 6; > + } > + else { > + *depth = texImage->Depth; > } > } > - > - return GL_FALSE; > + else { > + *width = *height = *depth = 0; > + } > } > > > /** > - * This is the implementation for glGetnTexImageARB, glGetTextureImage, > - * and glGetTexImage. > - * > - * Requires caller to pass in texImage object because _mesa_GetTextureImage > - * must handle the GL_TEXTURE_CUBE_MAP target. > - * > - * \param target texture target. > + * Common code for all (uncompressed) get-texture-image functions. > + * \param texObj the texture object (should not be null) > + * \param target user-provided target, or 0 for DSA > * \param level image level. > * \param format pixel data format for returned image. > * \param type pixel data type for returned image. > * \param bufSize size of the pixels data buffer. > * \param pixels returned pixel data. > - * \param dsa True when the caller is an ARB_direct_state_access function, > - * false otherwise > + * \param caller name of calling function > */ > static void > get_texture_image(struct gl_context *ctx, > struct gl_texture_object *texObj, > - struct gl_texture_image *texImage, GLenum target, > - GLint level, GLenum format, GLenum type, > - GLsizei bufSize, GLvoid *pixels, bool dsa) > + GLenum target, GLint level, > + GLint xoffset, GLint yoffset, GLint zoffset, > + GLsizei width, GLsizei height, GLint depth, > + GLenum format, GLenum type, > + GLsizei bufSize, GLvoid *pixels, const char *caller) > { > - assert(texObj); > - assert(texImage); > + struct gl_texture_image *texImage; > + unsigned firstFace, numFaces, i; > + GLint imageStride; > > FLUSH_VERTICES(ctx, 0); > > - /* > - * Legal target checking has been moved up to GetnTexImage and > - * GetTextureImage so that it can be caught before receiving a NULL > - * texImage object and exiting. > - */ > - > - if (getteximage_error_check(ctx, texImage, target, level, format, > - type, bufSize, pixels, dsa)) { > - return; > - } > + texImage = select_tex_image(texObj, target, level, zoffset); > + assert(texImage); /* should have been error checked already */ > > - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { > - /* not an error, do nothing */ > + if (_mesa_is_zero_size_texture(texImage)) { > + /* no image data to return */ > return; > } > > - if (_mesa_is_zero_size_texture(texImage)) > - return; > - > if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { > - _mesa_debug(ctx, "glGetTex%sImage(tex %u) format = %s, w=%d, h=%d," > + _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d," > " dstFmt=0x%x, dstType=0x%x\n", > - dsa ? "ture": "", > - texObj->Name, > + caller, texObj->Name, > _mesa_get_format_name(texImage->TexFormat), > texImage->Width, texImage->Height, > format, type); > } > > + if (target == GL_TEXTURE_CUBE_MAP) { > + /* Compute stride between cube faces */ > + imageStride = _mesa_image_image_stride(&ctx->Pack, width, height, > + format, type); > + firstFace = zoffset; > + numFaces = depth; > + zoffset = 0; > + depth = 1; > + } > + else { > + imageStride = 0; > + firstFace = _mesa_tex_target_to_face(target); > + numFaces = 1; > + } > + > _mesa_lock_texture(ctx, texObj); > - { > - ctx->Driver.GetTexSubImage(ctx, 0, 0, 0, > - texImage->Width, texImage->Height, > - texImage->Depth, > + > + for (i = 0; i < numFaces; i++) { > + texImage = texObj->Image[firstFace + i][level]; > + assert(texImage); > + > + ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset, > + width, height, depth, > format, type, pixels, texImage); > + > + /* next cube face */ > + pixels = (GLubyte *) pixels + imageStride; > + bufSize -= imageStride; > } > + > _mesa_unlock_texture(ctx, texObj); > } > > -/** > - * Get texture image. Called by glGetTexImage. > - * > - * \param target texture target. > - * \param level image level. > - * \param format pixel data format for returned image. > - * \param type pixel data type for returned image. > - * \param bufSize size of the pixels data buffer. > - * \param pixels returned pixel data. > - */ > + > void GLAPIENTRY > -_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, > - GLenum type, GLsizei bufSize, GLvoid *pixels) > +_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, > + GLsizei bufSize, GLvoid *pixels) > { > - struct gl_texture_object *texObj; > - struct gl_texture_image *texImage; > - GLenum err; > GET_CURRENT_CONTEXT(ctx); > + static const char *caller = "glGetnTexImageARB"; > + GLsizei width, height, depth; > + struct gl_texture_object *texObj; > > - /* > - * This has been moved here because a format/type mismatch can cause a > NULL > - * texImage object, which in turn causes the mismatch error to be > - * ignored. > - */ > - err = _mesa_error_check_format_and_type(ctx, format, type); > - if (err != GL_NO_ERROR) { > - _mesa_error(ctx, err, "glGetnTexImage(format/type)"); > - return; > - } > - > - /* > - * Legal target checking has been moved here to prevent exiting with a > NULL > - * texImage object. > - */ > if (!legal_getteximage_target(ctx, target, false)) { > - _mesa_error(ctx, GL_INVALID_ENUM, "glGetnTexImage(target=0x%x)", > - target); > + _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller); > return; > } > > texObj = _mesa_get_current_tex_object(ctx, target); > - if (!texObj) > - return; > + assert(texObj); > > - texImage = _mesa_select_tex_image(texObj, target, level); > - if (!texImage) > + get_texture_image_dims(texObj, target, level, &width, &height, &depth); > + > + if (getteximage_error_check(ctx, texObj, target, level, > + 0, 0, 0, width, height, depth, > + format, type, bufSize, pixels, caller)) { > return; > + } > > - get_texture_image(ctx, texObj, texImage, target, level, format, type, > - bufSize, pixels, false); > + get_texture_image(ctx, texObj, target, level, > + 0, 0, 0, width, height, depth, > + format, type, bufSize, pixels, caller); > } > > > void GLAPIENTRY > -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, > - GLenum type, GLvoid *pixels ) > -{ > - _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels); > -} > - > -/** > - * Get texture image. > - * > - * \param texture texture name. > - * \param level image level. > - * \param format pixel data format for returned image. > - * \param type pixel data type for returned image. > - * \param bufSize size of the pixels data buffer. > - * \param pixels returned pixel data. > - */ > -void GLAPIENTRY > -_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, > - GLenum type, GLsizei bufSize, GLvoid *pixels) > +_mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, > + GLvoid *pixels ) > { > - struct gl_texture_object *texObj; > - struct gl_texture_image *texImage; > - int i; > - GLint image_stride; > - GLenum err; > GET_CURRENT_CONTEXT(ctx); > + static const char *caller = "glGetTextImage"; > + GLsizei width, height, depth; > + struct gl_texture_object *texObj; > > - /* > - * This has been moved here because a format/type mismatch can cause a > NULL > - * texImage object, which in turn causes the mismatch error to be > - * ignored. > - */ > - err = _mesa_error_check_format_and_type(ctx, format, type); > - if (err != GL_NO_ERROR) { > - _mesa_error(ctx, err, "glGetTextureImage(format/type)"); > + if (!legal_getteximage_target(ctx, target, false)) { > + _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller); > return; > } > > - texObj = _mesa_lookup_texture_err(ctx, texture, "glGetTextureImage"); > - if (!texObj) > - return; > + texObj = _mesa_get_current_tex_object(ctx, target); > + assert(texObj); > > - /* > - * Legal target checking has been moved here to prevent exiting with a > NULL > - * texImage object. > - */ > - if (!legal_getteximage_target(ctx, texObj->Target, true)) { > - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTextureImage(target=%s)", > - _mesa_lookup_enum_by_nr(texObj->Target)); > + get_texture_image_dims(texObj, target, level, &width, &height, &depth); > + > + if (getteximage_error_check(ctx, texObj, target, level, > + 0, 0, 0, width, height, depth, > + format, type, INT_MAX, pixels, caller)) { > return; > } > > - /* Must handle special case GL_TEXTURE_CUBE_MAP. */ > - if (texObj->Target == GL_TEXTURE_CUBE_MAP) { > + get_texture_image(ctx, texObj, target, level, > + 0, 0, 0, width, height, depth, > + format, type, INT_MAX, pixels, caller); > +} > > - /* Make sure the texture object is a proper cube. > - * (See texturesubimage in teximage.c for details on why this check is > - * performed.) > - */ > - if (!_mesa_cube_level_complete(texObj, level)) { > - _mesa_error(ctx, GL_INVALID_OPERATION, > - "glGetTextureImage(cube map incomplete)"); > - return; > - } > > - /* Copy each face. */ > - for (i = 0; i < 6; ++i) { > - texImage = texObj->Image[i][level]; > - assert(texImage); > - > - get_texture_image(ctx, texObj, texImage, texObj->Target, level, > - format, type, bufSize, pixels, true); > +void GLAPIENTRY > +_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum > type, > + GLsizei bufSize, GLvoid *pixels) > +{ > + GET_CURRENT_CONTEXT(ctx); > + GLsizei width, height, depth; > + static const char *caller = "glGetTextureImage"; > + struct gl_texture_object *texObj = > + _mesa_lookup_texture_err(ctx, texture, caller); > > - image_stride = _mesa_image_image_stride(&ctx->Pack, texImage->Width, > - texImage->Height, format, > - type); > - pixels = (GLubyte *) pixels + image_stride; > - bufSize -= image_stride; > - } > + if (!texObj) { > + return; > } > - else { > - texImage = _mesa_select_tex_image(texObj, texObj->Target, level); > - if (!texImage) > - return; > > - get_texture_image(ctx, texObj, texImage, texObj->Target, level, > - format, type, bufSize, pixels, true); > + get_texture_image_dims(texObj, texObj->Target, level, > + &width, &height, &depth); > + > + if (getteximage_error_check(ctx, texObj, texObj->Target, level, > + 0, 0, 0, width, height, depth, > + format, type, bufSize, pixels, caller)) { > + return; > } > + > + get_texture_image(ctx, texObj, texObj->Target, level, > + 0, 0, 0, width, height, depth, > + format, type, bufSize, pixels, caller); > } > > + > /** > * Do error checking for a glGetCompressedTexImage() call. > * \return GL_TRUE if any error, GL_FALSE if no errors. > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev