https://bugs.freedesktop.org/show_bug.cgi?id=28130
--- Comment #9 from Roland Scheidegger <srol...@vmware.com> --- (In reply to marius predut from comment #8) > My investigation till now : > Because the test code call twice the > glBegin(GL_LINE_LOOP);glVertex3fv(); glEnd() and then glFlush() > if we add an intermediary glFlush() between those sequential call then the > bug > is fixed. > Seems a trouble with last status of glBegin(GL_LINE_LOOP) after the same > call, in case not flushing was done. Pretty sure this is more or less coincidence, since in this example a single loop fits into the max size of some buffer before it will be flushed internally. Make it bigger and it will still fail. (Also see https://bugs.freedesktop.org/show_bug.cgi?id=81174 for a related bug and some mroe explanation). -- You are receiving this mail because: You are the QA Contact for the bug.
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