In that case, feel free to push. Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek On Thu, Jun 25, 2015 at 10:25 PM, Dave Airlie <airl...@gmail.com> wrote: > On 26 June 2015 at 00:26, Marek Olšák <mar...@gmail.com> wrote: >> Hi Dave, >> >> The change in si_shader_io_get_unique_index can be dropped. The >> function is only used for shaders before GS. >> > Ok okay I was hitting the assert in there for the layer/viewport index cases, > but if the patch you pushed to master helps I'll drop it. > >> This looks good, but I've had a different plan for this feature: > > Yeah I thought you might, I just wanted to hack something up to see it working > since it seems new Dota 2 uses this feature. > >> I'd like the states to be converted into 2 atoms: >> >> 1 r600_atom for all 16 viewports >> 1 r600_atom for all 16 scissors >> >> Each atom should have a bitmask saying which "slots" are dirty. (the same >> idea as resource slots) >> >> The "emit" functions should only emit dirty viewports/scissors. >> >> Also, the "emit" functions shouldn't emit non-zero viewports/scissors >> if the viewport index isn't written by the hardware VS stage >> (si_get_vs_info(sctx)->...). This should keep the same level of >> effectiveness as before. When a shader that writes the viewport index >> is bound *and* there are any dirty viewports or scissors, that's the >> right time to mark the atoms as dirty again, so that non-zero dirty >> viewports/scissors are finally emitted. > > I'm not sure if I'll get to doing more of it, I just had a day at home, > and wanted to get up to speed on radeonsi a bit, so I can just leave > that here, in case anyone wants to pick it up, > > Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev