Hmmm.... actually looking at the GLSL 4.50 doc, it looks like it just has a list of all uniforms available in one place, unlike the ARB_sample_shading spec which says it should go into fs only. From ARB_sample_shading:
Add the following prototype to the list of built-in uniforms accessible from a fragment shader: uniform int gl_NumSamples; From GLSL 4.50 though: As an aid to accessing OpenGL processing state, the following uniform variables are built into the OpenGL Shading Language: ... uniform int gl_NumSamples; So I guess I should leave this in generate_uniforms but just add the enable conditions around it being added? -ilia On Thu, Jun 18, 2015 at 6:57 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > gl_NumSamples should only be enabled when ARB_sample_shading is enabled, > and only in the fragment shader. Move to the generate_fs_special_vars > function, next to the other ARB_sample_shading-provided variables. > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > src/glsl/builtin_variables.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp > index c52b252..d2acbac 100644 > --- a/src/glsl/builtin_variables.cpp > +++ b/src/glsl/builtin_variables.cpp > @@ -764,7 +764,6 @@ builtin_variable_generator::generate_constants() > void > builtin_variable_generator::generate_uniforms() > { > - add_uniform(int_t, "gl_NumSamples"); > add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange"); > add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA"); > add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA"); > @@ -947,6 +946,7 @@ builtin_variable_generator::generate_fs_special_vars() > } > > if (state->is_version(400, 0) || state->ARB_sample_shading_enable) { > + add_uniform(int_t, "gl_NumSamples"); > add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID"); > add_system_value(SYSTEM_VALUE_SAMPLE_POS, vec2_t, "gl_SamplePosition"); > /* From the ARB_sample_shading specification: > -- > 2.3.6 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev