v2: Non-trivial rebase Reviewed-by: Matt Turner <matts...@gmail.com> (v1) Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> (v1) Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> --- src/mesa/drivers/dri/i965/brw_context.h | 2 +- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 14 ++++++++++++-- src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 13 +------------ src/mesa/drivers/dri/i965/gen8_surface_state.c | 13 +------------ 4 files changed, 15 insertions(+), 27 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index ef9bb87..061600f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -983,7 +983,7 @@ struct brw_context void (*update_texture_surface)(struct gl_context *ctx, const struct intel_mipmap_tree *mt, struct gl_texture_object *tex_obj, - uint32_t tex_format, + uint32_t tex_format, int swizzle, uint32_t *surf_offset, bool for_gather); uint32_t (*update_renderbuffer_surface)(struct brw_context *brw, diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index b68b136..4afdc23 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -310,7 +310,7 @@ static void brw_update_texture_surface(struct gl_context *ctx, const struct intel_mipmap_tree *mt, struct gl_texture_object *tObj, - uint32_t tex_format, + uint32_t tex_format, int swizzle /* unused */, uint32_t *surf_offset, bool for_gather) { @@ -842,8 +842,18 @@ update_stage_texture_surfaces(struct brw_context *brw, assert(brw->gen >= 8); } + /* Handling GL_ALPHA as a surface format override breaks 1.30+ style + * texturing functions that return a float, as our code generation always + * selects the .x channel (which would always be 0). + */ + const bool alpha_depth = tex->DepthMode == GL_ALPHA && + (first_img->_BaseFormat == GL_DEPTH_COMPONENT || + first_img->_BaseFormat == GL_DEPTH_STENCIL); + const unsigned swizzle = unlikely(alpha_depth) ? + SWIZZLE_XYZW : brw_get_texture_swizzle(ctx, tex); + /* _NEW_TEXTURE */ - brw->vtbl.update_texture_surface(ctx, mt, tex, format, + brw->vtbl.update_texture_surface(ctx, mt, tex, format, swizzle, surf_offset + s, for_gather); } } diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c index 26d080f..0de43a4 100644 --- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c @@ -351,7 +351,7 @@ static void gen7_update_texture_surface(struct gl_context *ctx, const struct intel_mipmap_tree *mt, struct gl_texture_object *obj, - uint32_t format, + uint32_t format, int swizzle, uint32_t *surf_offset, bool for_gather) { @@ -368,17 +368,6 @@ gen7_update_texture_surface(struct gl_context *ctx, const unsigned depth = (obj->Immutable && obj->Target != GL_TEXTURE_3D ? obj->NumLayers : mt->logical_depth0); - /* Handling GL_ALPHA as a surface format override breaks 1.30+ style - * texturing functions that return a float, as our code generation always - * selects the .x channel (which would always be 0). - */ - struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel]; - const bool alpha_depth = obj->DepthMode == GL_ALPHA && - (firstImage->_BaseFormat == GL_DEPTH_COMPONENT || - firstImage->_BaseFormat == GL_DEPTH_STENCIL); - const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW : - brw_get_texture_swizzle(&brw->ctx, obj)); - if (for_gather && format == BRW_SURFACEFORMAT_R32G32_FLOAT) format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD; diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c index b6766ef..c4eed08 100644 --- a/src/mesa/drivers/dri/i965/gen8_surface_state.c +++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c @@ -302,7 +302,7 @@ static void gen8_update_texture_surface(struct gl_context *ctx, const struct intel_mipmap_tree *mt, struct gl_texture_object *obj, - uint32_t format, + uint32_t format, int swizzle, uint32_t *surf_offset, bool for_gather) { @@ -312,7 +312,6 @@ gen8_update_texture_surface(struct gl_context *ctx, brw_update_buffer_texture_surface(brw, obj, surf_offset); } else { - struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel]; struct intel_texture_object *intel_obj = intel_texture_object(obj); /* If this is a view with restricted NumLayers, then our effective depth * is not just the miptree depth. @@ -320,16 +319,6 @@ gen8_update_texture_surface(struct gl_context *ctx, const unsigned depth = (obj->Immutable && obj->Target != GL_TEXTURE_3D ? obj->NumLayers : mt->logical_depth0); - /* Handling GL_ALPHA as a surface format override breaks 1.30+ style - * texturing functions that return a float, as our code generation always - * selects the .x channel (which would always be 0). - */ - const bool alpha_depth = obj->DepthMode == GL_ALPHA && - (firstImage->_BaseFormat == GL_DEPTH_COMPONENT || - firstImage->_BaseFormat == GL_DEPTH_STENCIL); - const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW : - brw_get_texture_swizzle(&brw->ctx, obj)); - gen8_emit_texture_surface_state(brw, mt, obj->Target, obj->MinLayer, obj->MinLayer + depth, obj->MinLevel + obj->BaseLevel, -- 1.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev