On Thu, Jul 2, 2015 at 2:59 PM, Eric Anholt <e...@anholt.net> wrote: > Ilia Mirkin <imir...@alum.mit.edu> writes: > >> On Thu, Jul 2, 2015 at 2:31 PM, Jose Fonseca <jfons...@vmware.com> wrote: >>> On 02/07/15 17:49, Ilia Mirkin wrote: >>>> >>>> On Thu, Jul 2, 2015 at 12:40 PM, Jose Fonseca <jfons...@vmware.com> wrote: >>> Fair enough. It's the first thing after glDraw. Forget about glReadpixels. >>> >>> I guess just still don't understand what's special about tilers. But I >>> don't think it's pertinent now. >> >> What's special about tilers is that they defer renders. Compiling the >> program can similarly get deferred because they can. (And sometimes >> entire renders get dropped due to clears, etc.) Should it get >> deferred? Dunno. I don't even remember if freedreno defers >> compilation, and never knew what vc4 did. > > Wait, what? I'm also writing a tiler driver, and I don't see how being > a tiler makes *any* change to when compilation could happen. I can't > bin without my programs compiled, so I need my programs compiled at the > point where I'm writing the command list, just like an immediate > renderer.
I'm probably just confused then, so ignore me :) As Jose said, this isn't actually relevant to the point at hand. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev