https://bugs.freedesktop.org/show_bug.cgi?id=91173

--- Comment #14 from Ilia Mirkin <imir...@alum.mit.edu> ---
Erm... ok...

MOV R0.zw, c[A0.x + 9];
MOV R1.x, c[0].w;
ADD R0.x, c[A0.x + 9].y, R1;
FLR R0.y, R0.x;

vs

  0: MAD TEMP[0].xy, IN[1], CONST[7].yyyy, CONST[7].xxxx
  3: MOV TEMP[0].zw, CONST[ADDR[0].x+9]
  7: FLR TEMP[0].y, CONST[0].wwww

Could be that I'm matching the wrong shaders. But this seems highly suspect.
Need to see if there's a good way of dumping mesa ir... I wonder if it doesn't
notice the write-mask on the MOV R0.zw and thinks that R0 contains the value it
wants.

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