https://bugs.freedesktop.org/show_bug.cgi?id=28130
--- Comment #8 from marius predut <marius.pre...@intel.com> --- My investigation till now : Because the test code call twice the glBegin(GL_LINE_LOOP);glVertex3fv(); glEnd() and then glFlush() if we add an intermediary glFlush() between those sequential call then the bug is fixed. Seems a trouble with last status of glBegin(GL_LINE_LOOP) after the same call, in case not flushing was done. -- You are receiving this mail because: You are the QA Contact for the bug.
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