On Fri, Jun 12, 2015 at 9:47 AM, Rob Clark <robdcl...@gmail.com> wrote: > On Thu, Jun 11, 2015 at 8:36 PM, Roland Scheidegger <srol...@vmware.com> > wrote: >> Am 12.06.2015 um 02:02 schrieb Rob Clark: >>> On Thu, Jun 11, 2015 at 5:47 PM, Brian Paul <bri...@vmware.com> wrote: >>>> On 06/11/2015 02:38 PM, Rob Clark wrote: >>>>> >>>>> From: Rob Clark <robcl...@freedesktop.org> >>>>> >>>>> Some hardware needs to know the sampler type. Update the blit related >>>>> shaders to include SVIEW decl. >>>>> >>>>> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >>>>> --- >>>>> src/gallium/auxiliary/util/u_blit.c | 35 +++++++++--- >>>>> src/gallium/auxiliary/util/u_blitter.c | 53 +++++++++++++----- >>>>> src/gallium/auxiliary/util/u_simple_shaders.c | 78 >>>>> ++++++++++++++++++++------- >>>>> src/gallium/auxiliary/util/u_simple_shaders.h | 16 +++--- >>>>> src/gallium/auxiliary/util/u_tests.c | 3 +- >>>>> src/gallium/tests/trivial/quad-tex.c | 2 +- >>>>> 6 files changed, 140 insertions(+), 47 deletions(-) >>>>> >>>>> diff --git a/src/gallium/auxiliary/util/u_blit.c >>>>> b/src/gallium/auxiliary/util/u_blit.c >>>>> index 3f3b5fe..e3f3055 100644 >>>>> --- a/src/gallium/auxiliary/util/u_blit.c >>>>> +++ b/src/gallium/auxiliary/util/u_blit.c >>>>> @@ -65,7 +65,7 @@ struct blit_state >>>>> struct pipe_vertex_element velem[2]; >>>>> >>>>> void *vs; >>>>> - void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1]; >>>>> + void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3]; >>>>> >>>>> struct pipe_resource *vbuf; /**< quad vertices */ >>>>> unsigned vbuf_slot; >>>>> @@ -135,15 +135,17 @@ void >>>>> util_destroy_blit(struct blit_state *ctx) >>>>> { >>>>> struct pipe_context *pipe = ctx->pipe; >>>>> - unsigned i, j; >>>>> + unsigned i, j, k; >>>>> >>>>> if (ctx->vs) >>>>> pipe->delete_vs_state(pipe, ctx->vs); >>>>> >>>>> for (i = 0; i < Elements(ctx->fs); i++) { >>>>> for (j = 0; j < Elements(ctx->fs[i]); j++) { >>>>> - if (ctx->fs[i][j]) >>>>> - pipe->delete_fs_state(pipe, ctx->fs[i][j]); >>>>> + for (k = 0; k < Elements(ctx->fs[i][j]); k++) { >>>>> + if (ctx->fs[i][j][k]) >>>>> + pipe->delete_fs_state(pipe, ctx->fs[i][j][k]); >>>>> + } >>>>> } >>>>> } >>>>> >>>>> @@ -158,18 +160,34 @@ util_destroy_blit(struct blit_state *ctx) >>>>> */ >>>>> static INLINE void >>>>> set_fragment_shader(struct blit_state *ctx, uint writemask, >>>>> + enum pipe_format format, >>>>> enum pipe_texture_target pipe_tex) >>>>> { >>>>> - if (!ctx->fs[pipe_tex][writemask]) { >>>>> + enum tgsi_return_type stype; >>>>> + unsigned idx; >>>>> + >>>>> + if (util_format_is_pure_uint(format)) { >>>>> + stype = TGSI_RETURN_TYPE_UINT; >>>>> + idx = 0; >>>>> + } else if (util_format_is_pure_sint(format)) { >>>>> + stype = TGSI_RETURN_TYPE_SINT; >>>>> + idx = 1; >>>>> + } else { >>>>> + stype = TGSI_RETURN_TYPE_FLOAT; >>>>> + idx = 2; >>>>> + } >>>>> + >>>>> + if (!ctx->fs[pipe_tex][writemask][idx]) { >>>>> unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); >>>>> >>>>> - ctx->fs[pipe_tex][writemask] = >>>>> + ctx->fs[pipe_tex][writemask][idx] = >>>>> util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, >>>>> >>>>> TGSI_INTERPOLATE_LINEAR, >>>>> - writemask); >>>>> + writemask, >>>>> + stype); >>>>> } >>>>> >>>>> - cso_set_fragment_shader_handle(ctx->cso, >>>>> ctx->fs[pipe_tex][writemask]); >>>>> + cso_set_fragment_shader_handle(ctx->cso, >>>>> ctx->fs[pipe_tex][writemask][idx]); >>>>> } >>>>> >>>>> >>>>> @@ -571,6 +589,7 @@ util_blit_pixels_tex(struct blit_state *ctx, >>>>> >>>>> /* shaders */ >>>>> set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW, >>>>> + src_sampler_view->format, >>>>> src_sampler_view->texture->target); >>>>> set_vertex_shader(ctx); >>>>> cso_set_tessctrl_shader_handle(ctx->cso, NULL); >>>>> diff --git a/src/gallium/auxiliary/util/u_blitter.c >>>>> b/src/gallium/auxiliary/util/u_blitter.c >>>>> index 16bf90f..5dfe2c7 100644 >>>>> --- a/src/gallium/auxiliary/util/u_blitter.c >>>>> +++ b/src/gallium/auxiliary/util/u_blitter.c >>>>> @@ -81,6 +81,8 @@ struct blitter_context_priv >>>>> /* FS which outputs a color from a texture, >>>>> where the index is PIPE_TEXTURE_* to be sampled. */ >>>>> void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES]; >>>>> + void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES]; >>>>> + void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES]; >>>>> >>>>> /* FS which outputs a depth from a texture, >>>>> where the index is PIPE_TEXTURE_* to be sampled. */ >>>>> @@ -90,6 +92,8 @@ struct blitter_context_priv >>>>> >>>>> /* FS which outputs one sample from a multisample texture. */ >>>>> void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES]; >>>>> + void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES]; >>>>> + void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES]; >>>>> void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; >>>>> void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES]; >>>>> void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES]; >>>>> @@ -438,6 +442,10 @@ void util_blitter_destroy(struct blitter_context >>>>> *blitter) >>>>> for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { >>>>> if (ctx->fs_texfetch_col[i]) >>>>> ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); >>>>> + if (ctx->fs_texfetch_col_sint[i]) >>>>> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]); >>>>> + if (ctx->fs_texfetch_col_uint[i]) >>>>> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]); >>>>> if (ctx->fs_texfetch_depth[i]) >>>>> ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); >>>>> if (ctx->fs_texfetch_depthstencil[i]) >>>>> @@ -447,6 +455,10 @@ void util_blitter_destroy(struct blitter_context >>>>> *blitter) >>>>> >>>>> if (ctx->fs_texfetch_col_msaa[i]) >>>>> ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]); >>>>> + if (ctx->fs_texfetch_col_msaa_sint[i]) >>>>> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]); >>>>> + if (ctx->fs_texfetch_col_msaa_uint[i]) >>>>> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]); >>>>> if (ctx->fs_texfetch_depth_msaa[i]) >>>>> ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]); >>>>> if (ctx->fs_texfetch_depthstencil_msaa[i]) >>>>> @@ -844,25 +856,29 @@ static void *blitter_get_fs_texfetch_col(struct >>>>> blitter_context_priv *ctx, >>>>> { >>>>> struct pipe_context *pipe = ctx->base.pipe; >>>>> unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, >>>>> src_nr_samples); >>>>> + enum tgsi_return_type stype; >>>>> >>>>> assert(target < PIPE_MAX_TEXTURE_TYPES); >>>>> >>>>> + if (util_format_is_pure_uint(format)) >>>>> + stype = TGSI_RETURN_TYPE_UINT; >>>>> + else if (util_format_is_pure_sint(format)) >>>>> + stype = TGSI_RETURN_TYPE_SINT; >>>>> + else >>>>> + stype = TGSI_RETURN_TYPE_FLOAT; >>>>> + >>>> >>>> >>>> Need to indent with spaces, not tabs. >>> >>> oh, whoops.. I apparently shouldn't be trying to carry on a >>> conversation while preparing patches.. I'll fix this up locally but I >>> don't think there is any point to resend unless other review >>> comments.. >>> >>> that said, I've been trying to find a good way to test the draw module >>> changes (w/ ST_DEBUG=tgsi to verify resulting shader) with llvmpipe >>> (since the hw drivers I have access to don't use draw).. not sure if >>> ST_DEBUG=tgsi is only dumping out the shader before draw modifies it? >>> Or if I'm just not running the right piglit tests.. suggestions >>> welcome >> >> ST_DEBUG=tgsi may indeed be printing out unmodified shaders. You can use >> GALLIVM_DEBUG=tgsi which should print out what is actually compiled (at >> least for llvmpipe). Not sure how you could print them out for softpipe >> - it seems the stages which modify the tokens have their own debug code >> for calling tgsi_dump but it's ifdefed out... >> But there's probably very few tests actually hitting these paths. > > Ok, thanks.. the draw stuff seems to be working properly. I did find > one minor problem with the glsl_to_tgsi, with fix squashed in locally: > > --------- > diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > index ce8f2ea..db2e4c8 100644 > --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp > @@ -3474,11 +3474,12 @@ count_resources(glsl_to_tgsi_visitor *v, > gl_program *prog) > foreach_in_list(glsl_to_tgsi_instruction, inst, &v->instructions) { > if (is_tex_instruction(inst->op)) { > for (int i = 0; i < inst->sampler_array_size; i++) { > - v->samplers_used |= 1 << (inst->sampler.index + i); > + unsigned idx = inst->sampler.index + i; > + v->samplers_used |= 1 << idx; > > - debug_assert(i < (int)ARRAY_SIZE(v->sampler_types)); > - v->sampler_types[i] = inst->tex_type; > - v->sampler_targets[i] = > + debug_assert(idx < (int)ARRAY_SIZE(v->sampler_types)); > + v->sampler_types[idx] = inst->tex_type; > + v->sampler_targets[idx] = > st_translate_texture_target(inst->tex_target, > inst->tex_shadow); > > if (inst->tex_shadow) { > --------- > > I can repost the resulting patchset if anyone wants. In the mean time > I'm doing some piglit runs w/ gl3 force override (to get integer > textures) with freedreno, and once that all looks good, if no one > objects, I'd like to push these over the weekend
so, in testing, I realized there are some paths (like DrawPixels) that insert texture sample instructions into the glsl ir.. the most straightforward solution seems to be to squash this into glsl_to_tgsi: --------- diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index db2e4c8..6146a50 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -581,6 +581,10 @@ glsl_to_tgsi_visitor::emit_asm(ir_instruction *ir, unsigned op, inst->src[3] = src3; inst->ir = ir; inst->dead_mask = 0; + /* default to float, for paths where this is not initialized + * (since 0==UINT which is likely wrong): + */ + inst->tex_type = GLSL_TYPE_FLOAT; inst->function = NULL; --------- which then would get overridden to correct value in the normal cases in glsl_to_tgsi_visitor::visit(ir_texture *ir) I guess other option is to fish out all the other places where sample instructions are inserted. I think all those cases are "old gl" type stuff, where you wouldn't have int/unsigned samplers. Thoughts? BR, -R > BR, > -R > > >> Roland >> >> >>> BR, >>> -R >>> >>>> -Brian >>>> >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org >>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev >>> >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev