gl_NumSamples should only be enabled when ARB_sample_shading is enabled. Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/glsl/builtin_variables.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index c52b252..a765d35 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -764,7 +764,8 @@ builtin_variable_generator::generate_constants() void builtin_variable_generator::generate_uniforms() { - add_uniform(int_t, "gl_NumSamples"); + if (state->is_version(400, 0) || state->ARB_sample_shading_enable) + add_uniform(int_t, "gl_NumSamples"); add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange"); add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA"); add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA"); -- 2.3.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev