Change function to get all gl_constants for inspection, this is used
by follow-up patch.

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
 src/glsl/linker.cpp | 16 ++++++++++++----
 1 file changed, 12 insertions(+), 4 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 71a45e8..aae0c0d 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1953,9 +1953,17 @@ find_available_slots(unsigned used_mask, unsigned 
needed_count)
  */
 bool
 assign_attribute_or_color_locations(gl_shader_program *prog,
-                                   unsigned target_index,
-                                   unsigned max_index)
+                                    struct gl_constants *constants,
+                                    unsigned target_index)
 {
+   /* FINISHME: The value of the max_attribute_index parameter is
+    * FINISHME: implementation dependent based on the value of
+    * FINISHME: GL_MAX_VERTEX_ATTRIBS.  GL_MAX_VERTEX_ATTRIBS must be
+    * FINISHME: at least 16, so hardcode 16 for now.
+    */
+   unsigned max_index = (target_index == MESA_SHADER_VERTEX) ? 16 :
+      MAX2(constants->MaxDrawBuffers, constants->MaxDualSourceDrawBuffers);
+
    /* Mark invalid locations as being used.
     */
    unsigned used_locations = (max_index >= 32)
@@ -3061,11 +3069,11 @@ link_shaders(struct gl_context *ctx, struct 
gl_shader_program *prog)
     * FINISHME: GL_MAX_VERTEX_ATTRIBS.  GL_MAX_VERTEX_ATTRIBS must be
     * FINISHME: at least 16, so hardcode 16 for now.
     */
-   if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
+   if (!assign_attribute_or_color_locations(prog, &ctx->Const, 
MESA_SHADER_VERTEX)) {
       goto done;
    }
 
-   if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, 
MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
+   if (!assign_attribute_or_color_locations(prog, &ctx->Const, 
MESA_SHADER_FRAGMENT)) {
       goto done;
    }
 
-- 
2.1.0

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