https://bugs.freedesktop.org/show_bug.cgi?id=91173
--- Comment #14 from Ilia Mirkin <imir...@alum.mit.edu> --- Erm... ok... MOV R0.zw, c[A0.x + 9]; MOV R1.x, c[0].w; ADD R0.x, c[A0.x + 9].y, R1; FLR R0.y, R0.x; vs 0: MAD TEMP[0].xy, IN[1], CONST[7].yyyy, CONST[7].xxxx 3: MOV TEMP[0].zw, CONST[ADDR[0].x+9] 7: FLR TEMP[0].y, CONST[0].wwww Could be that I'm matching the wrong shaders. But this seems highly suspect. Need to see if there's a good way of dumping mesa ir... I wonder if it doesn't notice the write-mask on the MOV R0.zw and thinks that R0 contains the value it wants. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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