On 06/11/2015 06:02 PM, Rob Clark wrote:
On Thu, Jun 11, 2015 at 5:47 PM, Brian Paul <bri...@vmware.com> wrote:
On 06/11/2015 02:38 PM, Rob Clark wrote:

From: Rob Clark <robcl...@freedesktop.org>

Some hardware needs to know the sampler type.  Update the blit related
shaders to include SVIEW decl.

Signed-off-by: Rob Clark <robcl...@freedesktop.org>
---
   src/gallium/auxiliary/util/u_blit.c           | 35 +++++++++---
   src/gallium/auxiliary/util/u_blitter.c        | 53 +++++++++++++-----
   src/gallium/auxiliary/util/u_simple_shaders.c | 78
++++++++++++++++++++-------
   src/gallium/auxiliary/util/u_simple_shaders.h | 16 +++---
   src/gallium/auxiliary/util/u_tests.c          |  3 +-
   src/gallium/tests/trivial/quad-tex.c          |  2 +-
   6 files changed, 140 insertions(+), 47 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_blit.c
b/src/gallium/auxiliary/util/u_blit.c
index 3f3b5fe..e3f3055 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -65,7 +65,7 @@ struct blit_state
      struct pipe_vertex_element velem[2];

      void *vs;
-   void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
+   void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];

      struct pipe_resource *vbuf;  /**< quad vertices */
      unsigned vbuf_slot;
@@ -135,15 +135,17 @@ void
   util_destroy_blit(struct blit_state *ctx)
   {
      struct pipe_context *pipe = ctx->pipe;
-   unsigned i, j;
+   unsigned i, j, k;

      if (ctx->vs)
         pipe->delete_vs_state(pipe, ctx->vs);

      for (i = 0; i < Elements(ctx->fs); i++) {
         for (j = 0; j < Elements(ctx->fs[i]); j++) {
-         if (ctx->fs[i][j])
-            pipe->delete_fs_state(pipe, ctx->fs[i][j]);
+         for (k = 0; k < Elements(ctx->fs[i][j]); k++) {
+            if (ctx->fs[i][j][k])
+               pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
+         }
         }
      }

@@ -158,18 +160,34 @@ util_destroy_blit(struct blit_state *ctx)
    */
   static INLINE void
   set_fragment_shader(struct blit_state *ctx, uint writemask,
+                    enum pipe_format format,
                       enum pipe_texture_target pipe_tex)
   {
-   if (!ctx->fs[pipe_tex][writemask]) {
+   enum tgsi_return_type stype;
+   unsigned idx;
+
+   if (util_format_is_pure_uint(format)) {
+      stype = TGSI_RETURN_TYPE_UINT;
+      idx = 0;
+   } else if (util_format_is_pure_sint(format)) {
+      stype = TGSI_RETURN_TYPE_SINT;
+      idx = 1;
+   } else {
+      stype = TGSI_RETURN_TYPE_FLOAT;
+      idx = 2;
+   }
+
+   if (!ctx->fs[pipe_tex][writemask][idx]) {
         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);

-      ctx->fs[pipe_tex][writemask] =
+      ctx->fs[pipe_tex][writemask][idx] =
            util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,

TGSI_INTERPOLATE_LINEAR,
-                                                 writemask);
+                                                 writemask,
+                                                 stype);
      }

-   cso_set_fragment_shader_handle(ctx->cso,
ctx->fs[pipe_tex][writemask]);
+   cso_set_fragment_shader_handle(ctx->cso,
ctx->fs[pipe_tex][writemask][idx]);
   }


@@ -571,6 +589,7 @@ util_blit_pixels_tex(struct blit_state *ctx,

      /* shaders */
      set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
+                       src_sampler_view->format,
                          src_sampler_view->texture->target);
      set_vertex_shader(ctx);
      cso_set_tessctrl_shader_handle(ctx->cso, NULL);
diff --git a/src/gallium/auxiliary/util/u_blitter.c
b/src/gallium/auxiliary/util/u_blitter.c
index 16bf90f..5dfe2c7 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -81,6 +81,8 @@ struct blitter_context_priv
      /* FS which outputs a color from a texture,
         where the index is PIPE_TEXTURE_* to be sampled. */
      void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
+   void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES];
+   void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES];

      /* FS which outputs a depth from a texture,
         where the index is PIPE_TEXTURE_* to be sampled. */
@@ -90,6 +92,8 @@ struct blitter_context_priv

      /* FS which outputs one sample from a multisample texture. */
      void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
+   void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES];
+   void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES];
      void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
      void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
      void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
@@ -438,6 +442,10 @@ void util_blitter_destroy(struct blitter_context
*blitter)
      for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
         if (ctx->fs_texfetch_col[i])
            ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
+      if (ctx->fs_texfetch_col_sint[i])
+         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]);
+      if (ctx->fs_texfetch_col_uint[i])
+         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]);
         if (ctx->fs_texfetch_depth[i])
            ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
         if (ctx->fs_texfetch_depthstencil[i])
@@ -447,6 +455,10 @@ void util_blitter_destroy(struct blitter_context
*blitter)

         if (ctx->fs_texfetch_col_msaa[i])
            ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
+      if (ctx->fs_texfetch_col_msaa_sint[i])
+         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]);
+      if (ctx->fs_texfetch_col_msaa_uint[i])
+         ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]);
         if (ctx->fs_texfetch_depth_msaa[i])
            ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
         if (ctx->fs_texfetch_depthstencil_msaa[i])
@@ -844,25 +856,29 @@ static void *blitter_get_fs_texfetch_col(struct
blitter_context_priv *ctx,
   {
      struct pipe_context *pipe = ctx->base.pipe;
      unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target,
src_nr_samples);
+   enum tgsi_return_type stype;

      assert(target < PIPE_MAX_TEXTURE_TYPES);

+       if (util_format_is_pure_uint(format))
+               stype = TGSI_RETURN_TYPE_UINT;
+       else if (util_format_is_pure_sint(format))
+               stype = TGSI_RETURN_TYPE_SINT;
+       else
+               stype = TGSI_RETURN_TYPE_FLOAT;
+


Need to indent with spaces, not tabs.

oh, whoops.. I apparently shouldn't be trying to carry on a
conversation while preparing patches.. I'll fix this up locally but I
don't think there is any point to resend unless other review
comments..

that said, I've been trying to find a good way to test the draw module
changes (w/ ST_DEBUG=tgsi to verify resulting shader) with llvmpipe
(since the hw drivers I have access to don't use draw).. not sure if
ST_DEBUG=tgsi is only dumping out the shader before draw modifies it?

That's the pre-transformed shader.

There's some disabled debug code in draw_pipe_aaline.c that prints the TGSI frag shader before/after transformation.


Or if I'm just not running the right piglit tests..  suggestions
welcome

The mesa-demos/src/tests/line-sample.c test will hit all the wide/aa/stippled line variants. The aa lines will use texture mapping.

Also try mesa-demos/src/tests/texline.c. It draws textured lines and there's keyboard options to toggle AA, point/line drawing, stippling, multi-texture, etc.

-Brian



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