Good work guys! I've started reviewing but review will probably take a few days so please be patient.
On Fri, Jun 26, 2015 at 1:06 AM, Eduardo Lima Mitev <el...@igalia.com> wrote: > Hello, > > This series adds a new vec4 backend for i965 based on NIR. It is the result > of working on > https://bugs.freedesktop.org/show_bug.cgi?id=89580. > > This backend is activated if all the following conditions are met: > > * INTEL_USE_NIR environment variable is set to 1 (or true) > * The stage is a GLSL vertex shader (the pass does not support geometry > shaders or ARB_vertex_program yet) > * Hardware is gen6 or gen7 (specifically, we tested on SNB, IVB and HSW) > > Otherwise the backend is disabled and the usual vec4_visitor is used. > > The backend implementation is heavily based on vec4_visitor, and it is in > fact part of that class. However we have taken care to make the new backend > as much self-contained as possible, to ease an eventual removal of the > vec4_visitor path. For dealing with NIR data-structures, we heavily borrowed > ideas and patterns from the fs_nir backend. > > At the moment, the backend shows no piglit regressions on SNB, IVB and HSW. > There is one piglit test that fails in master but crashes on our backend. The > test uses multiple indirect indexings on an expression with sampler arrays, > which is expected to hit an assertion in NIR when --enable-debug autoconf > flag is set. > > The backend shows no functional dEQP regressions. On HSW and IVB, however, > there are some particularly heavy tests (~80) that fail at link time due to > register spilling, which should be fixed once optimization work on the > backend is done. > > People interested in trying the backend can use this git tree (and remember > to have INTEL_USE_NIR=1): > > $ git clone -b nir-vec4-v1 https://github.com/Igalia/mesa.git > > The structure of the patch set is: > > The first patch (0001) adds the main structure of the backend, with > placeholders for each main functionality. > The second patch (0002) adds logic to select between the current vec4_visitor > pass, and the new NIR->vec4 pass. > The rest of the patches incrementally fill placeholders with atomic > functionality. In some cases, the division might seem arbitrary (i.e, > nir_emit_texture(), which is basically one method), but we decided to favor > having more atomic patches to facilitate review, and maybe squash the patches > just before merging. > > cheers, > Eduardo > > Alejandro Piñeiro (12): > i965/vec4: Overload make_reg_for_system_value() to allow reuse in > NIR->vec4 pass > i965/nir/vec4: Add setup for system values > i965/nir/vec4: Implement intrinsics that load system values > i965/nir/vec4: Implement atomic counter intrinsics (read, inc and dec) > i965/nir: Disable alu_to_scalar pass on non-scalar shaders > i965/nir/vec4: Add skeleton implementation of nir_emit_texture() > i965/vec4: Add a new dst_reg constructor accepting a brw_reg_type > i965/nir/vec4: Implement loading of nir_tex_src_comparitor > i965/nir/vec4: Implement loading of nir_tex_src_coord > i965/nir/vec4: Setup LOD source register > i965/nir/vec4: Implement nir_texop_tex and nir_texop_txl texture ops > i965/nir/vec4: Implement nir_texop_txf texture op > > Antia Puentes (33): > i965/nir/vec4: Implement loading values from an UBO > i965/nir/vec4: Prepare source and destination registers for ALU > operations > i965/nir/vec4: Implement single-element "mov" operations > i965/nir/vec4: Lower "vecN" instructions and mark them unreachable > i965/nir/vec4: Implement int<->float format conversion ops > i965/nir/vec4: Implement the addition operation > i965/nir/vec4: Implement multiplication > i965/vec4: Return the last emitted instruction in emit_math() > i965/nir/vec4: Implement more math operations > i965/nir/vec4: Implement carry/borrow for addition/subtraction > i965/nir/vec4: Implement float-related functions > i965/vec4: Return the emitted instruction in emit_minmax() > i965/nir/vec4: Implement min/max operations > i965/nir/vec4: Derivatives are not allowed in VS > i965/nir: Add utility method for comparisons > i965/nir/vec4: Implement non-vector comparison ops > i965/nir/vec4: Add swizzle utility method for vector ops > i965/nir/vec4: Implement equality ops on vectors > i965/nir/vec4: Implement non-equality ops on vectors > i965/nir/vec4: Implement logical operators > i965/nir/vec4: Implement "bool<->int,float" format conversion > i965/nir/vec4: "noise" ops should already be lowered > i965/nir/vec4: Implement pack/unpack operations > i965/nir/vec4: Implement bit operations > i965/nir/vec4: Implement the "sign" operation > i965/nir/vec4: Implement "shift" operations > i965/nir/vec4: Implement floating-point fused multiply-add > i965/vec4: Return the emitted instruction in emit_lrp() > i965/nir/vec4: Implement linear interpolation > i965/nir/vec4: Implement conditional select > i965/nir/vec4: Implement the dot product operation > i965/nir/vec4: Implement vector "any" operation > i965/nir/vec4: Mark as unreachable ops that should be already lowered > > Eduardo Lima Mitev (26): > i965/nir/vec4: Add implementation placeholders for a new NIR->vec4 > pass > i965/nir/vec4: Select between new nir_vec4 or current vec4_visitor > code-paths > i965/vec4: Move type_size() method to brw_vec4_visitor class > i965/nir/vec4: Add setup of input variables in NIR->vec4 pass > i965/nir/vec4: Add setup of output variables in NIR->vec4 pass > i965/nir/vec4: Add shader function implementation > i965/nir: Move brw_type_for_nir_type() to brw_nir to allow reuse > i965/vec4: Add auxiliary func to build a writemask from a component > size > i965/nir/vec4: Implement loop statements (nir_cf_node_loop) > i965/nir/vec4: Implement load_input intrinsic > i965/nir/vec4: Implement store_output intrinsic > i965: Take is_scalar_shader_stage() method out to allow reuse > i965/nir/vec4: Implement nir_emit_jump > i965/nir: Add new utility method brw_glsl_base_type_for_nir_type() > i965/vec4: Move is_high_sample() method to vec4_visitor class > i965/nir/vec4: Add utility method shader_opcode_for_nir_opcode() > i965/nir/vec4: Add nir_swizzle_result() method to vec4_visitor > i965/nir/vec4: Implement nir_tex_src_ddx and nir_tex_src_ddy tex > sources > i965/nir/vec4: Implement nir_tex_src_offset tex source > i965/vec4: Change vec4_visitor::emit_mcs_fetch() method to allow reuse > i965/nir/vec4: Implement nir_tex_src_sampler_offset tex source > i965/nir/vec4: Implement nir_tex_src_ms_index tex source > i965/nir/vec4: Implement nir_texop_txs and nir_texop_query_levels > texture ops > i965/nir/vec4: Implement nir_texop_txf_ms texture op > i965/nir/vec4: Implement nir_texop_txd texture op > i965/vec4: Change vec4_visitor::gather_channel() method to allow reuse > > Iago Toral Quiroga (4): > i965/nir/vec4: Add setup of uniform variables > i965/nir/vec4: Implement conditional statements (nir_cf_node_if) > nir/nir_lower_io: Add vec4 support > i965/nir/vec4: Implement load_uniform intrinsic > > Samuel Iglesias Gonsalvez (3): > i965/nir/vec4: Add nir_get_dst() and nir_get_src() methods > i965/nir/vec4: Implement nir_texop_tg4 texture op > nir: Fix output swizzle in get_mul_for_src > > src/glsl/nir/nir.h | 18 +- > src/glsl/nir/nir_lower_io.c | 87 +- > src/glsl/nir/nir_opt_peephole_ffma.c | 5 +- > src/mesa/drivers/dri/i965/Makefile.sources | 1 + > src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 34 +- > src/mesa/drivers/dri/i965/brw_ir_vec4.h | 2 + > src/mesa/drivers/dri/i965/brw_nir.c | 78 +- > src/mesa/drivers/dri/i965/brw_nir.h | 5 + > src/mesa/drivers/dri/i965/brw_program.c | 5 + > src/mesa/drivers/dri/i965/brw_reg.h | 9 + > src/mesa/drivers/dri/i965/brw_shader.cpp | 36 +- > src/mesa/drivers/dri/i965/brw_shader.h | 13 + > src/mesa/drivers/dri/i965/brw_vec4.cpp | 49 +- > src/mesa/drivers/dri/i965/brw_vec4.h | 65 +- > src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 7 +- > src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.h | 3 +- > src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 1710 > +++++++++++++++++++++ > src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 65 +- > src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp | 5 +- > src/mesa/drivers/dri/i965/brw_vs.h | 3 +- > 20 files changed, 2063 insertions(+), 137 deletions(-) > create mode 100644 src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > > -- > 2.1.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev