https://bugs.freedesktop.org/show_bug.cgi?id=28130

--- Comment #8 from marius predut <marius.pre...@intel.com> ---
My investigation till now :
Because the test code call twice the 
glBegin(GL_LINE_LOOP);glVertex3fv(); glEnd()  and then glFlush()
if we add an intermediary glFlush() between those sequential call then the bug 
is fixed.
Seems a trouble with last status of glBegin(GL_LINE_LOOP) after the same call,
in case not flushing was done.

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